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    Nuke Sub Rework

    Scheduled Pinned Locked Moved Balance Discussion
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    • ResistanceR Offline
      Resistance
      last edited by

      buff so you don't nerf

      queuing with a newbie to show him the beauty of tmm and meeting tagada be like:
      https://www.youtube.com/watch?v=yLcRpdZ0Xb0&ab_channel=Tomoko

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      • veteranasheV Offline
        veteranashe
        last edited by

        Nuke subs could be mobile smd, if you follow the single upgrade suggestion, make a smd upgrade for some fun surprise smd plays.

        Guess nobody is on board as almost no comments on it.......

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        • MrBeastM Offline
          MrBeast
          last edited by

          Please, do the button to stop producing nuke unpressable. I think nobody cancelling every nuke loading in a subs, but they always pause it. So its a pretty huge mistake, when u cancel loading at like 4 nuke subs at 70%. U already spent all ur resources to it. But somewhy its still just make " all spented resouces for nothing" somewhy when U trying to just stop ur unit to dont move not to attract attention, for flying reconnaissance

          DONT BELIVE BH HE IS LIEING

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          • veteranasheV Offline
            veteranashe
            last edited by

            One more possible suggestion is to change the free tact missle weapon to a free strategic missle so hills and mountains don't interfere with the missle, have same dmg and range and tmd still takes them out, maybe less fire rate, would still have the same cost problems as it has now.

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            • BlackYpsB Offline
              BlackYps
              last edited by

              Some suggestions in this thread seem like a needlessly complicated mechanic when you could just buff the damage on the nuke and maybe adjust the radius as needed. Then you could use it to try to kill navy with it. All these "make it like a nuke but not quite like a nuke" introduce a lot of fluff that is not really needed imo

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              • FtXCommandoF Offline
                FtXCommando
                last edited by FtXCommando

                The critical point is that a nuke is impossible to interact with (in the water) and therefore it’s shit gameplay if you can just nuke whatever you want in the water.

                I think amphibious SMDs don’t lead to anything engaging or new in naval combat so I’d rather play around with billies and TMDs.

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                • BlackYpsB Offline
                  BlackYps
                  last edited by

                  The interaction is to dodge and the mind games around it. I think it could be interesting, but I guess that is very subjective

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                  • TheVVheelboyT Offline
                    TheVVheelboy
                    last edited by

                    You can't dodge a nuke from 100m away.

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                    • ComradeStrykerC Offline
                      ComradeStryker
                      last edited by

                      Pathfinding on the water is a pain...
                      And even a proper nuke doesn't do much damage to naval vessels.

                      I would like to see these get adjusted so they're more effective.
                      Difficult to say how, but I think FtX here, is on to something.


                      ~ Stryker

                      ( ͡° ͜ʖ ͡°)

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                      • TheVVheelboyT Offline
                        TheVVheelboy
                        last edited by

                        Doesn't do much damage? It literally eradicates whole navy if it hits. Most of the time it doesn't hit cuz it's shot from far away.
                        That's one of the reasons submarine have such low damage compared to normal one, cuz it's so much friggin easier to hit big clumps of units.

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                        • FtXCommandoF Offline
                          FtXCommando
                          last edited by

                          How many bs would you say a nuke generally hits? I don’t think I’ve seen it hit more than 3. Would a billy at that radius be OP? It would for land armies but you could then mess with the cost of nuke subs themselves to make them more and more infeasible on maps with little water.

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                          • ComradeStrykerC Offline
                            ComradeStryker @TheVVheelboy
                            last edited by

                            @casternumerouno said in Nuke Sub Rework:

                            Doesn't do much damage? It literally eradicates whole navy if it hits. Most of the time it doesn't hit cuz it's shot from far away.
                            That's one of the reasons submarine have such low damage compared to normal one, cuz it's so much friggin easier to hit big clumps of units.

                            Navy units don't really clump up unless a player tells them to do so or the map/pathfinding forces it.

                            Even then, nukes almost never do much damage because of how tanky naval units are at the T3 stage - which is when the Nukes start rolling off.

                            And some factions even have shields to protect their vessels, meaning less damage, too. (UEF)


                            ~ Stryker

                            ( ͡° ͜ʖ ͡°)

                            TheVVheelboyT 1 Reply Last reply Reply Quote 0
                            • FtXCommandoF Offline
                              FtXCommando
                              last edited by

                              Not even a tempest survives a nuke, unless it has like 2 vet and full hp.

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                              • TheVVheelboyT Offline
                                TheVVheelboy @ComradeStryker
                                last edited by

                                @comradestryker

                                Navy units do clump up all the time when you are using them to their fullest potential. Watch any late game fight and you will see all the BS, shieldboats etc clumped up in a big half circle to make them as effective as possible in a fight.

                                Nukes do no damage? Anything in their main radius evaporates, unless I missed something and now most units have over 70k HP which I doubt. Only reason you don't really see nuke subs nuke navy is cuz they have way lower damage that is better suited to getting rid of buildings. Otherwise I can 100% assure you, you would have players, me included use them as anti navy nuke. Dodging nuke from over 600 units is already not always entirely successful, now try doing it from 100units away.

                                Nukes always ignored shields. The shieldboats won't do shit.

                                @FtXCommando
                                It mostly comes down to the fact that usually you have nukes flying at you from around 600 units away. So it's hard to hit dead center navy if enemy player pays attention. But if you were to give them proper nuke they would become IMO oppressive AF as you cut down the available reaction time by around half when firing away from 100 units away.

                                But making it more billy like sure. That could be way better rather than outright buffing them like BlackYps suggests.

                                ComradeStrykerC 1 Reply Last reply Reply Quote 0
                                • FtXCommandoF Offline
                                  FtXCommando
                                  last edited by

                                  Would you want nuke subs to have little range if they had a billy nuke with high aoe in order to discourage their use on non-major navy maps?

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                                  • ComradeStrykerC Offline
                                    ComradeStryker @TheVVheelboy
                                    last edited by ComradeStryker

                                    @casternumerouno

                                    Are you aware that Nuke subs deal a third of the damage that static nukes do?

                                    25,000 damage at the T3 stage is just not even half of what some battleships have.


                                    Shields can reduce the damage taken from nukes, too.
                                    Could've sworn they did, lol.


                                    ~ Stryker

                                    ( ͡° ͜ʖ ͡°)

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                                    • TheVVheelboyT Offline
                                      TheVVheelboy
                                      last edited by

                                      Are you trolling me right now?

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                                      • ComradeStrykerC Offline
                                        ComradeStryker
                                        last edited by ComradeStryker

                                        Oh, guess I'm wrong on the shield part.
                                        My bad. Whoops.

                                        But again, nuke subs still deal a third of the damage.

                                        The Summit would survive with just about 1K HP requiring a third nuke to finish it off.


                                        Nukes against navy are almost never worth it in my experiences, unless you're guaranteed to cause heavy damage or if you just have a Yolo.

                                        Most players I know automatically just spread their navy when they hear the Nuke alert, too...


                                        ~ Stryker

                                        ( ͡° ͜ʖ ͡°)

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                                        • FtXCommandoF Offline
                                          FtXCommando
                                          last edited by FtXCommando

                                          @comradestryker said in Nuke Sub Rework:

                                          Pathfinding on the water is a pain...
                                          And even a proper nuke doesn't do much damage to naval vessels.

                                          you said a “proper nuke” bro what is a “proper nuke” if not an SML nuke

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                                          • ComradeStrykerC Offline
                                            ComradeStryker
                                            last edited by ComradeStryker

                                            Proper being directly on their head or in their inner damage circle.
                                            Most of the time, a nuke sub only gets like 5 frigates, a cruiser, and a destroyer.
                                            The ships that are the threat stay alive and continue to be a threat. (Most of the time... Battleships are the threat)

                                            A static Nuke would fair better but only because of its damage.
                                            That's why you almost never see nuke subs nuking navy, as Caster mentioned.

                                            Which is the whole point of this post... to give nuke subs a better role in navy, no?


                                            ~ Stryker

                                            ( ͡° ͜ʖ ͡°)

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