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    many recent game crashes

    Scheduled Pinned Locked Moved I need help
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    • L Offline
      lldaedalusll
      last edited by

      Hi,

      after I made my game work again with the mods I want to have (see https://forum.faforever.com/topic/1519/ui-mod-selection-on-game-creation) it started to crash each game for 3 games in a row. It feels like it always happened with in the moment my first T2 mex finished.

      game_14366716.log
      game_14366674.log
      game_14366658.log

      Anyone here who can tell me what is gone wrong?

      Thx

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      • L Offline
        lldaedalusll
        last edited by

        PS: that is error message I got all the time:

        java.lang.RuntimeException: Forged Alliance Crashed with exit code -805306369. See game_14366581.log for more information
        at com.faforever.client.game.GameService.lambda$spawnTerminationListener$45(GameService.java:719)
        at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1130)
        at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:630)
        at java.base/java.lang.Thread.run(Thread.java:832)

        game_14366581.log

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        • L Offline
          lldaedalusll
          last edited by

          game_14366809.log

          And another one :-(. And no ... it does not happen with the first T2 mex. I bothered with units and had already 2 T2 mex as it happened here.

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          • L Offline
            lldaedalusll
            last edited by

            Worked without any mods once ... but can somebody say which mod causes the crashes?

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            • biassB Offline
              biass
              last edited by

              Pretty easy to find out, just chuck on each mod one at a time and test

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              • L Offline
                lldaedalusll
                last edited by

                I was hoping for an easier way except trial and error with all my 12 ui mods ;-).

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                • AmygdalaA Offline
                  Amygdala
                  last edited by

                  What is that "reminder" mod u are using?
                  Maybe swap "Better reclaim view" with "Additional reclaim info" as the latter one has the selection cost thingy already included.
                  "Reveal positions" can do funny stuff as well and is not really essential.

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                  • R Offline
                    Reckless_Charger
                    last edited by Reckless_Charger

                    Well you try with 6 of them first then 3 then 2 then maybe 1....not necessary to do 1 at a time unless you like doing it the long way

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                    • arma473A Offline
                      arma473
                      last edited by

                      You can speed up testing if you set speed to "variable"

                      Then you can host a sandbox game and crank speed up to +10 to test out whether the game will crash

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                      • L Offline
                        lldaedalusll
                        last edited by

                        @arma473 @Reckless_Charger I know both "tricks"/optimizations .... but thx anyways.

                        @Amygdala What do you mean with "reminder"? See screenshot for my current wanted mods. I cannot find anything like "Additional reclaim info", but you propably mean "Advanced reclaim info"? I will try that.

                        a8330fdb-8d30-4a2d-b147-96a15f15a183-image.png

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                        • AmygdalaA Offline
                          Amygdala
                          last edited by

                          @lldaedalusll Yes that was a typo. I meant the "Advanced reclaim info" mod.
                          About the reminder. I got it from you log ->
                          "info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\reminder', mounted as '/mods/reminder/'"
                          The reminder thingy seems to be your notifications v5.2 mod.

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                          • L Offline
                            lldaedalusll
                            last edited by lldaedalusll

                            It turned out to be caused by an old version of selection deprioritizer. However I had "Selection Deprioritizer 4.1" installed, but the "Selection Deprioritizer" is more recent and works fine. Its settings are a bit different, but I will manage it.

                            By doing some fast games vs. AI with some mods turned off I found that the crash always happens in the moment of unit selection. That pointed me towards this mod.

                            I will play some more real games next friday to finally verify that it works again. Thx for the support :-).

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                            • UvesoU Offline
                              Uveso
                              last edited by

                              @lldaedalusll

                              I saw you are unsing AIPersonality: (medium)

                              In case you want an easy AI (or a better AI than Sorian) could you test my AI ?
                              its the first mod in the list:
                              https://forum.faforever.com/topic/364/updated-mods-for-faf-and-vanilla-steam

                              The Easy AI needs some balance and is not finished.
                              I am happy for every feedback you can give.
                              (you can also PM me in german if this is easier for you)

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                              • L Offline
                                lldaedalusll
                                last edited by

                                @Uveso I have no interrest in games vs. AI. I just used those games to diagnose game crashes with an UI mod. I did not bother at all about the AIs performance and mine wasn't the best for sure as well. I just wanted to crank fast games to test game stability with various mods at high game speed.

                                I could give you some kind of comparison (better/harder or not) ... but my opinion whether the AI is right is worth a shit due to basically no experience. Do you want that?

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                                • UvesoU Offline
                                  Uveso
                                  last edited by

                                  No, i don't whant that 😄
                                  I was searching for a beginner in AI play.

                                  Then i can only advertise the debug function from my AI mod.
                                  You can set a endless loop for games, so it will restart the session after the game is over.
                                  It will also log additional script tasks / memory using information for debugging.

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