WARNING: Duplicate definition of console command "" WARNING: Duplicate definition of console command "" WARNING: Duplicate definition of console command "" WARNING: Duplicate definition of console command "" WARNING: Duplicate definition of console command "" WARNING: Duplicate definition of console command "" WARNING: Duplicate definition of console command "" WARNING: Inconsistent shooter cap defined for projectile /mods/4dc_v0.81/projectiles/napalm_missile/napalm_missile_proj.bp, it should match its health WARNING: Overriding the size of the collision sphere of unit ( uaa0206 ), it should be atleast 10 percent ( 1 ) of the maximum speed ( 10 ) to guarantee proper functioning beam weapons WARNING: Overriding the z axis of collision box of unit ( ual0204 ), it should be atleast 10 percent ( 0.5 ) of the maximum speed ( 5 ) to guarantee proper functioning beam weapons WARNING: Overriding the size of the collision sphere of unit ( ura0206 ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons WARNING: Overriding the y axis of collision box of unit ( singularity ), it should be atleast 0.5 to guarantee proper functioning gunships WARNING: Overriding the size of the collision sphere of unit ( xsa0310 ), it should be atleast 10 percent ( 1.2000000476837 ) of the maximum speed ( 12 ) to guarantee proper functioning beam weapons WARNING: Overriding the y axis of collision box of unit ( url0102 ), it should be atleast 0.5 to guarantee proper functioning gunships WARNING: Overriding the y axis of collision box of unit ( uel0308 ), it should be atleast 0.5 to guarantee proper functioning gunships WARNING: Overriding the x axis of collision box of unit ( uel0302 ), it should be atleast 10 percent ( 0.16000001132488 ) of the maximum speed ( 1.6000000238419 ) to guarantee proper functioning beam weapons WARNING: Overriding the z axis of collision box of unit ( uel0302 ), it should be atleast 10 percent ( 0.16000001132488 ) of the maximum speed ( 1.6000000238419 ) to guarantee proper functioning beam weapons WARNING: Overriding the y axis of collision box of unit ( uel0302 ), it should be atleast 0.5 to guarantee proper functioning gunships WARNING: Overriding the y axis of collision box of unit ( uel0108 ), it should be atleast 0.5 to guarantee proper functioning gunships WARNING: Overriding the y axis of collision box of unit ( ueb2203 ), it should be atleast 0.5 to guarantee proper functioning gunships WARNING: Overriding the size of the collision sphere of unit ( uea0206 ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons WARNING: Overriding the size of the collision sphere of unit ( uea0302_hologram ), it should be atleast 10 percent ( 3 ) of the maximum speed ( 30 ) to guarantee proper functioning beam weapons WARNING: Overriding the size of the collision sphere of unit ( uea0101_hologram ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons WARNING: Overriding the y axis of collision box of unit ( uel0305 ), it should be atleast 0.5 to guarantee proper functioning gunships WARNING: Overriding the x axis of collision box of unit ( xrl0302 ), it should be atleast 10 percent ( 0.5 ) of the maximum speed ( 5 ) to guarantee proper functioning beam weapons WARNING: Overriding the y axis of collision box of unit ( xrl0302 ), it should be atleast 0.5 to guarantee proper functioning gunships WARNING: Overriding the x axis of collision box of unit ( url0216 ), it should be atleast 10 percent ( 0.43200001120567 ) of the maximum speed ( 4.3200001716614 ) to guarantee proper functioning beam weapons WARNING: Overriding the size of the collision sphere of unit ( uea0303_hologram ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons WARNING: Overriding the y axis of collision box of unit ( url0204 ), it should be atleast 0.5 to guarantee proper functioning gunships WARNING: Overriding the size of the collision sphere of unit ( ura0106 ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons WARNING: Overriding the y axis of collision box of unit ( uel0107 ), it should be atleast 0.5 to guarantee proper functioning gunships WARNING: Intel radius of url0305 (= 25) for VisionRadius does not match intel grid (2 ogrids), should be either 24 or 26 WARNING: Intel radius of ual0204 (= 13) for OmniRadius does not match intel grid (4 ogrids), should be either 12 or 16 WARNING: Intel radius of xsa0310 (= 25) for WaterVisionRadius does not match intel grid (4 ogrids), should be either 24 or 28 WARNING: Intel radius of xsa0310 (= 25) for VisionRadius does not match intel grid (2 ogrids), should be either 24 or 26 WARNING: Intel radius of ual0402 (= 38) for WaterVisionRadius does not match intel grid (4 ogrids), should be either 36 or 40 WARNING: Intel radius of xsl0310 (= 25) for VisionRadius does not match intel grid (2 ogrids), should be either 24 or 26 WARNING: Intel radius of xsb5301 (= 5) for VisionRadius does not match intel grid (2 ogrids), should be either 4 or 6 WARNING: Intel radius of wel0222 (= 26) for WaterVisionRadius does not match intel grid (4 ogrids), should be either 24 or 28 WARNING: Intel radius of uel0403 (= 45) for WaterVisionRadius does not match intel grid (4 ogrids), should be either 44 or 48 WARNING: Intel radius of uel0403 (= 45) for VisionRadius does not match intel grid (2 ogrids), should be either 44 or 46 WARNING: Intel radius of uel0302 (= 25) for VisionRadius does not match intel grid (2 ogrids), should be either 24 or 26 WARNING: Intel radius of ueb2102 (= 3) for VisionRadius does not match intel grid (2 ogrids), should be either 2 or 4 WARNING: Intel radius of xel0305 (= 26) for WaterVisionRadius does not match intel grid (4 ogrids), should be either 24 or 28 WARNING: Intel radius of url0204 (= 23) for VisionRadius does not match intel grid (2 ogrids), should be either 22 or 24 WARNING: NUM PROPS = 1626 WARNING: Error running OnStopBeingBuilt script in Entity uel0001 at 17096d08: ...omino_mod_support\lua\helper_functions\utilities.lua(162): Attempt to set attribute '1' on boolean stack traceback: [C]: in function `error' ...ata\faforever\gamedata\lua.nx2\lua\system\config.lua(14): in function <...ata\faforever\gamedata\lua.nx2\lua\system\config.lua:13> ...omino_mod_support\lua\helper_functions\utilities.lua(162): in function `SetOurBrain' ...ogramdata\faforever\gamedata\lua.nx2\lua\simsync.lua(7667): in function `SetOurBrain' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5753): in function `InitUnitFunctions' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5629): in function `OnStopBeingBuilt' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(14523): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:14522> ...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua(123): in function `OnStopBeingBuilt' ...faforever\gamedata\lua.nx2\lua\sim\units\acuunit.lua(57): in function `OnStopBeingBuilt' ...\gamedata\units.nx2\units\uel0001\uel0001_script.lua(131): in function `OnStopBeingBuilt' ...\gamedata\units.nx2\units\uel0001\uel0001_script.lua(483): in function <...\gamedata\units.nx2\units\uel0001\uel0001_script.lua:482> [C]: in function `CreateInitialArmyUnit' ...rever\gamedata\lua.nx2\lua\sim\scenarioutilities.lua(394): in function `CreateInitialArmyGroup' ...rever\gamedata\lua.nx2\lua\sim\scenarioutilities.lua(694): in function `InitializeArmies' ...er forged alliance\maps\x1mp_002\x1mp_002_script.lua(4): in function <...er forged alliance\maps\x1mp_002\x1mp_002_script.lua:3> [C]: in function `pcall' ...ogramdata\faforever\gamedata\lua.nx2\lua\siminit.lua(403): in function `BeginSessionMapSetup' ...ogramdata\faforever\gamedata\lua.nx2\lua\siminit.lua(306): in function `BeginSession' WARNING: GetResource: Invalid name "" WARNING: GetResource: Invalid name "" WARNING: GetResource: Invalid name ""