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    Increase vision & radar ranges of all units by some 10-20%

    Scheduled Pinned Locked Moved Balance Discussion
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    • ComradeStrykerC Offline
      ComradeStryker @TheVVheelboy
      last edited by

      @casternumerouno said in Increase vision & radar ranges of all units by some 10-20%:

      Maybe instead of vision give everything small radar?

      That would make all scouts and radars practically useless.


      ~ Stryker

      ( ͡° ͜ʖ ͡°)

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      • TheVVheelboyT Offline
        TheVVheelboy
        last edited by

        We are literally speaking of radar that's just 1-3 clicks bigger than the view range so that the blip can show in around the time unit would enter the view range. Thinking that it will make radars and scouts useless is just laughable. Even more when we can compensate them with those 1-3 units of range.

        Also it would require not buffing units that NEED radar to work, like hoplites, auroras etc. It's just one way to try skirting around the vision problem while also making sure that cybran ACU doesn't get utterly nerfed into oblivion.

        ComradeStrykerC 1 Reply Last reply Reply Quote 0
        • ? Offline
          A Former User
          last edited by

          No.

          SpikeyNoobS 1 Reply Last reply Reply Quote 0
          • SpikeyNoobS Offline
            SpikeyNoob Global Moderator @Guest
            last edited by

            @melanol said in Increase vision & radar ranges of all units by some 10-20%:

            No.

            Thanks so much for this awesome contribution. You have truly added a lot to this conversation.

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            • ComradeStrykerC Offline
              ComradeStryker @TheVVheelboy
              last edited by

              @casternumerouno said in Increase vision & radar ranges of all units by some 10-20%:

              We are literally speaking of radar that's just 1-3 clicks bigger than the view range so that the blip can show in around the time unit would enter the view range.

              Should've led with that instead, then. Now, that seems more reasonable...


              ~ Stryker

              ( ͡° ͜ʖ ͡°)

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              • Chenbro101C Offline
                Chenbro101
                last edited by Chenbro101

                Is anybody here not concerned about how this will impact stealth? I like the main idea, but we should be careful in its implementation.

                Edit: Ok ye the radar idea could work.

                ComradeStrykerC 1 Reply Last reply Reply Quote 0
                • Chenbro101C Offline
                  Chenbro101
                  last edited by

                  Hmm. We should at least add this for ACU. I always hated how you can get gun on a giant death robot that can construct things in seconds, but somehow can not equip tech that existed before world war 2.

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                  • ComradeStrykerC Offline
                    ComradeStryker @Chenbro101
                    last edited by

                    @chenbro101 said in Increase vision & radar ranges of all units by some 10-20%:

                    Is anybody here not concerned about how this will impact stealth? I like the main idea, but we should be careful in its implementation.

                    Radar doesn't pick up stealthed units. So, stealth remains unaffected by radar.
                    Vision, however, does counter stealth, so... that may be a problem.


                    ~ Stryker

                    ( ͡° ͜ʖ ͡°)

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                    • Eternal-E Offline
                      Eternal-
                      last edited by Eternal-

                      Give the scouts an ability to fly at same speed as air fighters, except t2 sure. Switcher or support command that will limit their speed

                      Profile | Eternal MOD pack | Check new client

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                      • maudlin27M Offline
                        maudlin27
                        last edited by

                        Although at first I liked the sound of giving every unit a mini radar slightly above its vision as an option for addressing the issue, I realised later it’d be a massive nerf to units with cloak but not stealth (mole and mobile bomb I think) so if this was to change I think it’d need to be via increasing existing vision and radar values not by adding radar to units that didnt have it before)

                        M27AI and M28AI developer; Devlogs and more general AI development guide:
                        https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
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                        • JipJ Offline
                          Jip
                          last edited by

                          I'm also against adding radar to all units for performance reasons.

                          A work of art is never finished, merely abandoned

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