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    Patch 3721 / hotfix 3722 / hotfix 3723 / Patch 3724

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    • S Offline
      Strife @Amygdala
      last edited by Strife

      @amygdala
      Thank's alot, works again! ๐Ÿ˜ƒ

      As announced here I will upload ASI as a normal UI Mod in the Vault if we are allowed to do so.

      https://forum.faforever.com/topic/2577/converting-advanced-strategic-icons

      @HOSCHMOSCH
      Guess you can PM me if you need it in the meantime.

      1 Reply Last reply Reply Quote 0
      • C Offline
        Cyborg16
        last edited by

        Added feature : preselection of mex when selection engineer and hovering the cursor over a mass spot

        I don't like this so much. Is there an option to turn it off? It can require an extra click when doing the "assist mex" thing to build storages.

        E 1 Reply Last reply Reply Quote 2
        • E Offline
          Exselsior @Cyborg16
          last edited by

          @cyborg16 Thereโ€™s an option in the in game settings to turn it off.

          1 Reply Last reply Reply Quote 2
          • P Offline
            P64444 @Jip
            last edited by

            @jip game crashes now

            JipJ 1 Reply Last reply Reply Quote 0
            • JipJ Offline
              Jip @P64444
              last edited by

              @p64444 I need more information than this, logs, timestamps, replays, etc.

              A work of art is never finished, merely abandoned

              P 1 Reply Last reply Reply Quote 0
              • T Offline
                thecore
                last edited by

                Had a gap game crash for all player, it was weird because we could still talk but the debugger popped up
                https://replay.faforever.com/15353522

                Sadly i do not have the error log for it.

                Never Fear, A Geek is Here!

                1 Reply Last reply Reply Quote 0
                • JipJ Offline
                  Jip
                  last edited by

                  did anyone copy the information of the debugger?

                  A work of art is never finished, merely abandoned

                  T 1 Reply Last reply Reply Quote 0
                  • T Offline
                    thecore @Jip
                    last edited by

                    @jip I am not sure, you may need to ask them

                    Never Fear, A Geek is Here!

                    1 Reply Last reply Reply Quote 0
                    • SukhiS Offline
                      Sukhi
                      last edited by Sukhi

                      Incredible, this is much appreciated as my friend and I had some delay and lag issues when selecting units with an engineer suite, upgrading mexes and factories, reclaiming. All that lag has disappeared!
                      Also loving the new props for the map editor!

                      1 Reply Last reply Reply Quote 1
                      • G Offline
                        Gobblerpl
                        last edited by

                        Me and other players on the server had crash today.

                        EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0050dfd8
                        attempted to read memory at 0x0000005c

                        Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
                        Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_15362291.log /gpgnet 127.0.0.1:18519 /mean 1157.78 /deviation 110.825 /savereplay gpgnet://127.0.0.1:61428/15362291/Gobblerpl.SCFAreplay /country PL /numgames 134

                        Callstack:
                        Unknown symbol (address 0x0050dfd8)
                        Unknown symbol (address 0x0068af40)
                        Unknown symbol (address 0x3a20736f)

                        Last 100 lines of log...

                        debug: Loading module '\000/units/xeb2402/xeb2402_script.lua\000'
                        info: UI_ApplySelectionSet 1
                        debug: Loading module '\000/projectiles/sboohwallistrategicbomb01/sboohwallistrategicbomb01_script.lua\000'
                        info: UI_ApplySelectionSet 2
                        info: UI_ApplySelectionSet 1
                        debug: Loading module '\000/effects/entities/sboohwallibombeffectcontroller01/sboohwallibombeffectcontroller01_script.lua\000'
                        debug: Loading module '\000/effects/entities/sboohwallibombeffect03/sboohwallibombeffect03_script.lua\000'
                        debug: Loading module '\000/effects/entities/sboohwallibombeffect05/sboohwallibombeffect05_script.lua\000'
                        debug: Loading module '\000/lua/ui/game/confirmunitdestroy.lua\000'
                        info: UI_Lua import("/lua/ui/game/confirmunitdestroy.lua").ConfirmUnitDestruction(false)
                        debug: Loading module '\000/effects/entities/sboohwallibombeffect01/sboohwallibombeffect01_script.lua\000'
                        debug: Loading module '\000/lua/ui/game/unittext.lua\000'
                        debug: Loading module '\000/effects/entities/sboohwallibombeffect02/sboohwallibombeffect02_script.lua\000'
                        debug: Loading module '\000/effects/entities/sboohwallibombeffect06/sboohwallibombeffect06_script.lua\000'
                        debug: Current gametime: 00:44:00
                        debug: Loading module '\000/effects/entities/sboohwallibombeffect04/sboohwallibombeffect04_script.lua\000'
                        debug: Loading module '\000/units/ual0401/ual0401_script.lua\000'
                        debug: Loading module '\000/projectiles/saalosaareautocannon02/saalosaareautocannon02_script.lua\000'
                        debug: Current gametime: 00:44:30
                        info: CWldSession::DoBeat() unknown entity id (0x2ff002ff) supplied in a pose update.
                        warning: playing peace music track 2
                        warning: Next peace track 3
                        debug: Loading module '\000/units/xab2307/xab2307_script.lua\000'
                        debug: Current gametime: 00:45:00
                        info: UI_ApplySelectionSet 1
                        info: UI_ApplySelectionSet 1
                        info: UI_ApplySelectionSet 1
                        debug: Loading module '\000/units/xea0002/xea0002_script.lua\000'
                        info: UI_ApplySelectionSet 2
                        debug: Loading module '\000/units/xsb2302/xsb2302_script.lua\000'
                        info: UI_ApplySelectionSet 1
                        info: UI_ApplySelectionSet 2
                        debug: Current gametime: 00:45:30
                        info: UI_ApplySelectionSet 1
                        info: UI_ApplySelectionSet 2
                        info: UI_ApplySelectionSet 1
                        info: UI_MakeSelectionSet 1
                        info: UI_ApplySelectionSet 2
                        info: UI_ApplySelectionSet 1
                        info: UI_ApplySelectionSet 2
                        info: UI_ApplySelectionSet 1
                        debug: Current gametime: 00:46:00
                        info: UI_ApplySelectionSet 2
                        info: UI_ApplySelectionSet 1
                        info: UI_ApplySelectionSet 2
                        info: UI_ApplySelectionSet 1
                        warning: playing battle music track 5
                        warning: Next battle track 6
                        info: UI_ApplySelectionSet 2
                        info: UI_ApplySelectionSet 1
                        info: UI_ApplySelectionSet 2
                        debug: Current gametime: 00:46:30
                        info: UI_ApplySelectionSet 2
                        info: UI_ApplySelectionSet 1
                        info: UI_ApplySelectionSet 2
                        info: UI_ApplySelectionSet 1
                        debug: Current gametime: 00:47:00
                        info: UI_ApplySelectionSet 1
                        info: UI_ApplySelectionSet 2
                        info: UI_ApplySelectionSet 1
                        debug: Loading module '\000/projectiles/cdfbolter02/cdfbolter02_script.lua\000'
                        info: UI_ApplySelectionSet 2
                        warning: playing peace music track 3
                        warning: Next peace track 4
                        debug: Loading module '\000/projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua\000'
                        info: UI_ApplySelectionSet 2
                        debug: Current gametime: 00:47:30
                        debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/unknown_icon.dds
                        info: UI_ApplySelectionSet 2
                        warning: Error running OnRelease script in <deleted object>: ...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(84): Game object has been destroyed
                        stack traceback:
                        [C]: in function `Play'
                        ...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(84): in function <...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua:78>
                        info: CWldSession::DoBeat() unknown entity id (0x2ff003ec) supplied in a pose update.
                        debug: Loading module '\000/units/xsb3104/xsb3104_script.lua\000'
                        debug: Loading module '\000/lua/ui/dialogs/console.lua\000'
                        info: UI_ApplySelectionSet 1
                        info: UI_ApplySelectionSet 2
                        debug: Loading module '\000/projectiles/aiffragmentationsensorshell02/aiffragmentationsensorshell02_script.lua\000'
                        warning: playing battle music track 6
                        warning: Next battle track 1
                        debug: Loading module '\000/projectiles/aiffragmentationsensorshell03/aiffragmentationsensorshell03_script.lua\000'
                        debug: Loading module '\000/units/urb4207/urb4207_script.lua\000'
                        info: UI_ApplySelectionSet 1
                        info: UI_ApplySelectionSet 2
                        debug: Current gametime: 00:48:00
                        info: UI_ApplySelectionSet 1
                        info: UI_ApplySelectionSet 2
                        info: UI_ApplySelectionSet 1
                        info: UI_ApplySelectionSet 2
                        info: UI_ApplySelectionSet 1
                        debug: Loading module '\000/projectiles/adfgraviton01/adfgraviton01_script.lua\000'
                        info: UI_ApplySelectionSet 2
                        info: UI_ApplySelectionSet 2
                        info: CWldSession::DoBeat() unknown entity id (0x2ff00462) supplied in a pose update.
                        info: CWldSession::DoBeat() unknown entity id (0x2ff00466) supplied in a pose update.
                        info: CWldSession::DoBeat() unknown entity id (0x2ff00469) supplied in a pose update.
                        info: CWldSession::DoBeat() unknown entity id (0x2ff0047d) supplied in a pose update.
                        info: CWldSession::DoBeat() unknown entity id (0x2ff0047e) supplied in a pose update.
                        info: CWldSession::DoBeat() unknown entity id (0x2ff0047f) supplied in a pose update.
                        info: CWldSession::DoBeat() unknown entity id (0x2ff00484) supplied in a pose update.
                        debug: Current gametime: 00:48:30
                        info: UI_ApplySelectionSet 1

                        1 Reply Last reply Reply Quote 0
                        • JipJ Offline
                          Jip
                          last edited by

                          @Gobblerpl Added to the tracker, thank you for reporting it.

                          @Sukhi Great to hear ๐Ÿ™‚

                          A work of art is never finished, merely abandoned

                          1 Reply Last reply Reply Quote 0
                          • R Offline
                            RomanGiant06
                            last edited by

                            Had a crash today. we cant get through any games since update. here is the info to help get it fixed.
                            EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0050dfd8
                            attempted to read memory at 0x0000005c

                            Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
                            Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_15366794.log /gpgnet 127.0.0.1:2777 /mean 1500.0 /deviation 500.0 /savereplay gpgnet://127.0.0.1:63574/15366794/RomanGiant06.SCFAreplay /country US /numgames 0

                            Callstack:
                            Unknown symbol (address 0x0050dfd8)
                            Unknown symbol (address 0x0068af40)
                            Unknown symbol (address 0x1c31c5fb)

                            Last 100 lines of log...

                            debug: Loading module '\000/units/urb0303/urb0303_script.lua\000'
                            debug: Current gametime: 00:56:30
                            debug: Loading module '\000/projectiles/tdfginsu01/tdfginsu01_script.lua\000'
                            debug: Loading module '\000/units/xss0304/xss0304_script.lua\000'
                            debug: Current gametime: 00:57:00
                            debug: Current gametime: 00:57:30
                            debug: Loading module '\000/projectiles/taamissileflayer01/taamissileflayer01_script.lua\000'
                            debug: Loading module '\000/units/dslk004/dslk004_script.lua\000'
                            debug: Current gametime: 00:58:00
                            debug: Current gametime: 00:58:30
                            debug: Current gametime: 00:59:00
                            debug: Loading module '\000/units/xsb4203/xsb4203_script.lua\000'
                            debug: Current gametime: 00:59:30
                            debug: Loading module '\000/projectiles/sanuallcavitationtorpedo04/sanuallcavitationtorpedo04_script.lua\000'
                            debug: Current gametime: 01:00:00
                            info: CWldSession::DoBeat() unknown entity id (0x2ff06fd2) supplied in a pose update.
                            info: CWldSession::DoBeat() unknown entity id (0x2ff070e8) supplied in a pose update.
                            info: CWldSession::DoBeat() unknown entity id (0x2ff070e9) supplied in a pose update.
                            info: CWldSession::DoBeat() unknown entity id (0x2ff070ea) supplied in a pose update.
                            info: CWldSession::DoBeat() unknown entity id (0x2ff0712c) supplied in a pose update.
                            info: CWldSession::DoBeat() unknown entity id (0x2ff07175) supplied in a pose update.
                            info: CWldSession::DoBeat() unknown entity id (0x2ff073eb) supplied in a pose update.
                            info: CWldSession::DoBeat() unknown entity id (0x2ff073f4) supplied in a pose update.
                            info: CWldSession::DoBeat() unknown entity id (0x2ff073f6) supplied in a pose update.
                            info: CWldSession::DoBeat() unknown entity id (0x2ff073fb) supplied in a pose update.
                            debug: Current gametime: 01:00:30
                            debug: Current gametime: 01:01:00
                            info: CWldSession::DoBeat() unknown entity id (0x2ff00905) supplied in a pose update.
                            debug: Current gametime: 01:01:30
                            debug: Loading module '\000/projectiles/tdfheavyplasmagatlingcannon01/tdfheavyplasmagatlingcannon01_script.lua\000'
                            debug: Current gametime: 01:02:00
                            debug: Current gametime: 01:02:30
                            info: UI_Lua import("/lua/ui/uimain.lua").EscapeHandler()
                            debug: Current gametime: 01:03:00
                            debug: Current gametime: 01:03:30
                            debug: Loading module '\000/units/ueb2401/ueb2401_script.lua\000'
                            debug: Current gametime: 01:04:00
                            info: CWldSession::DoBeat() unknown entity id (0x2ff022e2) supplied in a pose update.
                            debug: Loading module '\000/projectiles/saalosaareautocannon03/saalosaareautocannon03_script.lua\000'
                            debug: Current gametime: 01:04:30
                            debug: Current gametime: 01:05:00
                            debug: Loading module '\000/projectiles/sdftaucannon01/sdftaucannon01_script.lua\000'
                            debug: Loading module '\000/units/xrb2308/xrb2308_script.lua\000'
                            debug: Loading module '\000/projectiles/caananodartexgr/caananodartexgr_script.lua\000'
                            debug: Current gametime: 01:05:30
                            debug: Loading module '\000/units/zsb9601/zsb9601_script.lua\000'
                            debug: Loading module '\000/projectiles/tdfionizedplasmagatlingcannon01/tdfionizedplasmagatlingcannon01_script.lua\000'
                            debug: Current gametime: 01:06:00
                            debug: Current gametime: 01:06:30
                            info: CWldSession::DoBeat() unknown entity id (0x2ff009e2) supplied in a pose update.
                            debug: Current gametime: 01:07:00
                            debug: Current gametime: 01:07:30
                            debug: Loading module '\000/effects/entities/debrisboneattachchassis01/debrisboneattachchassis01_script.lua\000'
                            info: CWldSession::DoBeat() unknown entity id (0x2ff00b53) supplied in a pose update.
                            info: CWldSession::DoBeat() unknown entity id (0x2ff093c2) supplied in a pose update.
                            info: CWldSession::DoBeat() unknown entity id (0x2ff09460) supplied in a pose update.
                            info: CWldSession::DoBeat() unknown entity id (0x2ff09462) supplied in a pose update.
                            info: CWldSession::DoBeat() unknown entity id (0x2ff0947c) supplied in a pose update.
                            info: CWldSession::DoBeat() unknown entity id (0x2ff0950b) supplied in a pose update.
                            info: CWldSession::DoBeat() unknown entity id (0x2ff09533) supplied in a pose update.
                            info: CWldSession::DoBeat() unknown entity id (0x2ff0954f) supplied in a pose update.
                            info: CWldSession::DoBeat() unknown entity id (0x2ff09583) supplied in a pose update.
                            info: CWldSession::DoBeat() unknown entity id (0x2ff09586) supplied in a pose update.
                            info: CWldSession::DoBeat() unknown entity id (0x2ff00b4f) supplied in a pose update.
                            info: CWldSession::DoBeat() unknown entity id (0x2ff0958b) supplied in a pose update.
                            info: CWldSession::DoBeat() unknown entity id (0x2ff09594) supplied in a pose update.
                            info: CWldSession::DoBeat() unknown entity id (0x2ff09595) supplied in a pose update.
                            info: CWldSession::DoBeat() unknown entity id (0x2ff09598) supplied in a pose update.
                            info: CWldSession::DoBeat() unknown entity id (0x2ff0959e) supplied in a pose update.
                            info: CWldSession::DoBeat() unknown entity id (0x2ff0959f) supplied in a pose update.
                            info: CWldSession::DoBeat() unknown entity id (0x2ff095a9) supplied in a pose update.
                            info: CWldSession::DoBeat() unknown entity id (0x2ff095ac) supplied in a pose update.
                            info: CWldSession::DoBeat() unknown entity id (0x2ff095bb) supplied in a pose update.
                            info: CWldSession::DoBeat() unknown entity id (0x2ff095bc) supplied in a pose update.
                            info: CWldSession::DoBeat() unknown entity id (0x2ff095bd) supplied in a pose update.
                            info: CWldSession::DoBeat() unknown entity id (0x2ff095be) supplied in a pose update.
                            info: CWldSession::DoBeat() unknown entity id (0x2ff095d1) supplied in a pose update.
                            info: CWldSession::DoBeat() unknown entity id (0x2ff00f64) supplied in a pose update.
                            info: CWldSession::DoBeat() unknown entity id (0x2ff0124b) supplied in a pose update.
                            debug: Current gametime: 01:08:00
                            debug: Loading module '\000/units/xrb2309/xrb2309_script.lua\000'
                            debug: Current gametime: 01:08:30
                            debug: Loading module '\000/units/xsl0401/xsl0401_script.lua\000'
                            debug: Current gametime: 01:09:00
                            debug: Loading module '\000/projectiles/caananodartex/caananodartex_script.lua\000'
                            debug: Current gametime: 01:09:30
                            debug: Loading module '\000/units/urb2302/urb2302_script.lua\000'
                            debug: Loading module '\000/units/urb2305/urb2305_script.lua\000'
                            debug: Current gametime: 01:10:00
                            debug: Current gametime: 01:10:30
                            info: CWldSession::DoBeat() unknown entity id (0x2ff0026f) supplied in a pose update.
                            debug: Loading module '\000/effects/entities/debrisboneattachhigh01/debrisboneattachhigh01_script.lua\000'
                            debug: Current gametime: 01:11:00
                            info: CWldSession::DoBeat() unknown entity id (0x2ff01f17) supplied in a pose update.
                            debug: Loading module '\000/units/urb4203/urb4203_script.lua\000'
                            info: CWldSession::DoBeat() unknown entity id (0x2ff007ae) supplied in a pose update.
                            info: CWldSession::DoBeat() unknown entity id (0x2ff00d55) supplied in a pose update.
                            debug: Current gametime: 01:11:30
                            info: CWldSession::DoBeat() unknown entity id (0x2ff0267d) supplied in a pose update.
                            info: CWldSession::DoBeat() unknown entity id (0x2ff027c2) supplied in a pose update.

                            java.lang.RuntimeException: Forged Alliance Crashed with exit code -1073741819. See C:\ProgramData\FAForever\logs\game_15366794.log for more information
                            at com.faforever.client.game.GameService.lambda$spawnTerminationListener$43(GameService.java:701)
                            at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1130)
                            at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:630)
                            at java.base/java.lang.Thread.run(Thread.java:832)

                            1 Reply Last reply Reply Quote 0
                            • JipJ Offline
                              Jip
                              last edited by Jip

                              Thank you for reporting it, it is the same type of crash as the one before you. I've added it to the trace of exception codes!

                              A work of art is never finished, merely abandoned

                              1 Reply Last reply Reply Quote 0
                              • D Offline
                                DiatonicScale
                                last edited by

                                Any word on fixing the icons? Thanks.

                                FemtoZettaF 1 Reply Last reply Reply Quote 1
                                • ArranA Offline
                                  Arran
                                  last edited by

                                  @Jip. Like your Added feature : preselection of mex when selection engineer and hovering the cursor over a mass spot.
                                  One suggestion. If the option "Highest tech" is selected and the mexus is T3, can it also automatically ring it? Small quality of life improvement.

                                  archsimkatA JipJ 2 Replies Last reply Reply Quote 0
                                  • archsimkatA Offline
                                    archsimkat @Arran
                                    last edited by

                                    @arran FAF added the basic functionality where you can just assist a T2/T3 mex to automatically queue up the ring of storage. Basically, just double click a T2 mex to ring it.

                                    R 1 Reply Last reply Reply Quote 0
                                    • ArranA Offline
                                      Arran
                                      last edited by

                                      @archsimkat You cannot do that on a blueprint. Thus you must use a template or manually do it if the structure doesn't exist yet. For @Jip 's function to see use, it must replace the template of T3 mex plus ringed storage all in one click.

                                      1 Reply Last reply Reply Quote 0
                                      • archsimkatA Offline
                                        archsimkat
                                        last edited by

                                        preselection of mex when selection engineer and hovering the cursor over a mass spot

                                        What is the point of this feature? I don't recall ever seeing any community desire for such a feature and it just seems like an extra feature you have to turn off.

                                        JipJ 1 Reply Last reply Reply Quote 0
                                        • JipJ Offline
                                          Jip @Arran
                                          last edited by Jip

                                          @arran said in Patch 3721 / hotfix 3722 / hotfix 3723:

                                          @Jip. Like your Added feature : preselection of mex when selection engineer and hovering the cursor over a mass spot.
                                          One suggestion. If the option "Highest tech" is selected and the mexus is T3, can it also automatically ring it? Small quality of life improvement.

                                          That was made by KionX, and I like your suggestion to 'complete' the feature. But not sure if it is possible yet, but we can look at it.

                                          Can you make an issue about it here: https://github.com/FAForever/fa/issues/new

                                          A work of art is never finished, merely abandoned

                                          1 Reply Last reply Reply Quote 1
                                          • JipJ Offline
                                            Jip @archsimkat
                                            last edited by

                                            @archsimkat said in Patch 3721 / hotfix 3722 / hotfix 3723:

                                            preselection of mex when selection engineer and hovering the cursor over a mass spot

                                            What is the point of this feature? I don't recall ever seeing any community desire for such a feature and it just seems like an extra feature you have to turn off.

                                            For players that use keys for everything there is probably little reason to have it. But for players that do not, the majority of us, they can now click and go.

                                            Besides that, ask keyser and kionx.

                                            A work of art is never finished, merely abandoned

                                            1 Reply Last reply Reply Quote 0
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