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    A Topic of Dumb Ideas!

    Scheduled Pinned Locked Moved Balance Discussion
    82 Posts 32 Posters 6.3k Views 1 Watching
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    • E Offline
      Elusive
      last edited by

      Another dumb idea, seeing as curently SACU balance is been looked into, just remove the ability to upgrade them entirely and have a set of indevidual units the gateway can build. No longer would the devs need to balance mixing and matcing upgrades.

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      • The_JanitorT Offline
        The_Janitor
        last edited by

        While on the gateway part why not allow to transport units between two gateways and allow faster repair for an acu that is sitting on top of gateway.

        Analyze, Adapt, Overcome...

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        • epic-bennisE Offline
          epic-bennis Banned
          last edited by

          On the topic of unit repair: we got these incredibly op air staging facilities that can repair an expensive strat for free in two millliseconds. The only reason why everyone is not using them is essentially apm. How about creating the same for ground units? Basically a unit repair center, but you need to load units into it manually. You trade apm for free mass, much like reclaiming stuff. And it would make veterancy and micro more valuable, because you could heal up veterans and make so they get even more vet. I always missed a repair feature and think it would add depth to the game

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          • R Offline
            realslmshdy @epic-bennis
            last edited by

            @Whatisbennis actually sprint/ba have that and they are sort of usefull, currently repairing is waste of mass.
            Having something repair proportional to 1-50 mass per second for example for 50-1500 energy per sec would be great addition (so better than regural fabricator energy to mass convertion).

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            • R Offline
              realslmshdy @Reckless_Charger
              last edited by

              @Reckless_Charger this is considered cheating by mods "casue unfair advantage" lol, mod got removed from game)

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              • E Offline
                Elusive
                last edited by

                Just make it that any unit that has not been damaged in the last 60 seconds gets trippled passive regen rate 😛

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                • R Offline
                  Reckless_Charger @realslmshdy
                  last edited by

                  @realslmshdy what mod was this? And it wouldn't be cheating if it was integrated and everyone could do move - patrol. We have attack - move patrol so what's the problem here?

                  techmind_T 1 Reply Last reply Reply Quote 0
                  • techmind_T Offline
                    techmind_ Banned @Reckless_Charger
                    last edited by

                    @Reckless_Charger https://forums.faforever.com/viewtopic.php?t=18783&p=182083

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                    • R Offline
                      Reckless_Charger @techmind_
                      last edited by

                      @techmind_ that's auto reclaim for idle engineers. Not what I am talking about at all. I am talking about move-patrol. I.e cycling move orders (as against attack-move orders which patrol does).

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                      • ArranA Offline
                        Arran
                        last edited by Arran

                        Dumb idea: Paragon adjacent to artillery gives 2x fire rate increase. Paragon adjacent to shields decreases shield recharge time.

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                        • E Offline
                          Explosive
                          last edited by

                          SACUS can shoot from transports xD

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                          • D Offline
                            Defiant @deletethis
                            last edited by

                            @deletethis SMD.jpg

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