FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login

    Can we fix harbingers?

    Scheduled Pinned Locked Moved Balance Discussion
    28 Posts 13 Posters 2.3k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • JipJ Offline
      Jip
      last edited by

      This isn't about an AI, it is about unit behavior.

      A work of art is never finished, merely abandoned

      U 1 Reply Last reply Reply Quote 0
      • U Offline
        Unknow @Jip
        last edited by

        @Jip So if it is about units behavior it is even crazier like Aeon is the micro faction like u have to baby sit all your units (aurora, harbs, snipers, shields ans aa), i would just say skill issues if u wanna remove this for that reason

        1 Reply Last reply Reply Quote 0
        • JipJ Offline
          Jip
          last edited by

          You can't answer 'skill issue' to 'inconsistent game design', it is not one of the options. Units need to behave as you expect them to. If they don't, then you need to fix that. One solution is removing the ability.

          A work of art is never finished, merely abandoned

          U 1 Reply Last reply Reply Quote 0
          • U Offline
            Unknow @Jip
            last edited by

            @jip Removing feature of a game??? Like it makes no sense to remove a thing which works as intended for skill issues problem like u attack move to reclaim and move order to fight, your point makes no sense

            1 Reply Last reply Reply Quote 1
            • BlackYpsB Offline
              BlackYps
              last edited by

              This man apparently never attack moves his army

              U 1 Reply Last reply Reply Quote 0
              • U Offline
                Unknow @BlackYps
                last edited by

                @blackyps U know how to read I just wrote u attack move to reclaim with harbs

                1 Reply Last reply Reply Quote 0
                • maudlin27M Offline
                  maudlin27 @Jip
                  last edited by

                  @jip Also a third option - increase the build rate of harbs so having them reclaiming is more likely to be useful (and less of an issue/delay when done by accident)

                  M27AI and M28AI developer; Devlogs and more general AI development guide:
                  https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
                  https://forum.faforever.com/topic/5331/m28ai-devlog-v130

                  1 Reply Last reply Reply Quote 2
                  • N Offline
                    Nex @arma473
                    last edited by

                    @arma473 said in Can we fix harbingers?:

                    Could we add a toggle button with two states:
                    on: "while this unit is on patrol/attack move, it will consider reclaim/assist/repair"
                    off: "while this unit is on patrol/attack move, it will not reclaim/assist/repair"

                    Is something like this not possible? @Jip
                    like the reclaim ability / buildpower being toggleable like salems amphibious?

                    1 Reply Last reply Reply Quote 2
                    • ? Offline
                      A Former User
                      last edited by

                      What if we give them the ability to build T1 engies instead?

                      1 Reply Last reply Reply Quote 1
                      • KaletheQuickK Offline
                        KaletheQuick
                        last edited by

                        @Jip off the top of your head, do you think this could be solved by giving them a toggle button for their engineering capabilities? Like how movement for the Salem was solved.

                        Perhaps a little depth could be added by having the toggle just be the shields. They can't engineer while shields are up, but maybe boost them to 10 build power, just under t2.

                        You must deceive the enemy, sometimes your allies, but you must always deceive yourself!

                        1 Reply Last reply Reply Quote 0
                        • veteranasheV Offline
                          veteranashe
                          last edited by

                          Wonder if you toggle their bp, so if BP was zero am might behave then press the toggle and they get their bp back and can help?

                          1 Reply Last reply Reply Quote 0
                          • ? Offline
                            A Former User
                            last edited by

                            Can we make fixing them a priority? I would like to order my T3 Aeon army to attack-move.

                            Also, a thought: What if we remove the Harbinger and replace it with a new unit that is the old Harbinger but with SACU AI?

                            Ctrl-KC deletethisD 2 Replies Last reply Reply Quote 0
                            • Ctrl-KC Offline
                              Ctrl-K @Guest
                              last edited by

                              @melanol there is already update that fixes it, you can test on faf develop.

                              “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                              — Steve Jobs.
                              My UI Mods
                              Support me

                              1 Reply Last reply Reply Quote 0
                              • deletethisD Offline
                                deletethis @Guest
                                last edited by

                                @melanol https://github.com/FAForever/fa/pull/4225

                                1 Reply Last reply Reply Quote 0
                                • First post
                                  Last post