info: Client version: 2023.12.3 info: Game version: 3803 info: Game type: faf info: Process - priority set to: 'high' info: Process - Failed to update the process affinity, this may impact your framerate info: Loading custom vault path: C:/ProgramData/FAForever/user/My Games/Gas Powered Games/Supreme Commander Forged Alliance info: Mounting sounds in mod: totalmayhem info: Found mod icons in totalmayhemlite, mounted at: /textures/ui/common/game/strategicicons/totalmayhemlite info: mounting content: effects.nx2 info: mounting content: env.nx2 info: mounting content: etc.nx2 info: mounting content: loc.nx2 info: mounting content: lua.nx2 info: mounting content: meshes.nx2 info: mounting content: projectiles.nx2 info: mounting content: textures.nx2 info: mounting content: units.nx2 info: mounting content: effects.scd info: mounting content: env.scd info: mounting content: loc_US.scd info: mounting content: meshes.scd info: mounting content: mods.scd info: mounting content: objects.scd info: mounting content: projectiles.scd info: mounting content: props.scd info: mounting content: skins.scd info: mounting content: textures.scd info: mounting content: units.scd info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\10_ultimate_you_shall_not_pass.v0004', mounted as '/maps/10_ultimate_you_shall_not_pass.v0004/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\12_ultimate_you_shall_not_pass.v0001', mounted as '/maps/12_ultimate_you_shall_not_pass.v0001/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\12_ultinate_you_shall_not_pass.v0001', mounted as '/maps/12_ultinate_you_shall_not_pass.v0001/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\12_you_shall_not_pass.v0001', mounted 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'/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\objects.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\projectiles.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\props.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\skins.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\textures.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\units.scd', mounted as '/' info: DISK: AddSearchPath: '%USER_PROFILE%\appdata\local\gas powered games\supreme commander forged alliance', mounted as '/preferences/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\movies', mounted as '/movies/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\sounds', mounted as '/sounds/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\maps', mounted as '/maps/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\fonts', mounted as '/fonts/' debug: Loading module: /lua/mods.lua debug: -> Loading module: /lua/system/setutils.lua info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 info: IsStreamingWaveBank("/sounds/aeonselect.xwb") => false debug: Wavebank prepared: 3310e70 debug: SND: Loaded WaveBank 'aeonselect' at 3310e70 info: IsStreamingWaveBank("/sounds/ambienttest.xwb") => false debug: Wavebank prepared: 3310fa0 debug: SND: Loaded WaveBank 'ambienttest' at 3310fa0 info: IsStreamingWaveBank("/sounds/cybranselect.xwb") => false debug: Wavebank prepared: 33110d0 debug: SND: Loaded WaveBank 'cybranselect' at 33110d0 info: IsStreamingWaveBank("/sounds/explosions.xwb") => false debug: Wavebank prepared: 3311200 debug: SND: Loaded WaveBank 'explosions' at 3311200 info: IsStreamingWaveBank("/sounds/explosionsstream.xwb") => true debug: SND: Loaded WaveBank 'explosionsstream' at 3311330 info: IsStreamingWaveBank("/sounds/fmv_bg.xwb") => true debug: SND: Loaded WaveBank 'fmv_bg' at 33124d0 info: IsStreamingWaveBank("/sounds/impacts.xwb") => false debug: Wavebank prepared: 3313670 debug: SND: Loaded WaveBank 'impacts' at 3313670 info: IsStreamingWaveBank("/sounds/interface.xwb") => false debug: Wavebank prepared: 33137a0 debug: SND: Loaded WaveBank 'interface' at 33137a0 info: IsStreamingWaveBank("/sounds/music.xwb") => true debug: SND: Loaded WaveBank 'music' at 33138d0 info: IsStreamingWaveBank("/sounds/op_briefing.xwb") => true debug: SND: Loaded WaveBank 'op_briefing' at 3314a70 info: IsStreamingWaveBank("/sounds/seraphimselect.xwb") => false debug: Wavebank prepared: 3315c10 debug: SND: Loaded WaveBank 'seraphimselect' at 3315c10 info: IsStreamingWaveBank("/sounds/tm_aeonweaponsounds.xwb") => true debug: SND: Loaded WaveBank 'tm_aeonweaponsounds' at 3315d40 info: IsStreamingWaveBank("/sounds/tm_aircraftsounds.xwb") => false debug: Wavebank prepared: 3316ee0 debug: SND: Loaded WaveBank 'tm_aircraftsounds' at 3316ee0 info: IsStreamingWaveBank("/sounds/tm_cybranweaponsounds.xwb") => false debug: Wavebank prepared: 3317010 debug: SND: Loaded WaveBank 'tm_cybranweaponsounds' at 3317010 info: IsStreamingWaveBank("/sounds/tm_explosionsounds.xwb") => false debug: Wavebank prepared: 3317140 debug: SND: Loaded WaveBank 'tm_explosionsounds' at 3317140 info: IsStreamingWaveBank("/sounds/tm_robotsounds.xwb") => false debug: Wavebank prepared: 3317270 debug: SND: Loaded WaveBank 'tm_robotsounds' at 3317270 info: IsStreamingWaveBank("/sounds/tm_uefweaponsounds.xwb") => false debug: Wavebank prepared: 33173a0 debug: SND: Loaded WaveBank 'tm_uefweaponsounds' at 33173a0 info: IsStreamingWaveBank("/sounds/tmmm_sounds.xwb") => true debug: SND: Loaded WaveBank 'tmmm_sounds' at 33174d0 info: IsStreamingWaveBank("/sounds/uaa.xwb") => false debug: Wavebank prepared: 3318670 debug: SND: Loaded WaveBank 'uaa' at 3318670 info: IsStreamingWaveBank("/sounds/uaadestroy.xwb") => false debug: Wavebank prepared: 33187a0 debug: SND: Loaded WaveBank 'uaadestroy' at 33187a0 info: IsStreamingWaveBank("/sounds/uaaweapon.xwb") => false debug: Wavebank prepared: 33188d0 debug: SND: Loaded WaveBank 'uaaweapon' at 33188d0 info: IsStreamingWaveBank("/sounds/uab.xwb") => false debug: Wavebank prepared: 3318a00 debug: SND: Loaded WaveBank 'uab' at 3318a00 info: IsStreamingWaveBank("/sounds/ual.xwb") => false debug: Wavebank prepared: 3318b30 debug: SND: Loaded WaveBank 'ual' at 3318b30 info: IsStreamingWaveBank("/sounds/ualdestroy.xwb") => false debug: Wavebank prepared: 33192a0 debug: SND: Loaded WaveBank 'ualdestroy' at 33192a0 info: IsStreamingWaveBank("/sounds/ualweapon.xwb") => false debug: Wavebank prepared: 33199f0 debug: SND: Loaded WaveBank 'ualweapon' at 33199f0 info: IsStreamingWaveBank("/sounds/uas.xwb") => false debug: Wavebank prepared: 3319780 debug: SND: Loaded WaveBank 'uas' at 3319780 info: IsStreamingWaveBank("/sounds/uasdestroy.xwb") => true debug: SND: Loaded WaveBank 'uasdestroy' at 3319c68 info: IsStreamingWaveBank("/sounds/uasweapon.xwb") => false debug: Wavebank prepared: 3318dc0 debug: SND: Loaded WaveBank 'uasweapon' at 3318dc0 info: IsStreamingWaveBank("/sounds/uea.xwb") => false debug: Wavebank prepared: 3319b28 debug: SND: Loaded WaveBank 'uea' at 3319b28 info: IsStreamingWaveBank("/sounds/ueadestroy.xwb") => false debug: Wavebank prepared: 33198b8 debug: SND: Loaded WaveBank 'ueadestroy' at 33198b8 info: IsStreamingWaveBank("/sounds/ueaweapon.xwb") => false debug: Wavebank prepared: 3319648 debug: SND: Loaded WaveBank 'ueaweapon' at 3319648 info: IsStreamingWaveBank("/sounds/ueb.xwb") => false debug: Wavebank prepared: 3318c88 debug: SND: Loaded WaveBank 'ueb' at 3318c88 info: IsStreamingWaveBank("/sounds/uefselect.xwb") => false debug: Wavebank prepared: 3318ef8 debug: SND: Loaded WaveBank 'uefselect' at 3318ef8 info: IsStreamingWaveBank("/sounds/uel.xwb") => false debug: Wavebank prepared: 3319030 debug: SND: Loaded WaveBank 'uel' at 3319030 info: IsStreamingWaveBank("/sounds/ueldestroy.xwb") => false debug: Wavebank prepared: 3319168 debug: SND: Loaded WaveBank 'ueldestroy' at 3319168 info: IsStreamingWaveBank("/sounds/uelweapon.xwb") => false debug: Wavebank prepared: 33193d8 debug: SND: Loaded WaveBank 'uelweapon' at 33193d8 info: IsStreamingWaveBank("/sounds/ues.xwb") => false debug: Wavebank prepared: 3319510 debug: SND: Loaded WaveBank 'ues' at 3319510 info: IsStreamingWaveBank("/sounds/uesdestroy.xwb") => true debug: SND: Loaded WaveBank 'uesdestroy' at 331ae08 info: IsStreamingWaveBank("/sounds/uesweapon.xwb") => false debug: Wavebank prepared: 331cd38 debug: SND: Loaded WaveBank 'uesweapon' at 331cd38 info: IsStreamingWaveBank("/sounds/unitrumble.xwb") => false debug: Wavebank prepared: 331c378 debug: SND: Loaded WaveBank 'unitrumble' at 331c378 info: IsStreamingWaveBank("/sounds/unitsglobal.xwb") => false debug: Wavebank prepared: 331de48 debug: SND: Loaded WaveBank 'unitsglobal' at 331de48 info: IsStreamingWaveBank("/sounds/ura.xwb") => false debug: Wavebank prepared: 331bfd0 debug: SND: Loaded WaveBank 'ura' at 331bfd0 info: IsStreamingWaveBank("/sounds/uradestroy.xwb") => false debug: Wavebank prepared: 331ce70 debug: SND: Loaded WaveBank 'uradestroy' at 331ce70 info: IsStreamingWaveBank("/sounds/uraweapon.xwb") => false debug: Wavebank prepared: 331c858 debug: SND: Loaded WaveBank 'uraweapon' at 331c858 info: IsStreamingWaveBank("/sounds/urb.xwb") => false debug: Wavebank prepared: 331d6f8 debug: SND: Loaded WaveBank 'urb' at 331d6f8 info: IsStreamingWaveBank("/sounds/url.xwb") => false debug: Wavebank prepared: 331cfa8 debug: SND: Loaded WaveBank 'url' at 331cfa8 info: IsStreamingWaveBank("/sounds/urldestroy.xwb") => false debug: Wavebank prepared: 331d830 debug: SND: Loaded WaveBank 'urldestroy' at 331d830 info: IsStreamingWaveBank("/sounds/urlweapon.xwb") => false debug: Wavebank prepared: 331c4b0 debug: SND: Loaded WaveBank 'urlweapon' at 331c4b0 info: IsStreamingWaveBank("/sounds/urs.xwb") => false debug: Wavebank prepared: 331cac8 debug: SND: Loaded WaveBank 'urs' at 331cac8 info: IsStreamingWaveBank("/sounds/ursdestroy.xwb") => true debug: SND: Loaded WaveBank 'ursdestroy' at 331dfb0 info: IsStreamingWaveBank("/sounds/ursstream.xwb") => true debug: SND: Loaded WaveBank 'ursstream' at 331f150 info: IsStreamingWaveBank("/sounds/ursweapon.xwb") => false debug: Wavebank prepared: 331c990 debug: SND: Loaded WaveBank 'ursweapon' at 331c990 info: IsStreamingWaveBank("/sounds/xaa_weapon.xwb") => false debug: Wavebank prepared: 331d968 debug: SND: Loaded WaveBank 'xaa_weapon' at 331d968 info: IsStreamingWaveBank("/sounds/xab.xwb") => false debug: Wavebank prepared: 331cc00 debug: SND: Loaded WaveBank 'xab' at 331cc00 info: IsStreamingWaveBank("/sounds/xal.xwb") => false debug: Wavebank prepared: 331d0e0 debug: SND: Loaded WaveBank 'xal' at 331d0e0 info: IsStreamingWaveBank("/sounds/xal_weapon.xwb") => false debug: Wavebank prepared: 331d218 debug: SND: Loaded WaveBank 'xal_weapon' at 331d218 info: IsStreamingWaveBank("/sounds/xas.xwb") => false debug: Wavebank prepared: 331dbd8 debug: SND: Loaded WaveBank 'xas' at 331dbd8 info: IsStreamingWaveBank("/sounds/xas_weapons.xwb") => false debug: Wavebank prepared: 331d350 debug: SND: Loaded WaveBank 'xas_weapons' at 331d350 info: IsStreamingWaveBank("/sounds/xea.xwb") => false debug: Wavebank prepared: 331d488 debug: SND: Loaded WaveBank 'xea' at 331d488 info: IsStreamingWaveBank("/sounds/xea_weapons.xwb") => false debug: Wavebank prepared: 331d5c0 debug: SND: Loaded WaveBank 'xea_weapons' at 331d5c0 info: IsStreamingWaveBank("/sounds/xeb.xwb") => false debug: Wavebank prepared: 331daa0 debug: SND: Loaded WaveBank 'xeb' at 331daa0 info: IsStreamingWaveBank("/sounds/xel.xwb") => false debug: Wavebank prepared: 331dd10 debug: SND: Loaded WaveBank 'xel' at 331dd10 info: IsStreamingWaveBank("/sounds/xel_weapons.xwb") => false debug: Wavebank prepared: 331c5e8 debug: SND: Loaded WaveBank 'xel_weapons' at 331c5e8 info: IsStreamingWaveBank("/sounds/xes.xwb") => false debug: Wavebank prepared: 331c720 debug: SND: Loaded WaveBank 'xes' at 331c720 info: IsStreamingWaveBank("/sounds/xes_destroy.xwb") => true debug: SND: Loaded WaveBank 'xes_destroy' at 33202f0 info: IsStreamingWaveBank("/sounds/xes_weapons.xwb") => false debug: Wavebank prepared: 331c108 debug: SND: Loaded WaveBank 'xes_weapons' at 331c108 info: IsStreamingWaveBank("/sounds/xra.xwb") => false debug: Wavebank prepared: 331c240 debug: SND: Loaded WaveBank 'xra' at 331c240 info: IsStreamingWaveBank("/sounds/xra_weapon.xwb") => false debug: Wavebank prepared: 33215f0 debug: SND: Loaded WaveBank 'xra_weapon' at 33215f0 info: IsStreamingWaveBank("/sounds/xrb.xwb") => false debug: Wavebank prepared: 3321728 debug: SND: Loaded WaveBank 'xrb' at 3321728 info: IsStreamingWaveBank("/sounds/xrl.xwb") => false debug: Wavebank prepared: 3322838 debug: SND: Loaded WaveBank 'xrl' at 3322838 info: IsStreamingWaveBank("/sounds/xrl_stream.xwb") => true debug: SND: Loaded WaveBank 'xrl_stream' at 3323498 info: IsStreamingWaveBank("/sounds/xrl_weapon.xwb") => false debug: Wavebank prepared: 3322aa8 debug: SND: Loaded WaveBank 'xrl_weapon' at 3322aa8 info: IsStreamingWaveBank("/sounds/xrs.xwb") => false debug: Wavebank prepared: 3321d40 debug: SND: Loaded WaveBank 'xrs' at 3321d40 info: IsStreamingWaveBank("/sounds/xrs_weapon.xwb") => false debug: Wavebank prepared: 3321998 debug: SND: Loaded WaveBank 'xrs_weapon' at 3321998 info: IsStreamingWaveBank("/sounds/xsa.xwb") => false debug: Wavebank prepared: 3322f88 debug: SND: Loaded WaveBank 'xsa' at 3322f88 info: IsStreamingWaveBank("/sounds/xsa_destroy.xwb") => false debug: Wavebank prepared: 3321c08 debug: SND: Loaded WaveBank 'xsa_destroy' at 3321c08 info: IsStreamingWaveBank("/sounds/xsa_weapon.xwb") => false debug: Wavebank prepared: 33231f8 debug: SND: Loaded WaveBank 'xsa_weapon' at 33231f8 info: IsStreamingWaveBank("/sounds/xsb.xwb") => false debug: Wavebank prepared: 33225c8 debug: SND: Loaded WaveBank 'xsb' at 33225c8 info: IsStreamingWaveBank("/sounds/xsb_weapon.xwb") => false debug: Wavebank prepared: 3322970 debug: SND: Loaded WaveBank 'xsb_weapon' at 3322970 info: IsStreamingWaveBank("/sounds/xsl.xwb") => false debug: Wavebank prepared: 3322be0 debug: SND: Loaded WaveBank 'xsl' at 3322be0 info: IsStreamingWaveBank("/sounds/xsl_destroy.xwb") => false debug: Wavebank prepared: 33214b8 debug: SND: Loaded WaveBank 'xsl_destroy' at 33214b8 info: IsStreamingWaveBank("/sounds/xsl_weapon.xwb") => false debug: Wavebank prepared: 3322700 debug: SND: Loaded WaveBank 'xsl_weapon' at 3322700 info: IsStreamingWaveBank("/sounds/xss.xwb") => false debug: Wavebank prepared: 3323330 debug: SND: Loaded WaveBank 'xss' at 3323330 info: IsStreamingWaveBank("/sounds/xss_destroy.xwb") => true debug: SND: Loaded WaveBank 'xss_destroy' at 3324638 info: IsStreamingWaveBank("/sounds/xss_weapon.xwb") => false debug: Wavebank prepared: 3322d18 debug: SND: Loaded WaveBank 'xss_weapon' at 3322d18 debug: SND: Loaded SoundBank 'ambienttest' debug: SND: Loaded SoundBank 'explosions' debug: SND: Loaded SoundBank 'fmv_bg' debug: SND: Loaded SoundBank 'impacts' debug: SND: Loaded SoundBank 'interface' debug: SND: Loaded SoundBank 'music' debug: SND: Loaded SoundBank 'op_briefing' debug: SND: Loaded SoundBank 'seraphimselect' debug: SND: Loaded SoundBank 'tm_aeonweapons' debug: SND: Loaded SoundBank 'tm_aircrafts' debug: SND: Loaded SoundBank 'tm_cybranweapons' debug: SND: Loaded SoundBank 'tm_explosions' debug: SND: Loaded SoundBank 'tm_robotsounds' debug: SND: Loaded SoundBank 'tm_uefweapons' debug: SND: Loaded SoundBank 'tmmm_cues' debug: SND: Loaded SoundBank 'uaa' debug: SND: Loaded SoundBank 'uaadestroy' debug: SND: Loaded SoundBank 'uaaweapon' debug: SND: Loaded SoundBank 'uab' debug: SND: Loaded SoundBank 'ual' debug: SND: Loaded SoundBank 'ualdestroy' debug: SND: Loaded SoundBank 'ualweapon' debug: SND: Loaded SoundBank 'uas' debug: SND: Loaded SoundBank 'uasdestroy' debug: SND: Loaded SoundBank 'uasweapon' debug: SND: Loaded SoundBank 'uea' debug: SND: Loaded SoundBank 'ueadestroy' debug: SND: Loaded SoundBank 'ueaweapon' debug: SND: Loaded SoundBank 'ueb' debug: SND: Loaded SoundBank 'uel' debug: SND: Loaded SoundBank 'ueldestroy' debug: SND: Loaded SoundBank 'uelweapon' debug: SND: Loaded SoundBank 'ues' debug: SND: Loaded SoundBank 'uesdestroy' debug: SND: Loaded SoundBank 'uesweapon' debug: SND: Loaded SoundBank 'unitrumble' debug: SND: Loaded SoundBank 'unitsglobal' debug: SND: Loaded SoundBank 'ura' debug: SND: Loaded SoundBank 'uradestroy' debug: SND: Loaded SoundBank 'uraweapon' debug: SND: Loaded SoundBank 'urb' debug: SND: Loaded SoundBank 'url' debug: SND: Loaded SoundBank 'urldestroy' debug: SND: Loaded SoundBank 'urlweapon' debug: SND: Loaded SoundBank 'urs' debug: SND: Loaded SoundBank 'ursdestroy' debug: SND: Loaded SoundBank 'ursstream' debug: SND: Loaded SoundBank 'ursweapon' debug: SND: Loaded SoundBank 'xaa' debug: SND: Loaded SoundBank 'xaa_weapon' debug: SND: Loaded SoundBank 'xab' debug: SND: Loaded SoundBank 'xal' debug: SND: Loaded SoundBank 'xal_weapon' debug: SND: Loaded SoundBank 'xas' debug: SND: Loaded SoundBank 'xas_weapon' debug: SND: Loaded SoundBank 'xca' debug: SND: Loaded SoundBank 'xcb' debug: SND: Loaded SoundBank 'xcl' debug: SND: Loaded SoundBank 'xcs' debug: SND: Loaded SoundBank 'xea' debug: SND: Loaded SoundBank 'xea_weapon' debug: SND: Loaded SoundBank 'xeb' debug: SND: Loaded SoundBank 'xel' debug: SND: Loaded SoundBank 'xel_weapons' debug: SND: Loaded SoundBank 'xes' debug: SND: Loaded SoundBank 'xes_destroy' debug: SND: Loaded SoundBank 'xes_weapons' debug: SND: Loaded SoundBank 'xra' debug: SND: Loaded SoundBank 'xra_weapon' debug: SND: Loaded SoundBank 'xrb' debug: SND: Loaded SoundBank 'xrl' debug: SND: Loaded SoundBank 'xrl_destroy' debug: SND: Loaded SoundBank 'xrl_stream' debug: SND: Loaded SoundBank 'xrl_weapon' debug: SND: Loaded SoundBank 'xrs' debug: SND: Loaded SoundBank 'xrs_weapon' debug: SND: Loaded SoundBank 'xsa' debug: SND: Loaded SoundBank 'xsa_destroy' debug: SND: Loaded SoundBank 'xsa_weapon' debug: SND: Loaded SoundBank 'xsb' debug: SND: Loaded SoundBank 'xsb_weapon' debug: SND: Loaded SoundBank 'xsl' debug: SND: Loaded SoundBank 'xsl_destroy' debug: SND: Loaded SoundBank 'xsl_weapon' debug: SND: Loaded SoundBank 'xss' debug: SND: Loaded SoundBank 'xss_destroy' debug: SND: Loaded SoundBank 'xss_weapon' debug: MEM: -1917407320 bytes SND info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 info: IsStreamingWaveBank("/sounds/voice/us/briefings.xwb") => true debug: SND: Loaded WaveBank 'briefings' at 3344158 info: IsStreamingWaveBank("/sounds/voice/us/seraphim_language.xwb") => true debug: SND: Loaded WaveBank 'seraphim_language' at 3344590 info: IsStreamingWaveBank("/sounds/voice/us/x01_vo.xwb") => true debug: SND: Loaded WaveBank 'x01_vo' at 33442c0 info: IsStreamingWaveBank("/sounds/voice/us/x02_vo.xwb") => true debug: SND: Loaded WaveBank 'x02_vo' at 33449c8 info: IsStreamingWaveBank("/sounds/voice/us/x03_vo.xwb") => true debug: SND: Loaded WaveBank 'x03_vo' at 3343e88 info: IsStreamingWaveBank("/sounds/voice/us/x04_vo.xwb") => true debug: SND: Loaded WaveBank 'x04_vo' at 3344428 info: IsStreamingWaveBank("/sounds/voice/us/x05_vo.xwb") => true debug: SND: Loaded WaveBank 'x05_vo' at 33446f8 info: IsStreamingWaveBank("/sounds/voice/us/x06_vo.xwb") => true debug: SND: Loaded WaveBank 'x06_vo' at 3344b30 info: IsStreamingWaveBank("/sounds/voice/us/x1t_vo.xwb") => true debug: SND: Loaded WaveBank 'x1t_vo' at 3344860 info: IsStreamingWaveBank("/sounds/voice/us/x_fmv.xwb") => true debug: SND: Loaded WaveBank 'x_fmv' at 3343d20 info: IsStreamingWaveBank("/sounds/voice/us/xgg.xwb") => true debug: SND: Loaded WaveBank 'xgg' at 3343ff0 debug: SND: Loaded SoundBank 'briefings' debug: SND: Loaded SoundBank 'x01_vo' debug: SND: Loaded SoundBank 'x02_vo' debug: SND: Loaded SoundBank 'x03_vo' debug: SND: Loaded SoundBank 'x04_vo' debug: SND: Loaded SoundBank 'x05_vo' debug: SND: Loaded SoundBank 'x06_vo' debug: SND: Loaded SoundBank 'x1t_vo' debug: SND: Loaded SoundBank 'x_fmv' debug: SND: Loaded SoundBank 'xgg' debug: MEM: -796091502 bytes SND info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 debug: MEM: -796091502 bytes SND debug: Loading module: /lua/sim/buffdefinitions.lua debug: -> Loading module: /lua/sim/adjacencybuffs.lua debug: -> -> Loading module: /lua/sim/adjacencybufffunctions.lua debug: -> Loading module: /lua/sim/cheatbuffs.lua debug: Loading module: /lua/user/prefs.lua debug: -> Loading module: /lua/options/optionslogic.lua debug: Loading module: /lua/ui/uiutil.lua debug: -> Loading module: /lua/lazyvar.lua debug: -> Loading module: /lua/maui/layouthelpers.lua debug: -> Loading module: /lua/maui/group.lua debug: -> -> Loading module: /lua/maui/control.lua debug: -> Loading module: /lua/maui/text.lua debug: -> Loading module: /lua/maui/multilinetext.lua debug: -> Loading module: /lua/maui/button.lua debug: -> -> Loading module: /lua/maui/bitmap.lua debug: -> -> Loading module: /lua/maui/dragger.lua debug: -> Loading module: /lua/maui/edit.lua debug: -> -> Loading module: /lua/utf.lua debug: -> Loading module: /lua/ui/controls/checkbox.lua debug: -> Loading module: /lua/maui/radiobuttons.lua debug: -> -> Loading module: /lua/maui/checkbox.lua debug: -> -> Loading module: /lua/maui/border.lua debug: -> Loading module: /lua/maui/scrollbar.lua debug: -> Loading module: /lua/maui/cursor.lua debug: -> Loading module: /lua/ui/controls/border.lua debug: -> -> Loading module: /lua/ui/controls/ninepatch.lua debug: -> Loading module: /lua/maui/itemlist.lua debug: -> Loading module: /lua/skins/layouts.lua debug: -> Loading module: /lua/ui/controls/popups/popup.lua debug: -> -> Loading module: /lua/ui/dialogs/eschandler.lua debug: -> -> -> Loading module: /lua/system/utils.lua debug: -> Loading module: /lua/ui/controls/popups/inputdialog.lua debug: -> Loading module: /lua/skins/skins.lua debug: -> Loading module: /lua/maui/window.lua info: /savereplay info: REPLAY ID: 22109326 info: adding font file /fonts/arial.ttf info: adding font file /fonts/arialbd.ttf info: adding font file /fonts/arialbi.ttf info: adding font file /fonts/ariali.ttf info: adding font file /fonts/arialn.ttf info: adding font file /fonts/arialnb.ttf info: adding font file /fonts/arialnbi.ttf info: adding font file /fonts/arialni.ttf info: adding font file /fonts/ariblk.ttf info: adding font file /fonts/arlrdbd.ttf info: adding font file /fonts/butterbe.ttf info: adding font file /fonts/vdub.ttf info: adding font file /fonts/wintermu.ttf info: adding font file /fonts/zeroes_3.ttf debug: Loading module: /lua/keymap/keynames.lua debug: Loading module: /lua/keymap/keymapper.lua debug: -> Loading module: /lua/keymap/keydescriptions.lua debug: Loading module: /lua/keymap/keyactions.lua debug: Loading module: /lua/keymap/debugkeyactions.lua info: Compiled shader: /effects/cartographic.fx info: Compiled shader: /effects/frame.fx info: Compiled shader: /effects/mesh.fx info: Compiled shader: /effects/particle.fx info: Compiled shader: /effects/primbatcher.fx info: Compiled shader: /effects/range.fx info: Compiled shader: /effects/sky.fx info: Compiled shader: /effects/terrain.fx info: Compiled shader: /effects/ui.fx info: Compiled shader: /effects/vision.fx info: Compiled shader: /effects/water2.fx info: SHADERS COMPILED debug: Loading module: /lua/options/options.lua debug: -> Loading module: /lua/usermusic.lua debug: Wavebank prepared: 3311330 debug: Wavebank prepared: 33124d0 debug: Wavebank prepared: 33138d0 debug: Wavebank prepared: 3314a70 debug: Wavebank prepared: 3315d40 debug: Wavebank prepared: 33174d0 debug: Wavebank prepared: 3319c68 debug: Wavebank prepared: 331ae08 debug: Wavebank prepared: 331dfb0 debug: Wavebank prepared: 331f150 debug: Wavebank prepared: 33202f0 debug: Wavebank prepared: 3323498 debug: Wavebank prepared: 3324638 debug: Wavebank prepared: 3344158 debug: Wavebank prepared: 3344590 debug: Wavebank prepared: 33449c8 debug: Wavebank prepared: 3343e88 debug: Wavebank prepared: 3344428 debug: Wavebank prepared: 33446f8 debug: Wavebank prepared: 3344b30 debug: Wavebank prepared: 3344860 debug: Wavebank prepared: 3343d20 debug: Loading module: /lua/maui/frame.lua debug: Loading module: /lua/ui/ui%CPU_NAME%.lua debug: -> Loading module: /lua/multiplayer/onlineprovider.lua debug: -> Loading module: /lua/ui/campaign/campaignmanager.lua debug: Loading module: /lua/multiplayer/gpgnet.lua info: GPGNET: entering idle state. debug: Wavebank prepared: 33442c0 debug: Wavebank prepared: 3343ff0 debug: Loading module: /lua/ui/lobby/lobby.lua debug: -> Loading module: /lua/version.lua debug: -> Loading module: /lua/ui/menus/menucommon.lua debug: -> -> Loading module: /lua/ui/game/tooltip.lua debug: -> -> -> Loading module: /lua/ui/help/tooltips.lua debug: -> -> -> Loading module: /lua/keymap/defaultkeymap.lua debug: -> -> -> Loading module: /mods/ai-uveso/lua/ai/lobbytooltips/tooltips.lua debug: -> -> -> Loading module: /mods/m27ai/lua/ai/lobbytooltips/tooltips.lua debug: -> -> -> Loading module: /mods/rngai/lua/ai/lobbytooltips/tooltips.lua debug: -> -> -> Loading module: /mods/m28ai/lua/ai/lobbytooltips/tooltips.lua debug: -> -> -> Loading module: /mods/ai-swarm/lua/ai/lobbytooltips/tooltips.lua debug: -> Loading module: /lua/ui/maputil.lua debug: -> -> Loading module: /etc/faf/mapblacklist.lua debug: -> Loading module: /lua/ui/controls/radiobutton.lua debug: -> Loading module: /lua/ui/controls/mappreview.lua debug: -> Loading module: /lua/ui/controls/resmappreview.lua debug: -> -> Loading module: /lua/ui/texturepool.lua debug: -> -> Loading module: /lua/ui/controls/acubutton.lua debug: -> -> Loading module: /lua/gamecolors.lua debug: -> Loading module: /lua/maui/slider.lua debug: -> Loading module: /lua/ui/lobby/data/playerdata.lua debug: -> -> Loading module: /lua/ui/lobby/data/watchedvalue/watchedvaluetable.lua debug: -> -> -> Loading module: /lua/ui/lobby/data/watchedvalue/watchedvalue.lua debug: -> -> Loading module: /lua/factions.lua debug: -> Loading module: /lua/ui/lobby/data/gamedata.lua debug: -> -> Loading module: /lua/ui/lobby/data/watchedvalue/watchedvaluearray.lua debug: -> Loading module: /lua/ui/controls/togglebutton.lua debug: -> Loading module: /lua/ui/lobby/lobbycomm.lua debug: -> Loading module: /lua/ui/controls/textarea.lua debug: -> Loading module: /lua/ui/lobby/trueskill.lua debug: -> Loading module: /etc/faf/blacklist.lua debug: -> Loading module: /lua/ui/help/tooltips-country.lua debug: -> Loading module: /lua/system/dkson.lua debug: -> Loading module: /lua/ui/lobby/unitsanalyzer.lua debug: -> Loading module: /lua/ui/lobby/changelog.lua debug: -> -> Loading module: /lua/ui/lobby/changelogdata.lua debug: -> Loading module: /lua/ui/lobby/aitypes.lua debug: -> -> Loading module: /mods/m28ai/lua/ai/customais_v2/m28aidata.lua debug: -> Loading module: /lua/ui/lobby/lobbyoptions.lua debug: -> Loading module: /mods/ai-uveso/lua/ai/lobbyoptions/lobbyoptions.lua debug: -> Loading module: /mods/m27ai/lua/ai/lobbyoptions/lobbyoptions.lua debug: -> Loading module: /mods/rngai/lua/ai/lobbyoptions/lobbyoptions.lua debug: -> Loading module: /mods/m28ai/lua/ai/lobbyoptions/lobbyoptions.lua debug: -> Loading module: /mods/ai-swarm/lua/ai/lobbyoptions/lobbyoptions.lua info: /country info: /init info: /numgames info: /mean info: /clan info: /deviation info: GPGNET: setting nat handler to 0x118f4004 info: LOBBY: Game port 27102[UDP] opened. info: LOBBY: starting with local uid of 90906 [%USER%2] info: GPGNET: entering lobby state. info: { info: fnewm028-v081-55b4-92b6-64398e7ge43f = true info: } info: { } debug: Loading module: /lua/maui/effecthelpers.lua debug: Loading module: /lua/ui/controls/combo.lua info: Supreme Commander: Forged Alliance version 3803 debug: Loading module: /lua/ui/lobby/chatarea.lua debug: Loading module: /lua/maui/statusbar.lua debug: Loading module: /lua/ui/controls/columnlayout.lua debug: Loading module: /lua/ui/dialogs/mapselect.lua debug: -> Loading module: /lua/ui/menus/%CPU_NAME%.lua debug: -> -> Loading module: /lua/maui/movie.lua debug: -> Loading module: /lua/ui/lobby/modsmanager.lua debug: -> -> Loading module: /lua/maui/grid.lua debug: -> -> Loading module: /lua/ui/lobby/unitsrestrictions.lua debug: -> -> Loading module: /lua/system/utils.links.lua debug: Loading module: /lua/ui/lobby/unitsmanager.lua debug: -> Loading module: /lua/ui/lobby/tasknotifier.lua debug: -> Loading module: /lua/ui/lobby/unitstooltip.lua debug: -> -> Loading module: /lua/ui/help/unitdescription.lua info: Timing task: UnitsManager...CreateDialog started info: UnitsAnalyzer FetchBlueprints... info: UnitsAnalyzer LoadBlueprints... info: UnitsAnalyzer game mods changed from 0 to 1 info: Blueprints Loading... '*_proj.bp' files info: Blueprints Loading: original files from /projectiles directory info: Blueprints Loading: modded files from "M28AI" mod info: Blueprints Modding... info: Blueprints Loading... completed: 300 original and 0 modded projectiles info: Blueprints Loading... '*_unit.bp' files info: Blueprints Loading: original files from /units directory info: Blueprints Loading: modded files from "M28AI" mod info: Blueprints Modding... info: Blueprints Loading... completed: 604 original, 4 modded, and 76 preset units info: UnitsAnalyzer LoadBlueprints... loaded: 300 total (300 original, 0 modified, and 0 skipped) projectiles info: UnitsAnalyzer LoadBlueprints... loaded: 509 total (509 original, 0 modified and 252 skipped) units info: UnitsAnalyzer LoadBlueprints... loaded: in 1.046 seconds info: Timing task: FetchBlueprints completed in 1.046 seconds info: UnitsAnalyzer FetchBlueprints...done info: Timing task: UnitsManager...UnitsGroupping completed in 0.182 seconds info: Timing task: UnitsManager...CreatePresetsGrid completed in 0.057 seconds info: Timing task: UnitsManager...CreateUnitsGrid completed in 0.541 seconds info: Timing task: UnitsManager...CreateDialog completed in 2.033 seconds info: { info: fnewm028-v081-55b4-92b6-64398e7ge43f = true info: } info: { } debug: Loading module: /lua/ui/lobby/ainames.lua info: >> SendArmySettingsToServer: Setting army 1 for slot 1 info: >> SendArmySettingsToServer: Setting army 2 for slot 2 info: >> SendArmySettingsToServer: Setting army 3 for slot 3 info: >> SendArmySettingsToServer: Setting army 4 for slot 4 info: >> SendArmySettingsToServer: Setting army 5 for slot 5 info: >> SendArmySettingsToServer: Setting army 6 for slot 6 info: >> SendArmySettingsToServer: Slot 7 empty info: >> SendArmySettingsToServer: Slot 8 empty info: >> SendArmySettingsToServer: Slot 9 empty info: >> SendArmySettingsToServer: Slot 10 empty info: >> SendArmySettingsToServer: Slot 11 empty info: >> SendArmySettingsToServer: Slot 12 empty info: >> SendArmySettingsToServer: Slot 13 empty info: >> SendArmySettingsToServer: Slot 14 empty info: >> SendArmySettingsToServer: Slot 15 empty info: >> SendArmySettingsToServer: Slot 16 empty info: stack traceback: info: ...amdata\faforever\gamedata\lua.nx2\lua\user\prefs.lua(234): in function `SavePreferences' info: ...aforever\gamedata\lua.nx2\lua\ui\lobby\lobbycomm.lua(98): in function `LaunchGame' info: ...ta\faforever\gamedata\lua.nx2\lua\ui\lobby\lobby.lua(2298): in function `LaunchGame' info: ...ta\faforever\gamedata\lua.nx2\lua\ui\lobby\lobby.lua(2303): in function <...ta\faforever\gamedata\lua.nx2\lua\ui\lobby\lobby.lua:2092> info: ...ta\faforever\gamedata\lua.nx2\lua\ui\lobby\lobby.lua(3721): in function `OnClick' info: ...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(118): in function <...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua:112> debug: Loading module: /lua/ui/game/game%CPU_NAME%.lua debug: -> Loading module: /lua/ui/game/wlduiprovider.lua debug: -> Loading module: /lua/ui/game/gamecommon.lua debug: -> Loading module: /lua/ui/controls.lua debug: -> Loading module: /lua/ui/game/chat.lua debug: -> -> Loading module: /lua/uiutilssorian.lua debug: -> -> Loading module: /lua/ui/notify/commands.lua debug: -> Loading module: /lua/shared/observable.lua debug: OpenMovie /movies/cybran_load.sfd: 10780 debug: Preparing movie /movies/cybran_load.sfd: 10780 debug: Preparing movie /movies/cybran_load.sfd: 10780 debug: Preparing movie /movies/cybran_load.sfd: 10780 debug: Preparing movie /movies/cybran_load.sfd: 10780 debug: Preparing movie /movies/cybran_load.sfd: 10780 debug: Preparing movie /movies/cybran_load.sfd: 10780 debug: Playing movie c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\movies\cybran_load.sfd: 10780 debug: Loading module: /lua/ui/help/loadingtips.lua info: Starting background task "Map loader /maps/voodoo castle v17/voodoo castle v17.scmap" info: Background task "Map loader /maps/voodoo castle v17/voodoo castle v17.scmap" running. info: Active game mods for blueprint loading: info: - 1: table: 15B4E028 info: - after: table: 15B4ED70 info: - author: maudlin27 info: - before: table: 15B4E000 info: - conflicts: table: 15B4ED98 info: - copyright: MIT License info: - description: Competitive AI for FAF utilising advanced micro (with an Easy AI variant that disables much of this micro). Estimated as challenging for a 700-1200 global rated player. Supports FA, SC and Seraphim campaigns (as an AI teammate and/or in place of the default campaign AI). More info: https://forum.faforever.com/topic/5331/m28ai-devlog-v1 info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/M28AI/M28AI.jpg info: - location: /mods/m28ai info: - name: M28AI info: - requires: table: 15B4ED48 info: - requiresNames: table: 15B4C3C0 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: fnewm028-v081-55b4-92b6-64398e7ge43f info: - url: info: - version: 81 info: Blueprints Loading... '*.bp' files info: Blueprints Loading: original files from /effects directory info: Blueprints Loading: original files from /env directory info: Blueprints Loading: original files from /meshes directory info: Blueprints Loading: original files from /projectiles directory info: Blueprints Loading: original files from /props directory info: Blueprints Loading: original files from /units directory info: Blueprints Loading: modded files from "M28AI" mod info: Blueprints Extracting mesh... info: Blueprints Modding... info: Blueprints Loading... completed: 604 original, 4 modded, and 76 preset units info: Blueprints Loading... completed: 392 original and 0 modded projectiles info: Blueprints Registering... debug: MEM: -31 bytes RULE debug: Loading module: /lua/mods.lua debug: -> Loading module: /lua/system/setutils.lua debug: Loading module: /lua/sim/buffdefinitions.lua debug: -> Loading module: /lua/sim/adjacencybuffs.lua debug: -> -> Loading module: /lua/sim/adjacencybufffunctions.lua debug: -> Loading module: /lua/sim/cheatbuffs.lua debug: Loading module: /lua/user/prefs.lua debug: -> Loading module: /lua/options/optionslogic.lua debug: Loading module: /lua/ui/uiutil.lua debug: -> Loading module: /lua/lazyvar.lua debug: -> Loading module: /lua/maui/layouthelpers.lua debug: -> Loading module: /lua/maui/group.lua debug: -> -> Loading module: /lua/maui/control.lua debug: -> Loading module: /lua/maui/text.lua debug: -> Loading module: /lua/maui/multilinetext.lua debug: -> Loading module: /lua/maui/button.lua debug: -> -> Loading module: /lua/maui/bitmap.lua debug: -> -> Loading module: /lua/maui/dragger.lua debug: -> Loading module: /lua/maui/edit.lua debug: -> -> Loading module: /lua/utf.lua debug: -> Loading module: /lua/ui/controls/checkbox.lua debug: -> Loading module: /lua/maui/radiobuttons.lua debug: -> -> Loading module: /lua/maui/checkbox.lua debug: -> -> Loading module: /lua/maui/border.lua debug: -> Loading module: /lua/maui/scrollbar.lua debug: -> Loading module: /lua/maui/cursor.lua debug: -> Loading module: /lua/ui/controls/border.lua debug: -> -> Loading module: /lua/ui/controls/ninepatch.lua debug: -> Loading module: /lua/maui/itemlist.lua debug: -> Loading module: /lua/skins/layouts.lua debug: -> Loading module: /lua/ui/controls/popups/popup.lua debug: -> -> Loading module: /lua/ui/dialogs/eschandler.lua debug: -> -> -> Loading module: /lua/system/utils.lua debug: -> Loading module: /lua/ui/controls/popups/inputdialog.lua debug: -> Loading module: /lua/skins/skins.lua debug: -> Loading module: /lua/maui/window.lua info: /savereplay info: REPLAY ID: 22109326 info: Active mods in session: info: "M28AI" v81 (fnewm028-v081-55b4-92b6-64398e7ge43f) by maudlin27 debug: Loading module: /lua/ui/game/reclaim.lua debug: -> Loading module: /lua/shared/color.lua debug: Loading module: /lua/ui/notify/notify.lua debug: -> Loading module: /lua/ui/game/chat.lua debug: -> -> Loading module: /lua/uiutilssorian.lua debug: -> -> Loading module: /lua/maui/effecthelpers.lua debug: -> -> Loading module: /lua/ui/controls/combo.lua debug: -> -> -> Loading module: /lua/ui/ui%CPU_NAME%.lua debug: -> -> -> -> Loading module: /lua/multiplayer/onlineprovider.lua debug: -> -> -> -> Loading module: /lua/ui/campaign/campaignmanager.lua debug: -> -> Loading module: /lua/maui/slider.lua debug: -> -> Loading module: /lua/ui/game/tooltip.lua debug: -> -> -> Loading module: /lua/ui/help/tooltips.lua debug: -> -> -> Loading module: /lua/keymap/defaultkeymap.lua debug: -> -> -> Loading module: /mods/ai-uveso/lua/ai/lobbytooltips/tooltips.lua debug: -> -> -> Loading module: /mods/m27ai/lua/ai/lobbytooltips/tooltips.lua debug: -> -> -> Loading module: /mods/rngai/lua/ai/lobbytooltips/tooltips.lua debug: -> -> -> Loading module: /mods/m28ai/lua/ai/lobbytooltips/tooltips.lua debug: -> -> -> Loading module: /mods/ai-swarm/lua/ai/lobbytooltips/tooltips.lua debug: -> -> Loading module: /lua/ui/controls.lua debug: -> -> Loading module: /lua/factions.lua debug: -> -> Loading module: /lua/ui/notify/commands.lua debug: -> Loading module: /lua/ui/notify/defaultmessages.lua debug: -> Loading module: /lua/ui/notify/notifyoverlay.lua debug: MEM: -5247026 bytes STIMap debug: MEM: -5247026 bytes LoadTexturing debug: MEM: -5247026 bytes WaterMask debug: MEM: -12252683 bytes TERRAIN info: Background task "Map loader /maps/voodoo castle v17/voodoo castle v17.scmap" finished. info: Saving replay to "gpgnet://127.0.0.1:49506/22109326/%USER%2.SCFAreplay" debug: MEM: -1995539954 bytes LUABP info: Hooked /lua/simInit.lua with /mods/m28ai/hook/lua/simInit.lua debug: Loading module: /lua/mods.lua debug: -> Loading module: /lua/system/setutils.lua debug: Loading module: /lua/sim/buffdefinitions.lua debug: -> Loading module: /lua/sim/adjacencybuffs.lua debug: -> -> Loading module: /lua/sim/adjacencybufffunctions.lua debug: -> Loading module: /lua/sim/cheatbuffs.lua debug: Loading module: /lua/scenarioframework.lua info: Hooked /lua/scenarioframework.lua with /mods/m28ai/hook/lua/scenarioframework.lua debug: -> Loading module: /lua/simsyncutils.lua debug: -> Loading module: /lua/sim/categoryutils.lua debug: -> Loading module: /lua/cinematics.lua debug: -> -> Loading module: /lua/simcamera.lua debug: -> -> -> Loading module: /lua/system/singleevent.lua debug: -> -> Loading module: /lua/sim/scenarioutilities.lua info: Hooked /lua/sim/scenarioutilities.lua with /mods/m28ai/hook/lua/sim/scenarioutilities.lua debug: -> -> -> Loading module: /lua/sim/entity.lua debug: -> Loading module: /lua/game.lua debug: -> -> Loading module: /lua/ui/lobby/unitsanalyzer.lua debug: -> Loading module: /lua/sim/simuistate.lua debug: -> Loading module: /lua/scenariotriggers.lua info: Hooked /lua/scenariotriggers.lua with /mods/m28ai/hook/lua/scenariotriggers.lua debug: -> Loading module: /lua/sim/vizmarker.lua debug: -> Loading module: /lua/simobjectives.lua info: Hooked /lua/simobjectives.lua with /mods/m28ai/hook/lua/simobjectives.lua debug: -> Loading module: /lua/simpinggroup.lua debug: Loading module: /lua/ai/aiutilities.lua debug: -> Loading module: /lua/buildingtemplates.lua debug: -> Loading module: /lua/unittemplates.lua debug: -> Loading module: /lua/utilities.lua debug: -> Loading module: /lua/ai/aiattackutilities.lua debug: -> -> Loading module: /lua/ai/transportutilities.lua debug: -> -> -> Loading module: /lua/sim/navutils.lua info: Hooked /lua/sim/navutils.lua with /mods/m28ai/hook/lua/sim/navutils.lua debug: -> -> -> -> Loading module: /lua/shared/navgenerator.lua debug: -> -> -> -> Loading module: /lua/shared/color.lua debug: -> -> -> -> Loading module: /lua/sim/navgenerator.lua debug: -> -> -> -> Loading module: /lua/sim/navdatastructures.lua debug: -> -> Loading module: /lua/ai/sorianutilities.lua debug: -> -> -> Loading module: /lua/ai/sorianlang.lua debug: -> Loading module: /lua/sim/buff.lua debug: -> Loading module: /lua/ai/aibehaviors.lua debug: -> -> Loading module: /lua/editor/unitcountbuildconditions.lua debug: -> -> Loading module: /lua/ai/aibuildstructures.lua debug: -> -> -> Loading module: /lua/basetemplates.lua debug: Loading module: /mods/m28ai/lua/ai/m28map.lua debug: -> Loading module: /mods/m28ai/lua/ai/m28profiler.lua debug: -> -> Loading module: /mods/m28ai/lua/m28config.lua debug: -> -> Loading module: /mods/m28ai/lua/ai/m28utilities.lua debug: -> -> -> Loading module: /mods/m28ai/lua/ai/m28overseer.lua debug: -> -> -> -> Loading module: /mods/m28ai/lua/ai/m28unitinfo.lua debug: -> -> -> -> Loading module: /mods/m28ai/lua/ai/m28economy.lua debug: -> -> -> -> -> Loading module: /mods/m28ai/lua/ai/m28team.lua debug: -> -> -> -> -> -> Loading module: /mods/m28ai/lua/ai/m28conditions.lua debug: -> -> -> -> -> -> -> Loading module: /mods/m28ai/lua/ai/m28orders.lua debug: -> -> -> -> -> -> -> -> Loading module: /mods/m28ai/lua/ai/m28engineer.lua debug: -> -> -> -> -> -> -> -> -> Loading module: /mods/m28ai/lua/ai/m28factory.lua debug: -> -> -> -> -> -> -> -> -> -> Loading module: /mods/m28ai/lua/ai/m28building.lua debug: -> -> -> -> -> -> -> -> -> -> -> Loading module: /mods/m28ai/lua/ai/m28logic.lua debug: -> -> -> -> -> -> -> -> -> -> -> Loading module: /mods/m28ai/lua/ai/m28chat.lua debug: -> -> -> -> -> -> -> -> -> -> -> Loading module: /mods/m28ai/lua/ai/m28air.lua debug: -> -> -> -> -> -> -> -> -> -> -> -> Loading module: /mods/m28ai/lua/ai/m28land.lua debug: -> -> -> -> -> -> -> -> -> -> -> -> -> Loading module: /mods/m28ai/lua/ai/m28navy.lua debug: -> -> -> -> -> -> -> -> -> -> -> -> -> -> Loading module: /mods/m28ai/lua/ai/m28acu.lua debug: -> -> -> -> -> -> -> -> -> -> -> -> -> -> -> Loading module: /mods/m28ai/lua/ai/m28micro.lua debug: -> -> -> -> -> -> -> -> -> -> -> -> -> Loading module: /mods/m28ai/lua/ai/m28events.lua debug: MEM: -1995539954 bytes OGRID debug: Loading module: /lua/ai/gridreclaim.lua debug: -> Loading module: /lua/ai/grid.lua debug: Loading module: /lua/triggermanager.lua debug: Loading module: /lua/scenarioenvironment.lua debug: Loading module: /lua/ui/lobby/lobbyoptions.lua info: RestrictedCategories { info: RestrictedCategories 1 = "T4ARTY" info: RestrictedCategories 2 = "T3ARTY" info: RestrictedCategories 3 = "NUKET4ML" info: RestrictedCategories 4 = "AIR" info: RestrictedCategories 5 = "SATELLITE" info: RestrictedCategories } debug: Loading module: /lua/ui/lobby/unitsrestrictions.lua info: restriction.preset "(ARTILLERY * EXPERIMENTAL * STRATEGIC) - FACTORY" info: restriction.preset "(ARTILLERY * STRUCTURE * TECH3)" info: restriction.preset "(STRUCTURE * NUKE * EXPERIMENTAL)" info: restriction.preset "(STRUCTURE * AIRSTAGINGPLATFORM) + (AIR - POD) - (SATELLITE + ORBITALSYSTEM)" info: restriction.preset "(SATELLITE + ORBITALSYSTEM)" info: restriction.build ((ARTILLERY * EXPERIMENTAL * STRATEGIC) - FACTORY) + ((ARTILLERY * STRUCTURE * TECH3)) + ((STRUCTURE * NUKE * EXPERIMENTAL)) + ((STRUCTURE * AIRSTAGINGPLATFORM) + (AIR - POD) - (SATELLITE + ORBITALSYSTEM)) + ((SATELLITE + ORBITALSYSTEM)) info: Loading save file: /maps/Voodoo Castle v17/Voodoo Castle v17_save.lua info: Loading script file: /maps/Voodoo Castle v17/Voodoo Castle v17_script.lua debug: Loading module: /lua/aibrain.lua info: Hooked /lua/aibrain.lua with /mods/m28ai/hook/lua/aibrain.lua debug: -> Loading module: /lua/simutils.lua info: Hooked /lua/simutils.lua with /mods/m28ai/hook/lua/simutils.lua debug: -> -> Loading module: /lua/wreckage.lua info: Hooked /lua/wreckage.lua with /mods/m28ai/hook/lua/wreckage.lua debug: -> -> -> Loading module: /lua/sim/prop.lua info: Hooked /lua/sim/prop.lua with /mods/m28ai/hook/lua/sim/prop.lua debug: -> -> -> -> Loading module: /lua/effectutilities.lua debug: -> -> -> -> -> Loading module: /lua/effecttemplates.lua debug: -> -> -> -> -> Loading module: /lua/effectutilitiesseraphim.lua debug: -> -> -> -> -> Loading module: /lua/effectutilitiesopti.lua debug: -> -> -> -> -> Loading module: /lua/effectutilitiesuef.lua debug: -> -> -> -> -> Loading module: /lua/effectutilitiesgeneric.lua debug: -> -> -> -> -> Loading module: /lua/effectutilitiesaeon.lua debug: -> -> Loading module: /lua/simplayerquery.lua debug: -> Loading module: /lua/sim/score.lua debug: -> Loading module: /lua/factions.lua debug: Loading module: /lua/aipersonality.lua debug: Loading module: /lua/platoon.lua debug: -> Loading module: /lua/upgradetemplates.lua debug: -> Loading module: /lua/scenarioplatoonai.lua debug: Loading module: /lua/aibrains/index.lua info: Hooked /lua/aibrains/index.lua with /mods/m28ai/hook/lua/aibrains/index.lua debug: -> Loading module: /mods/m28ai/lua/ai/m28brain.lua debug: Loading module: /lua/proptree.lua debug: -> Loading module: /lua/defaultexplosions.lua warning: NUM PROPS = 13171 debug: Loading module: /lua/sim/matchstate.lua debug: Loading module: /lua/sim/markerutilities.lua debug: -> Loading module: /lua/system/utils.lua debug: -> Loading module: /lua/sim/markerutilities/expansions.lua debug: -> Loading module: /lua/sim/markerutilities/navalareas.lua debug: -> Loading module: /lua/sim/markerutilities/rallypoints.lua info: Initialize Armies brain nickname is Thel-Awloshi (AI: M28) info: CreateArmy group ARMY_1 debug: Loading module: /units/xsl0001/xsl0001_script.lua debug: -> Loading module: /lua/defaultunits.lua info: Hooked /lua/defaultunits.lua with /mods/m28ai/hook/lua/defaultunits.lua debug: -> -> Loading module: /lua/sim/units/components/transportunitcomponent.lua debug: -> -> Loading module: /lua/sim/units/structureunit.lua debug: -> -> -> Loading module: /lua/sim/unit.lua info: Hooked /lua/sim/unit.lua with /mods/m28ai/hook/lua/sim/unit.lua debug: -> -> -> -> Loading module: /lua/enhancementcommon.lua debug: -> -> -> -> Loading module: /lua/shield.lua info: Hooked /lua/shield.lua with /mods/m28ai/hook/lua/shield.lua debug: -> -> -> -> Loading module: /lua/sim/weapon.lua debug: -> -> -> -> -> Loading module: /lua/sim/nukedamage.lua debug: -> -> -> -> Loading module: /lua/defaultcomponents.lua debug: Sim mod detected - adding in missing fields to unit class to improve compatibility debug: -> -> -> Loading module: /lua/sim/terrainutils.lua debug: -> -> -> Loading module: /lua/shared/quaternions.lua debug: -> -> -> Loading module: /lua/tarmacs.lua debug: -> -> Loading module: /lua/sim/units/airstagingplatformunit.lua debug: -> -> Loading module: /lua/sim/units/concretestructureunit.lua debug: -> -> Loading module: /lua/sim/units/radarunit.lua debug: -> -> Loading module: /lua/sim/units/radarjammerunit.lua debug: -> -> Loading module: /lua/sim/units/sonarunit.lua debug: -> -> Loading module: /lua/sim/units/shieldstructureunit.lua debug: -> -> Loading module: /lua/sim/units/transportbeaconunit.lua debug: -> -> Loading module: /lua/sim/units/wallstructureunit.lua debug: -> -> Loading module: /lua/sim/units/factoryunit.lua debug: -> -> Loading module: /lua/sim/units/airfactoryunit.lua debug: -> -> Loading module: /lua/sim/units/landfactoryunit.lua debug: -> -> Loading module: /lua/sim/units/seafactoryunit.lua debug: -> -> Loading module: /lua/sim/units/quantumgateunit.lua debug: -> -> Loading module: /lua/sim/units/masscollectionunit.lua debug: -> -> Loading module: /lua/sim/units/massfabricationunit.lua debug: -> -> Loading module: /lua/sim/units/massstorageunit.lua debug: -> -> Loading module: /lua/sim/units/energycreationunit.lua debug: -> -> Loading module: /lua/sim/units/energystorageunit.lua debug: -> -> Loading module: /lua/sim/units/mobileunit.lua debug: -> -> Loading module: /lua/sim/units/walkinglandunit.lua debug: -> -> Loading module: /lua/sim/units/subunit.lua debug: -> -> Loading module: /lua/sim/units/airunit.lua debug: -> -> Loading module: /lua/sim/units/landunit.lua debug: -> -> Loading module: /lua/sim/units/seaunit.lua debug: -> -> Loading module: /lua/sim/units/hoverlandunit.lua debug: -> -> Loading module: /lua/sim/units/slowhoverlandunit.lua debug: -> -> Loading module: /lua/sim/units/constructionunit.lua debug: -> -> Loading module: /lua/sim/units/amphibiouslandunit.lua debug: -> -> Loading module: /lua/sim/units/slowamphibiouslandunit.lua debug: -> -> Loading module: /lua/sim/units/commandunit.lua debug: -> -> Loading module: /lua/sim/units/acuunit.lua debug: -> -> Loading module: /lua/sim/units/airtransportunit.lua debug: -> -> Loading module: /lua/sim/units/aircraftcarrierunit.lua debug: -> -> Loading module: /lua/sim/units/shieldhoverlandunit.lua debug: -> -> Loading module: /lua/sim/units/shieldlandunit.lua debug: -> -> Loading module: /lua/sim/units/shieldseaunit.lua debug: -> -> Loading module: /lua/sim/units/externalfactoryunit.lua debug: -> Loading module: /lua/seraphimweapons.lua debug: -> -> Loading module: /lua/sim/defaultweapons.lua info: Hooked /lua/sim/defaultweapons.lua with /mods/m28ai/hook/lua/sim/defaultweapons.lua debug: -> -> -> Loading module: /lua/sim/weapons/defaultprojectileweapon.lua debug: -> -> -> Loading module: /lua/sim/weapons/kamikazeweapon.lua debug: -> -> -> Loading module: /lua/sim/weapons/barebonesweapon.lua debug: -> -> -> Loading module: /lua/sim/weapons/overchargeweapon.lua debug: -> -> -> Loading module: /lua/sim/weapons/defaultbeamweapon.lua debug: -> -> -> -> Loading module: /lua/sim/collisionbeam.lua debug: -> -> -> -> -> Loading module: /lua/sim/defaultdamage.lua debug: -> -> -> Loading module: /lua/sim/weapons/deathnukeweapon.lua debug: -> -> -> Loading module: /lua/sim/weapons/scudeathweapon.lua debug: -> -> Loading module: /lua/defaultcollisionbeams.lua debug: Loading module: /lua/sim/navigator.lua debug: Loading module: /lua/armordefinition.lua info: Initialize Armies brain nickname is Budac (AI: M28) info: CreateArmy group ARMY_2 debug: Loading module: /units/uel0001/uel0001_script.lua debug: -> Loading module: /lua/terranweapons.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tdffragmentationgrenadelauncherweapon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tdfplasmacannonweapon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tiffraglauncherweapon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tdfheavyplasmagatlingweapon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tdflightplasmacannonweapon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tdfheavyplasmacannonweapon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tdfheavyplasmagatlingcannonweapon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tdfoverchargeweapon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tdfmachinegunweapon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tdfgausscannonweapon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tdfshipgausscannonweapon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tdflandgausscannonweapon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tdfzephyrcannonweapon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tdfriotweapon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/taaginsurapidpulseweapon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tdfionizedplasmacannon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tdfhiroplasmacannon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/taaflakartillerycannon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/taalinkedrailgun.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tairtoairlinkedrailgun.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tifcruisemissileunpackinglauncher.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tifcruisemissilelauncher.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tifcruisemissilelaunchersub.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tsamlauncher.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tantorpedolandweapon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tantorpedoangler.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tifsmartcharge.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tifstrategicmissileweapon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tifartilleryweapon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tifcarpetbombweapon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tifsmallyieldnuclearbombweapon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tifhighballisticmortarweapon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/taminterceptorweapon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tamphalanxweapon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/torbitaldeathlaserbeamweapon.lua info: Initialize Armies brain nickname is %USER%2 info: CreateArmy group ARMY_3 debug: Loading module: /units/url0001/url0001_script.lua debug: -> Loading module: /lua/cybranunits.lua debug: -> -> Loading module: /lua/sim/units/cybran/cconstructiontemplate.lua debug: -> -> Loading module: /lua/sim/units/cybran/cconstructionunit.lua debug: -> -> Loading module: /lua/sim/units/cybran/cairfactoryunit.lua debug: -> -> Loading module: /lua/sim/units/cybran/cairstagingplatformunit.lua debug: -> -> Loading module: /lua/sim/units/cybran/clandfactoryunit.lua debug: -> -> Loading module: /lua/sim/units/cybran/cbuildbotunit.lua debug: -> -> Loading module: /lua/sim/units/cybran/cairunit.lua debug: -> -> Loading module: /lua/sim/units/cybran/cconcretestructureunit.lua debug: -> -> Loading module: /lua/sim/units/cybran/cenergycreationunit.lua debug: -> -> Loading module: /lua/sim/units/cybran/cenergystorageunit.lua debug: -> -> Loading module: /lua/sim/units/cybran/clandunit.lua debug: -> -> Loading module: /lua/sim/units/cybran/cmasscollectionunit.lua debug: -> -> Loading module: /lua/sim/units/cybran/cmassfabricationunit.lua debug: -> -> Loading module: /lua/sim/units/cybran/cmassstorageunit.lua debug: -> -> Loading module: /lua/sim/units/cybran/cradarunit.lua debug: -> -> Loading module: /lua/sim/units/cybran/csonarunit.lua debug: -> -> Loading module: /lua/sim/units/cybran/cseafactoryunit.lua debug: -> -> Loading module: /lua/sim/units/cybran/cseaunit.lua debug: -> -> Loading module: /lua/sim/units/cybran/cshieldlandunit.lua debug: -> -> Loading module: /lua/sim/units/cybran/cshieldstructureunit.lua debug: -> -> Loading module: /lua/sim/units/cybran/cstructureunit.lua debug: -> -> Loading module: /lua/sim/units/cybran/csubunit.lua debug: -> -> Loading module: /lua/sim/units/cybran/ctransportbeaconunit.lua debug: -> -> Loading module: /lua/sim/units/cybran/cwalkinglandunit.lua debug: -> -> Loading module: /lua/sim/units/cybran/cwallstructureunit.lua debug: -> -> Loading module: /lua/sim/units/cybran/ccivilianstructureunit.lua debug: -> -> Loading module: /lua/sim/units/cybran/cquantumgateunit.lua debug: -> -> Loading module: /lua/sim/units/cybran/cradarjammerunit.lua debug: -> -> Loading module: /lua/sim/units/cybran/cconstructioneggunit.lua debug: -> -> Loading module: /lua/sim/units/cybran/cconstructionstructureunit.lua debug: -> -> Loading module: /lua/sim/units/cybran/ccommandunit.lua debug: -> Loading module: /lua/cybranweapons.lua debug: -> -> Loading module: /lua/sim/weapons/cybran/caaautocannon.lua debug: -> -> Loading module: /lua/sim/weapons/cybran/caananodartweapon.lua debug: -> -> Loading module: /lua/sim/weapons/cybran/caaburstcloudflakartilleryweapon.lua debug: -> -> Loading module: /lua/sim/weapons/cybran/caamissilenaniteweapon.lua debug: -> -> Loading module: /lua/sim/weapons/cybran/camempmissileweapon.lua debug: -> -> Loading module: /lua/sim/weapons/cybran/camzapperweapon.lua debug: -> -> Loading module: /lua/sim/weapons/cybran/camzapperweapon02.lua debug: -> -> Loading module: /lua/sim/weapons/cybran/camzapperweapon03.lua debug: -> -> Loading module: /lua/sim/weapons/cybran/cantorpedolauncherweapon.lua debug: -> -> Loading module: /lua/sim/weapons/cybran/cannanitetorpedoweapon.lua debug: -> -> Loading module: /lua/sim/weapons/cybran/ccannonmolecularweapon.lua debug: -> -> Loading module: /lua/sim/weapons/cybran/cdfbrackmancrabhackpeglauncherweapon.lua debug: -> -> Loading module: /lua/sim/weapons/cybran/cdfparticlecannonweapon.lua debug: -> -> Loading module: /lua/sim/weapons/cybran/cdfprotoncannonweapon.lua debug: -> -> Loading module: /lua/sim/weapons/cybran/cdfhvyprotoncannonweapon.lua debug: -> -> Loading module: /lua/sim/weapons/cybran/cdfheavymicrowavelasergenerator.lua debug: -> -> Loading module: /lua/sim/weapons/cybran/cdfheavymicrowavelasergeneratorcom.lua debug: -> -> Loading module: /lua/sim/weapons/cybran/cdfemp.lua debug: -> -> Loading module: /lua/sim/weapons/cybran/cdfelectronbolterweapon.lua debug: -> -> Loading module: /lua/sim/weapons/cybran/cdfheavyelectronbolterweapon.lua debug: -> -> Loading module: /lua/sim/weapons/cybran/cdfmissilemesonweapon.lua debug: -> -> Loading module: /lua/sim/weapons/cybran/cdfrocketiridiumweapon.lua debug: -> -> Loading module: /lua/sim/weapons/cybran/cdfrocketiridiumweapon02.lua debug: -> -> Loading module: /lua/sim/weapons/cybran/cdflaserpulselightweapon.lua debug: -> -> Loading module: /lua/sim/weapons/cybran/cdflaserheavyweapon.lua debug: -> -> Loading module: /lua/sim/weapons/cybran/cdflaserheavyweapon02.lua debug: -> -> Loading module: /lua/sim/weapons/cybran/cdflaserdisintegratorweapon01.lua debug: -> -> Loading module: /lua/sim/weapons/cybran/cdflaserdisintegratorweapon02.lua debug: -> -> Loading module: /lua/sim/weapons/cybran/cdfheavydisintegratorweapon.lua debug: -> -> Loading module: /lua/sim/weapons/cybran/cdfoverchargeweapon.lua debug: -> -> Loading module: /lua/sim/weapons/cybran/cempautocannon.lua debug: -> -> Loading module: /lua/sim/weapons/cybran/cifsmartcharge.lua debug: -> -> Loading module: /lua/sim/weapons/cybran/cifmissilecorsairweapon.lua debug: -> -> Loading module: /lua/sim/weapons/cybran/cifgrenadeweapon.lua debug: -> -> Loading module: /lua/sim/weapons/cybran/cifartilleryweapon.lua debug: -> -> Loading module: /lua/sim/weapons/cybran/cifmissilestrategicweapon.lua debug: -> -> Loading module: /lua/sim/weapons/cybran/cifmissileloatacticalweapon.lua debug: -> -> Loading module: /lua/sim/weapons/cybran/cifbombneutronweapon.lua debug: -> -> Loading module: /lua/sim/weapons/cybran/cifnanitetorpedoweapon.lua debug: -> -> Loading module: /lua/sim/weapons/cybran/cifmissileloaweapon.lua debug: -> -> Loading module: /lua/sim/weapons/cybran/ckriltorpedolauncherweapon.lua debug: -> -> Loading module: /lua/sim/weapons/cybran/cmobilekamikazebombweapon.lua info: Initialize Armies brain nickname is Shun-Awloyeth (AI: M28) info: CreateArmy group ARMY_4 info: Initialize Armies brain nickname is Flounder (AI: M28) info: CreateArmy group ARMY_5 info: Initialize Armies brain nickname is Ocarina (AI: M28) info: CreateArmy group ARMY_6 debug: Loading module: /units/ual0001/ual0001_script.lua debug: -> Loading module: /lua/aeonweapons.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/adfcannonoblivionweapon.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/adfcannonoblivionweapon02.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/adfcannonoblivionweapon03.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/adfcannonquantumweapon.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/adfchronodampener.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/adfdisruptorcannonweapon.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/adfdisruptorweapon.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/adfgravitonprojectorweapon.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/adflaserheavyweapon.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/adflaserhighintensityweapon.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/adflaserlightweapon.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/adfoverchargeweapon.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/adfquadlaserlightweapon.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/adfreactoncannon.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/adfsonicpulsarweapon.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/adftractorclaw.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/adftractorclawstructure.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/adfphasonlaser.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/adfquantumautogunweapon.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/adfheavydisruptorcannonweapon.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/aifballisticmortarweapon.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/aifmortarweapon.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/aifbombgravitonweapon.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/aifartillerymiasmashellweapon.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/aifartillerysonanceshellweapon.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/aifbombquarkweapon.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/aifsmartcharge.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/aifmissiletacticalserpentineweapon.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/aifquasarantitorpedoweapon.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/aifquantumwarhead.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/aifmissiletacticalserpentine02weapon.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/aifquanticartillery.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/aandepthchargebombweapon.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/aandepthchargebombweapon02.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/aantorpedocluster.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/aanchronotorpedoweapon.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/akamikazeweapon.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/acruisemissileweapon.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/aquantumbeamgenerator.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/aaatemporalfizzweapon.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/aaasonicpulsebatteryweapon.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/aaazealotmissileweapon.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/aaazealot02missileweapon.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/aaalightdisplacementautocannonmissileweapon.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/aaaautocannonquantumweapon.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/aamsaintweapon.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/aamwillowisp.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/adfcannonoblivionnaval.lua info: Initialize Armies brain nickname is civilian info: CreateArmy group ARMY_12 info: Initialize Armies brain nickname is civilian info: CreateArmy group NEUTRAL_CIVILIAN debug: Loading module: /units/xsl0105/xsl0105_script.lua debug: -> Loading module: /lua/seraphimunits.lua debug: -> -> Loading module: /lua/sim/units/seraphim/sfactoryunit.lua debug: -> -> Loading module: /lua/sim/units/seraphim/sairfactoryunit.lua debug: -> -> Loading module: /lua/sim/units/seraphim/sairunit.lua debug: -> -> Loading module: /lua/sim/units/seraphim/sairstagingplatformunit.lua debug: -> -> Loading module: /lua/sim/units/seraphim/sconcretestructureunit.lua debug: -> -> Loading module: /lua/sim/units/seraphim/sconstructionunit.lua debug: -> -> Loading module: /lua/sim/units/seraphim/senergycreationunit.lua debug: -> -> Loading module: /lua/sim/units/seraphim/senergystorageunit.lua debug: -> -> Loading module: /lua/sim/units/seraphim/shoverlandunit.lua debug: -> -> Loading module: /lua/sim/units/seraphim/slandfactoryunit.lua debug: -> -> Loading module: /lua/sim/units/seraphim/slandunit.lua debug: -> -> Loading module: /lua/sim/units/seraphim/smasscollectionunit.lua debug: -> -> Loading module: /lua/sim/units/seraphim/smassfabricationunit.lua debug: -> -> Loading module: /lua/sim/units/seraphim/smassstorageunit.lua debug: -> -> Loading module: /lua/sim/units/seraphim/sradarunit.lua debug: -> -> Loading module: /lua/sim/units/seraphim/sseafactoryunit.lua debug: -> -> Loading module: /lua/sim/units/seraphim/sseaunit.lua debug: -> -> Loading module: /lua/sim/units/seraphim/sshieldhoverlandunit.lua debug: -> -> Loading module: /lua/sim/units/seraphim/sshieldlandunit.lua debug: -> -> Loading module: /lua/sim/units/seraphim/sshieldstructureunit.lua debug: -> -> Loading module: /lua/sim/units/seraphim/sstructureunit.lua debug: -> -> Loading module: /lua/sim/units/seraphim/ssubunit.lua debug: -> -> Loading module: /lua/sim/units/seraphim/stransportbeaconunit.lua debug: -> -> Loading module: /lua/sim/units/seraphim/swalkinglandunit.lua debug: -> -> Loading module: /lua/sim/units/seraphim/swallstructureunit.lua debug: -> -> Loading module: /lua/sim/units/seraphim/scivilianstructureunit.lua debug: -> -> Loading module: /lua/sim/units/seraphim/squantumgateunit.lua debug: -> -> Loading module: /lua/sim/units/seraphim/sradarjammerunit.lua debug: -> -> Loading module: /lua/sim/units/seraphim/senergyballunit.lua debug: -> -> Loading module: /lua/sim/units/seraphim/ssonarunit.lua debug: Loading module: /units/url0105/url0105_script.lua debug: Loading module: /units/uel0105/uel0105_script.lua debug: -> Loading module: /lua/terranunits.lua debug: -> -> Loading module: /lua/sim/units/uef/tairfactoryunit.lua debug: -> -> Loading module: /lua/sim/units/uef/tairstagingplatformunit.lua debug: -> -> Loading module: /lua/sim/units/uef/tairunit.lua debug: -> -> Loading module: /lua/sim/units/uef/tconcretestructureunit.lua debug: -> -> Loading module: /lua/sim/units/uef/tconstructionunit.lua debug: -> -> Loading module: /lua/sim/units/uef/tenergycreationunit.lua debug: -> -> Loading module: /lua/sim/units/uef/tenergystorageunit.lua debug: -> -> Loading module: /lua/sim/units/uef/thoverlandunit.lua debug: -> -> Loading module: /lua/sim/units/uef/tlandfactoryunit.lua debug: -> -> Loading module: /lua/sim/units/uef/tlandunit.lua debug: -> -> Loading module: /lua/sim/units/uef/tmasscollectionunit.lua debug: -> -> Loading module: /lua/sim/units/uef/tmassfabricationunit.lua debug: -> -> Loading module: /lua/sim/units/uef/tmassstorageunit.lua debug: -> -> Loading module: /lua/sim/units/uef/tmobilefactoryunit.lua debug: -> -> Loading module: /lua/sim/units/uef/tradarunit.lua debug: -> -> Loading module: /lua/sim/units/uef/tsonarunit.lua debug: -> -> Loading module: /lua/sim/units/uef/tseafactoryunit.lua debug: -> -> Loading module: /lua/sim/units/uef/tshieldlandunit.lua debug: -> -> Loading module: /lua/sim/units/uef/tseaunit.lua debug: -> -> Loading module: /lua/sim/units/uef/tshieldstructureunit.lua debug: -> -> Loading module: /lua/sim/units/uef/tstructureunit.lua debug: -> -> Loading module: /lua/sim/units/uef/tsubunit.lua debug: -> -> Loading module: /lua/sim/units/uef/tradarjammerunit.lua debug: -> -> Loading module: /lua/sim/units/uef/ttransportbeaconunit.lua debug: -> -> Loading module: /lua/sim/units/uef/twalkinglandunit.lua debug: -> -> Loading module: /lua/sim/units/uef/twallstructureunit.lua debug: -> -> Loading module: /lua/sim/units/uef/tcivilianstructureunit.lua debug: -> -> Loading module: /lua/sim/units/uef/tquantumgateunit.lua debug: -> -> Loading module: /lua/sim/units/uef/tshieldseaunit.lua debug: -> -> Loading module: /lua/sim/units/uef/tpodtowerunit.lua debug: Loading module: /units/ual0105/ual0105_script.lua debug: -> Loading module: /lua/aeonunits.lua debug: -> -> Loading module: /lua/sim/units/aeon/afactoryunit.lua debug: -> -> Loading module: /lua/sim/units/aeon/aairfactoryunit.lua debug: -> -> Loading module: /lua/sim/units/aeon/aairunit.lua debug: -> -> Loading module: /lua/sim/units/aeon/aairstagingplatformunit.lua debug: -> -> Loading module: /lua/sim/units/aeon/aconcretestructureunit.lua debug: -> -> Loading module: /lua/sim/units/aeon/aconstructionunit.lua debug: -> -> Loading module: /lua/sim/units/aeon/aenergycreationunit.lua debug: -> -> Loading module: /lua/sim/units/aeon/aenergystorageunit.lua debug: -> -> Loading module: /lua/sim/units/aeon/ahoverlandunit.lua debug: -> -> Loading module: /lua/sim/units/aeon/alandfactoryunit.lua debug: -> -> Loading module: /lua/sim/units/aeon/alandunit.lua debug: -> -> Loading module: /lua/sim/units/aeon/amasscollectionunit.lua debug: -> -> Loading module: /lua/sim/units/aeon/amassfabricationunit.lua debug: -> -> Loading module: /lua/sim/units/aeon/amassstorageunit.lua debug: -> -> Loading module: /lua/sim/units/aeon/aradarunit.lua debug: -> -> Loading module: /lua/sim/units/aeon/asonarunit.lua debug: -> -> Loading module: /lua/sim/units/aeon/aseafactoryunit.lua debug: -> -> Loading module: /lua/sim/units/aeon/aseaunit.lua debug: -> -> Loading module: /lua/sim/units/aeon/ashieldhoverlandunit.lua debug: -> -> Loading module: /lua/sim/units/aeon/ashieldlandunit.lua debug: -> -> Loading module: /lua/sim/units/aeon/ashieldstructureunit.lua debug: -> -> Loading module: /lua/sim/units/aeon/astructureunit.lua debug: -> -> Loading module: /lua/sim/units/aeon/asubunit.lua debug: -> -> Loading module: /lua/sim/units/aeon/atransportbeaconunit.lua debug: -> -> Loading module: /lua/sim/units/aeon/awalkinglandunit.lua debug: -> -> Loading module: /lua/sim/units/aeon/awallstructureunit.lua debug: -> -> Loading module: /lua/sim/units/aeon/acivilianstructureunit.lua debug: -> -> Loading module: /lua/sim/units/aeon/aquantumgateunit.lua debug: -> -> Loading module: /lua/sim/units/aeon/aradarjammerunit.lua info: Debug: SetPlayableArea before round : 0.5, 15 1030.5, 1015.5 info: Debug: SetPlayableArea after round : 0, 12 1028, 1012 debug: Loading module: /lua/simsync.lua info: Camera:SyncPlayableRect info: - x0: 0 info: - x1: 1028 info: - y0: 12 info: - y1: 1012 info: Request: info: - Name: WorldCamera info: - Region: table: 222446B8 info: - x0: 0 info: - x1: 1028 info: - y0: 12 info: - y1: 1012 info: - Type: CAMERA_SYNC_PLAYABLE_RECT info: Debug: SetPlayableArea before round : 0.5, 15 1030.5, 1015.5 info: Debug: SetPlayableArea after round : 0, 12 1028, 1012 info: Camera:SyncPlayableRect info: - x0: 0 info: - x1: 1028 info: - y0: 12 info: - y1: 1012 info: Request: info: - Name: WorldCamera info: - Region: table: 2223F208 info: - x0: 0 info: - x1: 1028 info: - y0: 12 info: - y1: 1012 info: - Type: CAMERA_SYNC_PLAYABLE_RECT info: Debug: SetPlayableArea before round : 0.5, 15 1030.5, 1015.5 info: Debug: SetPlayableArea after round : 0, 12 1028, 1012 info: Camera:SyncPlayableRect info: - x0: 0 info: - x1: 1028 info: - y0: 12 info: - y1: 1012 info: Request: info: - Name: WorldCamera info: - Region: table: 2222A168 info: - x0: 0 info: - x1: 1028 info: - y0: 12 info: - y1: 1012 info: - Type: CAMERA_SYNC_PLAYABLE_RECT info: Debug: SetPlayableArea before round : 0.5, 15 1030.5, 1015.5 info: Debug: SetPlayableArea after round : 0, 12 1028, 1012 info: Camera:SyncPlayableRect info: - x0: 0 info: - x1: 1028 info: - y0: 12 info: - y1: 1012 info: Request: info: - Name: WorldCamera info: - Region: table: 2221C460 info: - x0: 0 info: - x1: 1028 info: - y0: 12 info: - y1: 1012 info: - Type: CAMERA_SYNC_PLAYABLE_RECT info: Debug: SetPlayableArea before round : 0.5, 15 1030.5, 1015.5 info: Debug: SetPlayableArea after round : 0, 12 1028, 1012 info: Camera:SyncPlayableRect info: - x0: 0 info: - x1: 1028 info: - y0: 12 info: - y1: 1012 info: Request: info: - Name: WorldCamera info: - Region: table: 22216398 info: - x0: 0 info: - x1: 1028 info: - y0: 12 info: - y1: 1012 info: - Type: CAMERA_SYNC_PLAYABLE_RECT info: Debug: SetPlayableArea before round : 0.5, 15 1030.5, 1015.5 info: Debug: SetPlayableArea after round : 0, 12 1028, 1012 info: Camera:SyncPlayableRect info: - x0: 0 info: - x1: 1028 info: - y0: 12 info: - y1: 1012 info: Request: info: - Name: WorldCamera info: - Region: table: 222166E0 info: - x0: 0 info: - x1: 1028 info: - y0: 12 info: - y1: 1012 info: - Type: CAMERA_SYNC_PLAYABLE_RECT info: Debug: SetPlayableArea before round : 0.5, 15 1030.5, 1015.5 info: Debug: SetPlayableArea after round : 0, 12 1028, 1012 info: Camera:SyncPlayableRect info: - x0: 0 info: - x1: 1028 info: - y0: 12 info: - y1: 1012 info: Request: info: - Name: WorldCamera info: - Region: table: 2220B9D8 info: - x0: 0 info: - x1: 1028 info: - y0: 12 info: - y1: 1012 info: - Type: CAMERA_SYNC_PLAYABLE_RECT info: Debug: SetPlayableArea before round : 0.5, 15 1030.5, 1015.5 info: Debug: SetPlayableArea after round : 0, 12 1028, 1012 info: Camera:SyncPlayableRect info: - x0: 0 info: - x1: 1028 info: - y0: 12 info: - y1: 1012 info: Request: info: - Name: WorldCamera info: - Region: table: 22205910 info: - x0: 0 info: - x1: 1028 info: - y0: 12 info: - y1: 1012 info: - Type: CAMERA_SYNC_PLAYABLE_RECT debug: Loading module: /lua/sim/recall.lua debug: -> Loading module: /lua/simdiplomacy.lua debug: Loading module: /lua/maui/frame.lua debug: Loading module: /lua/ui/game/game%CPU_NAME%.lua info: Hooked /lua/ui/game/game%CPU_NAME%.lua with /mods/m28ai/hook/lua/ui/game/game%CPU_NAME%.lua debug: -> Loading module: /lua/ui/game/wlduiprovider.lua debug: -> Loading module: /lua/ui/game/gamecommon.lua debug: -> Loading module: /lua/maui/movie.lua debug: -> Loading module: /lua/keymap/keymapper.lua debug: -> -> Loading module: /lua/keymap/keydescriptions.lua debug: -> Loading module: /lua/keymap/keyactions.lua debug: -> Loading module: /lua/keymap/debugkeyactions.lua debug: -> Loading module: /lua/shared/observable.lua debug: -> Loading module: /mods/m28ai/lua/m28config.lua debug: Loading module: /lua/usercamera.lua debug: Loading module: /lua/enhancementcommon.lua debug: Loading module: /lua/game.lua debug: -> Loading module: /lua/sim/categoryutils.lua debug: -> Loading module: /lua/ui/lobby/unitsanalyzer.lua debug: Loading module: /lua/ui/game/prefetchtextures.lua debug: Loading module: /lua/ui/override/exit.lua debug: Loading module: /lua/ui/override/armiestable.lua debug: Loading module: /lua/ui/override/sessionclients.lua debug: Loading module: /lua/system/performance.lua debug: Loading module: /lua/ui/game/cursor/depth.lua debug: -> Loading module: /lua/ui/game/worldview.lua debug: -> Loading module: /lua/ui/controls/worldmesh.lua debug: Loading module: /lua/ui/game/cursor/hover.lua debug: Loading module: /lua/ui/game/casting/mouse.lua debug: Loading module: /lua/ui/game/casting/painting.lua debug: Loading module: /lua/ui/game/ping.lua debug: Preloading 1417 batch textures debug: Preloading 0 d3d textures debug: Preloading 0 models debug: Preloading 0 animations debug: Loading module: /lua/ui/game/borders.lua debug: Loading module: /lua/ui/game/layouts/borders_mini.lua debug: Loading module: /lua/ui/controls/worldview.lua debug: -> Loading module: /lua/user/userdecal.lua debug: -> Loading module: /lua/ui/game/unitview.lua debug: -> -> Loading module: /lua/maui/statusbar.lua debug: -> -> Loading module: /lua/keymap/selectedinfo.lua debug: -> -> Loading module: /lua/ui/game/layouts/unitview_mini.lua debug: -> -> Loading module: /lua/ui/game/unitviewdetail.lua debug: -> -> -> Loading module: /lua/ui/help/unitdescription.lua debug: -> -> -> Loading module: /lua/armordefinition.lua debug: -> -> Loading module: /lua/maui/grid.lua debug: -> -> Loading module: /lua/ui/game/construction.lua debug: -> -> -> Loading module: /lua/ui/controls/specialgrid.lua debug: -> -> -> Loading module: /lua/maui/mauiutil.lua debug: -> -> -> Loading module: /lua/ui/game/build_templates.lua debug: -> -> -> Loading module: /lua/ui/game/buildmode.lua debug: -> -> -> -> Loading module: /lua/ui/game/tabs.lua debug: -> -> -> Loading module: /lua/ui/templates_factory.lua debug: -> -> -> Loading module: /lua/ui/game/straticons.lua debug: -> -> -> Loading module: /lua/ui/game/selection.lua debug: -> -> -> Loading module: /lua/ui/notify/enhancementqueue.lua debug: -> -> -> Loading module: /lua/keymap/hotkeylabelsui.lua debug: -> -> -> Loading module: /lua/ui/game/selectionsort.lua debug: -> -> Loading module: /lua/shared/overcharge.lua debug: -> Loading module: /lua/ui/game/commandmode.lua debug: -> -> Loading module: /lua/ui/game/commandmeshes.lua debug: -> -> Loading module: /lua/ui/game/orders.lua debug: -> -> -> Loading module: /lua/keymap/misckeyactions.lua debug: -> -> -> -> Loading module: /lua/utilities.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/load-in-transport.lua debug: -> Loading module: /lua/ui/controls/reticles/teleport.lua debug: -> -> Loading module: /lua/ui/controls/reticle.lua info: creating high fidelity terrain info: creating high fidelity water debug: Loading module: /lua/ui/game/multifunction.lua debug: -> Loading module: /lua/ui/game/economy.lua debug: -> Loading module: /lua/ui/game/minimap.lua debug: -> Loading module: /lua/ui/controls/columnlayout.lua debug: -> Loading module: /lua/ui/game/rangeoverlayparams.lua debug: Loading module: /lua/ui/game/layouts/economy_mini.lua debug: Loading module: /lua/ui/game/layouts/tabs_mini.lua debug: Loading module: /lua/ui/game/layouts/multifunction_mini.lua debug: Loading module: /lua/ui/game/massfabs.lua debug: Loading module: /lua/ui/game/recall.lua debug: Loading module: /lua/ui/game/layouts/orders_mini.lua debug: Loading module: /lua/ui/game/avatars.lua debug: Loading module: /lua/ui/game/layouts/avatars_mini.lua debug: Loading module: /lua/ui/game/layouts/construction_mini.lua debug: Loading module: /lua/ui/game/layouts/unitviewdetail_mini.lua debug: Loading module: /lua/ui/game/controlgroups.lua debug: -> Loading module: /lua/ui/game/announcement.lua debug: Loading module: /lua/ui/game/layouts/controlgroups_mini.lua debug: Loading module: /lua/ui/game/transmissionlog.lua debug: -> Loading module: /lua/ui/game/windowmanager.lua debug: Loading module: /lua/ui/game/helptext.lua debug: -> Loading module: /lua/ui/game/missiontext.lua debug: Loading module: /lua/ui/game/timer.lua debug: Loading module: /lua/ui/game/consoleecho.lua debug: Loading module: /lua/ui/game/taunt.lua debug: -> Loading module: /lua/aichatsorian.lua info: creating high fidelity terrain info: creating high fidelity water debug: Loading module: /lua/ui/game/layouts/minimap_mini.lua debug: Loading module: /lua/ui/game/launchconsolecommands.lua debug: Loading module: /lua/keymap/hotkeylabels.lua debug: -> Loading module: /lua/keymap/unitkeygroups.lua debug: Loading module: /lua/ui/notify/customiser.lua debug: Loading module: /lua/ui/game/score.lua debug: -> Loading module: /lua/ui/game/layouts/score_mini.lua debug: Loading module: /lua/ui/game/objectives2.lua debug: Loading module: /lua/keymap/hotbuild.lua debug: -> Loading module: /lua/ui/game/hotkeys/context-based-templates.lua debug: -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data/pointdefense.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data/airdefenseland.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data/airdefensewater.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data/torpedodefense.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data/t1extractor.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data/t2extractorwithstorages.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data/t3extractorwithstorages.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data/t3extractorwithstoragesandfabs.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data/t1hydrocarbon.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data/appendextractorwithstorages.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data/appendextractorwithfabs.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data/appendradarwithpower.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data/appendopticswithpower.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data/appendt2artillerywithpower.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data/appendt3fabricatorwithstorages.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data/appendt3artillerywithpower.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data/appendsalvationwithpower.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data/appendpowergeneratorstot2artillery.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data/appendpowergeneratorstot3artillery.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data/appendpowergeneratorstosalvation.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data/appendpowergeneratorstoenergystorage.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data/appendpowergeneratorstosoothsayer.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data/appendpowergeneratorstoeye.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data/appendpowergeneratorstotml.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data/appendwallstopointdefense.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data/appendairgrid.lua debug: Context based templates: Found template: AppendPowerGeneratorsToTML with name Power generators debug: Context based templates: Found template: AppendT3FabricatorWithStorages with name Storages debug: Context based templates: Found template: T1Extractor with name Extractor debug: Context based templates: Found template: AppendPowerGeneratorsToSoothsayer with name Power generators debug: Context based templates: Found template: T3ExtractorWithStorages with name Extractor and storages debug: Context based templates: Found template: AppendAirGrid with name Air grid debug: Context based templates: Found template: AppendPowerGeneratorsToSalvation with name Power generators debug: Context based templates: Found template: T2ExtractorWithStorages with name Extractor and storages debug: Context based templates: Found template: AppendWallsToPointDefense with name Walls debug: Context based templates: Found template: AppendOpticsWithPower with name Power generators debug: Context based templates: Found template: AppendPowerGeneratorsToEye with name Power generators debug: Context based templates: Found template: AppendPowerGeneratorsToEnergyStorage with name Power generators debug: Context based templates: Found template: AppendExtractorWithFabs with name Storages and fabricators debug: Context based templates: Found template: AppendPowerGeneratorsToT3Artillery with name Power generators debug: Context based templates: Found template: AppendRadarWithPower with name Power generators debug: Context based templates: Found template: AppendPowerGeneratorsToT2Artillery with name Power generators debug: Context based templates: Found template: T3ExtractorWithStoragesAndFabs with name Extractor, storages and fabricators debug: Context based templates: Found template: AppendT3ArtilleryWithPower with name Power generators debug: Context based templates: Found template: PointDefense with name Point defense debug: Context based templates: Found template: AppendT2ArtilleryWithPower with name Power generators debug: Context based templates: Found template: AirDefenseLand with name Anti-air defense debug: Context based templates: Found template: AppendExtractorWithStorages with name Storages debug: Context based templates: Found template: TorpedoDefense with name Torpedo defense debug: Context based templates: Found template: T1Hydrocarbon with name Hydrocarbon debug: Context based templates: Found template: AirDefenseWater with name Anti-air defense debug: Context based templates: Found template: AppendSalvationWithPower with name Power generators debug: Context based templates: Found 26 templates debug: -> Loading module: /lua/keymap/upgradetab.lua debug: Loading module: /lua/usermusic.lua info: /savereplay debug: Loading module: /lua/ui/game/layouts/missiontext_mini.lua debug: Loading module: /lua/ui/game/layouts/chat_layout.lua warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. debug: Loading module: /lua/ui/game/strategicicons.lua info: Exe GitSHA: baab2e7 debug: Loading module: /lua/ui/dialogs/disconnect.lua debug: generated compression trees: 2.526352 debug: Loading module: /lua/ui/game/rallypoint.lua debug: Loading module: /lua/renderselectparams.lua debug: Loading module: /lua/ui/game/commandgraphparams.lua debug: Loading module: /lua/ui/game/commandwaypoint.lua debug: Loading module: /lua/ui/game/commandgraph.lua debug: generated neighbors and labels: 14.485321 debug: generated marker metadata: 14.485947 debug: NavGenerator - culled 15276 labels debug: cleaning up generated data: 14.501785 debug: generated tree information: 15.012299 debug: Generated in 15.01 seconds debug: Allocating 138.8mb memory debug: Allocated megabytes for labels: 4.634369 debug: Number of labels: 15301.000000 debug: Number of cells: 394094.000000 debug: debug: - Air: table: 2300BAA0 debug: - Labels: 1 debug: - Neighbors: 1860 debug: - PathableLeafs: 256 debug: - Subdivisions: 0 debug: - UnpathableLeafs: 0 debug: - Amphibious: table: 2300BE10 debug: - Labels: 5099 debug: - Neighbors: 731402 debug: - PathableLeafs: 26727 debug: - Subdivisions: 43640 debug: - UnpathableLeafs: 104449 debug: - Hover: table: 2300BA50 debug: - Labels: 5099 debug: - Neighbors: 729936 debug: - PathableLeafs: 26657 debug: - Subdivisions: 43564 debug: - UnpathableLeafs: 104291 debug: - Land: table: 2300BD98 debug: - Labels: 5101 debug: - Neighbors: 726184 debug: - PathableLeafs: 26305 debug: - Subdivisions: 43418 debug: - UnpathableLeafs: 104205 debug: - Water: table: 2300BF00 debug: - Labels: 1 debug: - Neighbors: 7004 debug: - PathableLeafs: 264 debug: - Subdivisions: 316 debug: - UnpathableLeafs: 940 debug: Loading module: /lua/sim/navdebug.lua debug: Loading module: /lua/shared/fabricatorbehaviorparams.lua debug: Current gametime: 00:00:00 info: Dont already have nickname for .nickname=Thel-Awloshi (AI: M28) info: AI rating=944; Name=Thel-Awloshi (AI: M28) debug: Loading module: /mods/m28ai/mod_info.lua info: Dont already have nickname for .nickname=Budac (AI: M28) info: AI rating=944; Name=Budac (AI: M28) info: Dont already have nickname for .nickname=Shun-Awloyeth (AI: M28) info: AI rating=944; Name=Shun-Awloyeth (AI: M28) info: Dont already have nickname for .nickname=Flounder (AI: M28) info: AI rating=944; Name=Flounder (AI: M28) info: Dont already have nickname for .nickname=Ocarina (AI: M28) info: AI rating=944; Name=Ocarina (AI: M28) info: SendForkedMessageForSpecialUseOnly: M28 Sent chat message from brain Thel-Awloshi (AI: M28). bOnlySendToTeam=false; sMessageType=LoadingMap; sMessage=Analysing map for v81, this will freeze the game for a while. Contact maudlin27 on discord if the freeze lasts more than 2 minutes info: SendForkedMessageForSpecialUseOnly: M28 Sent chat message from brain Thel-Awloshi (AI: M28). bOnlySendToTeam=nil; sMessageType=SendGameCompatibilityWarning; sMessage=Detected Unit restrictions. (v81) if you come across M28AI issues with these settings/mods let maudlin27 know via Discord debug: Loading module: /lua/sim/blip.lua info: Exe GitSHA: baab2e7 info: Exe GitSHA: baab2e7 info: Exe GitSHA: baab2e7 info: Exe GitSHA: baab2e7 debug: Loading module: /lua/ui/game/diplomacy.lua info: Exe GitSHA: baab2e7 info: Exe GitSHA: baab2e7 info: Exe GitSHA: baab2e7 info: Exe GitSHA: baab2e7 info: CreateNewTeam: Recorded non-civilian brain Thel-Awloshi (AI: M28) with index 1 for team 1; M28Easy=false info: CreateNewTeam: Recorded non-civilian brain Budac (AI: M28) with index 2 for team 1; M28Easy=false info: CreateNewTeam: Recorded non-civilian brain %USER%2 with index 3 for team 1; M28Easy=false info: M28 brain Thel-Awloshi (AI: M28) land subteam=1; Air subteam=1 info: M28 brain Budac (AI: M28) land subteam=1; Air subteam=1 info: CreateNewTeam: Recorded non-civilian brain Shun-Awloyeth (AI: M28) with index 4 for team 2; M28Easy=false info: CreateNewTeam: Recorded non-civilian brain Flounder (AI: M28) with index 5 for team 2; M28Easy=false info: CreateNewTeam: Recorded non-civilian brain Ocarina (AI: M28) with index 6 for team 2; M28Easy=false info: M28 brain Shun-Awloyeth (AI: M28) land subteam=2; Air subteam=2 info: M28 brain Flounder (AI: M28) land subteam=2; Air subteam=2 info: M28 brain Ocarina (AI: M28) land subteam=2; Air subteam=2 info: Human player brain %USER%2 created; Index=3; start position={ table: 4F201690 511.5, 24.703125, 937.5 } info: OnCreateBrain hook for Non-M28 ai with personality info: OnCreateBrain hook for Non-M28 ai with personality info: Delayed brain check, brain nickname=civilian; .M27AI=false; .M28AI=false info: Delayed brain check, brain nickname=civilian; .M27AI=false; .M28AI=false debug: Loading module: /lua/simcallbacks.lua debug: -> Loading module: /lua/simping.lua debug: -> Loading module: /lua/selfdestruct.lua debug: -> Loading module: /lua/simcameramarkers.lua debug: -> Loading module: /lua/simdialogue.lua debug: -> Loading module: /lua/weaponpriorities.lua debug: Loading module: /effects/entities/unitteleport01/unitteleport01_script.lua debug: -> Loading module: /lua/sim/defaultprojectiles.lua debug: -> -> Loading module: /lua/sim/projectiles/components/semiballisticcomponent.lua debug: -> -> Loading module: /lua/sim/projectiles/components/tacticalmissilecomponent.lua debug: -> -> Loading module: /lua/sim/projectiles/nullprojectile.lua debug: -> -> -> Loading module: /lua/sim/projectile.lua info: Hooked /lua/sim/projectile.lua with /mods/m28ai/hook/lua/sim/projectile.lua debug: -> -> -> -> Loading module: /lua/defaultantiprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/emitterprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/singlebeamprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/multibeamprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/nukeprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/singlepolytrailprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/multipolytrailprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/singlecompositeemitterprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/multicompositeemitterprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/onwaterentryemitterprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/debrisprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/overchargeprojectile.lua debug: -> -> -> Loading module: /lua/shared/overcharge.lua debug: Loading module: /units/xsb0101/xsb0101_script.lua debug: Loading module: /units/urb0101/urb0101_script.lua debug: Loading module: /units/ura0001o/ura0001o_script.lua debug: Loading module: /units/ura0002o/ura0002o_script.lua debug: Loading module: /lua/formations.lua debug: Loading module: /units/ueb0101/ueb0101_script.lua debug: Loading module: /units/uab0101/uab0101_script.lua debug: Loading module: /effects/entities/uefbuildeffect/uefbuildeffect02_script.lua debug: Loading module: /effects/entities/uefbuildeffect/uefbuildeffect03_script.lua debug: Loading module: /effects/entities/uefbuild/uefbuild01_script.lua debug: Loading module: /effects/entities/aeonbuildeffect/aeonbuildeffect01_script.lua debug: Loading module: /lua/formations.lua info: SendForkedMessageForSpecialUseOnly: M28 Sent chat message from brain Budac (AI: M28). bOnlySendToTeam=true; sMessageType=1Team1Start; sMessage=[Fletcher]: A Cybran, huh? I thought you guys would be busy changing the water in Brackman's brain tank. debug: Current gametime: 00:00:30 debug: Loading module: /units/xsb1103/xsb1103_script.lua debug: Loading module: /units/urb1103/urb1103_script.lua debug: Loading module: /units/ueb1103/ueb1103_script.lua debug: Loading module: /units/uab1103/uab1103_script.lua info: SendForkedMessageForSpecialUseOnly: M28 Sent chat message from brain Thel-Awloshi (AI: M28). bOnlySendToTeam=false; sMessageType=1Start; sMessage=[Oum-Eoshi]: Your galaxy will soon be ours. info: SendForkedMessageForSpecialUseOnly: M28 Sent chat message from brain Shun-Awloyeth (AI: M28). bOnlySendToTeam=false; sMessageType=2Start; sMessage=[Thel-Uuthow]: Your faith in technology will be your undoing. debug: Loading module: /units/urb1102/urb1102_script.lua debug: Loading module: /units/uab1102/uab1102_script.lua debug: Loading module: /units/xsb1102/xsb1102_script.lua debug: Loading module: /units/ueb1102/ueb1102_script.lua debug: Current gametime: 00:01:00 debug: Loading module: /units/urb1101/urb1101_script.lua debug: Loading module: /units/uab1101/uab1101_script.lua debug: Loading module: /units/xsb1101/xsb1101_script.lua debug: Loading module: /units/ueb1101/ueb1101_script.lua debug: Current gametime: 00:01:30 debug: Loading module: /units/urb1202/urb1202_script.lua debug: Current gametime: 00:02:00 info: SendForkedMessageForSpecialUseOnly: M28 Sent chat message from brain Thel-Awloshi (AI: M28). bOnlySendToTeam=false; sMessageType=MinorPlateau; sMessage=This map has a lot of cliffs :( debug: Loading module: /units/xsb1202/xsb1202_script.lua debug: Loading module: /units/xsb1105/xsb1105_script.lua debug: Current gametime: 00:02:30 debug: Loading module: /effects/entities/debrismisc04/debrismisc04_script.lua debug: -> Loading module: /lua/genericdebris.lua debug: Loading module: /units/urb3101/urb3101_script.lua debug: Loading module: /units/xsb3101/xsb3101_script.lua debug: Loading module: /units/urb1105/urb1105_script.lua debug: Loading module: /units/ueb1105/ueb1105_script.lua debug: Loading module: /units/uab1105/uab1105_script.lua debug: Loading module: /units/uab3101/uab3101_script.lua debug: Current gametime: 00:03:00 debug: Loading module: /units/xsb0201/xsb0201_script.lua debug: Loading module: /units/url0107/url0107_script.lua debug: Loading module: /units/ueb3101/ueb3101_script.lua debug: Loading module: /units/ual0201/ual0201_script.lua debug: Loading module: /units/xsl0201/xsl0201_script.lua debug: Loading module: /units/uel0201/uel0201_script.lua debug: Loading module: /lua/ui/game/hotkeys/capping.lua debug: Current gametime: 00:03:30 debug: Current gametime: 00:04:00 debug: Loading module: /units/xsl0208/xsl0208_script.lua debug: Current gametime: 00:04:30 debug: Loading module: /units/uab1202/uab1202_script.lua debug: Loading module: /units/uab0201/uab0201_script.lua debug: Loading module: /units/ual0103/ual0103_script.lua debug: Loading module: /units/urb0201/urb0201_script.lua debug: Loading module: /units/url0103/url0103_script.lua debug: Loading module: /units/xsb1201/xsb1201_script.lua debug: Loading module: /lua/sim/commands/ringing/ring-with-storages.lua debug: -> Loading module: /lua/sim/commands/shared.lua debug: -> Loading module: /lua/sim/commands/ringing/shared.lua debug: Loading module: /units/urb1106/urb1106_script.lua debug: Loading module: /units/uel0103/uel0103_script.lua debug: Loading module: /units/xsl0103/xsl0103_script.lua debug: Current gametime: 00:05:00 debug: Loading module: /units/zsb9501/zsb9501_script.lua debug: Loading module: /units/ual0101/ual0101_script.lua debug: Loading module: /units/xsl0205/xsl0205_script.lua debug: Loading module: /units/ueb0201/ueb0201_script.lua debug: Loading module: /units/ueb1202/ueb1202_script.lua debug: Current gametime: 00:05:30 debug: Loading module: /units/uel0101/uel0101_script.lua debug: Loading module: /units/url0306/url0306_script.lua warning: Invalid args to yield(); expected tick count stack traceback: debug: Loading module: /units/ual0307/ual0307_script.lua debug: Loading module: /lua/sim/tasks/enhancetask.lua debug: -> Loading module: /lua/sim/scripttask.lua debug: Current gametime: 00:06:00 debug: Loading module: /projectiles/sdfohcannon01/sdfohcannon01_script.lua debug: -> Loading module: /lua/seraphimprojectiles.lua debug: Loading module: /projectiles/cdflaserheavy01/cdflaserheavy01_script.lua debug: -> Loading module: /lua/cybranprojectiles.lua debug: -> -> Loading module: /lua/sim/projectiles/components/splitcomponent.lua debug: -> -> Loading module: /lua/sim/projectiles/components/debriscomponent.lua debug: Loading module: /units/uel0104/uel0104_script.lua debug: Loading module: /units/zab9501/zab9501_script.lua debug: Loading module: /units/url0208/url0208_script.lua debug: Loading module: /projectiles/tdfgauss01/tdfgauss01_script.lua debug: -> Loading module: /lua/terranprojectiles.lua debug: Loading module: /projectiles/adfdisruptor01/adfdisruptor01_script.lua debug: -> Loading module: /lua/aeonprojectiles.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/asaintantinukeprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/aifballisticmortarprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/aifballisticmortarprojectile02.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/aartilleryprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/abeamprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/agravitonbombprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/acannonseaprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/acannontankprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/adepthchargeprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/agravitonprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/ahighintensitylaserprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/aimflareprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/alaserbotprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/alaserprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/aquadlightlaserprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/alightlaserprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/asonicpulsarprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/amiasmaprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/amiasmaprojectile02.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/amissileaaprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/azealot02aamissileprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/aaalightdisplacementautocannonmissileprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/aguidedmissileprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/amissilecruisesubprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/amissileserpentineprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/aoblivioncannonprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/aoblivioncannonprojectile02.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/aoblivioncannonprojectile03.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/aquantumcannonprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/aquantumdisruptorprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/aaaquantumdisplacementcannonprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/aquantumwarheadprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/aquarkbombprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/arailgunprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/areactoncannonprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/areactoncannonaoeprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/adisruptorprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/ashielddisruptorprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/arocketprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/asonicpulseprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/asonicpulseprojectile02.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/atemporalfizzaaprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/atorpedoshipprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/atorpedosubprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/quasarantitorpedochargesubprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/aartilleryfragmentationsensorshellprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/aartilleryfragmentationsensorshellprojectile02.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/aartilleryfragmentationsensorshellprojectile03.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/abasetempprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/aquantumautogun.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/aheavydisruptorcannonshell.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/atorpedocluster.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/aquantumcluster.lua debug: Loading module: /units/ual0208/ual0208_script.lua debug: Current gametime: 00:06:30 debug: Loading module: /units/xsl0202/xsl0202_script.lua debug: Loading module: /units/uel0208/uel0208_script.lua debug: Loading module: /units/zrb9501/zrb9501_script.lua warning: false M28Warning: Count=1: GameTime 418: Unable to find build location, iActionToAssign=33; P5195Z2; sBlueprint=ueb2301 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7809): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(9141): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(9263): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14816): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6708): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:6190> debug: Current gametime: 00:07:00 debug: Loading module: /units/ueb1201/ueb1201_script.lua debug: Loading module: /effects/entities/debrismisc09/debrismisc09_script.lua debug: Loading module: /units/xal0203/xal0203_script.lua debug: Loading module: /units/uab1201/uab1201_script.lua debug: Loading module: /units/uel0307/uel0307_script.lua debug: Loading module: /projectiles/sifthunthoartilleryshell01/sifthunthoartilleryshell01_script.lua debug: Loading module: /units/zeb9501/zeb9501_script.lua debug: Loading module: /units/urb1201/urb1201_script.lua debug: Loading module: /projectiles/sifthunthoartilleryshell02/sifthunthoartilleryshell02_script.lua debug: Loading module: /projectiles/tiffragmentationsensorshell01/tiffragmentationsensorshell01_script.lua debug: Loading module: /units/drl0204/drl0204_script.lua debug: Loading module: /units/url0205/url0205_script.lua debug: Current gametime: 00:07:30 debug: Loading module: /projectiles/tiffragmentationsensorshell02/tiffragmentationsensorshell02_script.lua debug: Loading module: /units/xsb2301/xsb2301_script.lua debug: Current gametime: 00:08:00 debug: Loading module: /units/xsb1106/xsb1106_script.lua debug: Loading module: /units/del0204/del0204_script.lua debug: Loading module: /projectiles/tdfmachinegun01/tdfmachinegun01_script.lua debug: Loading module: /projectiles/aifmortar01/aifmortar01_script.lua debug: Loading module: /units/ual0205/ual0205_script.lua debug: Current gametime: 00:08:30 debug: Loading module: /units/xsl0111/xsl0111_script.lua debug: Loading module: /projectiles/adflaserlight02/adflaserlight02_script.lua debug: Loading module: /units/xsb3201/xsb3201_script.lua debug: Loading module: /units/uab1106/uab1106_script.lua debug: Current gametime: 00:09:00 debug: Loading module: /projectiles/cifgrenade01/cifgrenade01_script.lua info: OnDecayed: Time=567.60003662109; self.UnitId=xsb1106 debug: Loading module: /units/urb1302/urb1302_script.lua debug: Loading module: /projectiles/adfquatumautogun01/adfquatumautogun01_script.lua debug: Current gametime: 00:09:30 info: OnDecayed: Time=571.20001220703; self.UnitId=xsb1106 info: CWldSession::DoBeat() unknown entity id (0x2ff000b0) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff0012f) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00130) supplied in a pose update. debug: Current gametime: 00:10:00 debug: Loading module: /units/ueb1106/ueb1106_script.lua debug: Loading module: /units/uel0205/uel0205_script.lua debug: Current gametime: 00:10:30 debug: Loading module: /units/url0202/url0202_script.lua info: CWldSession::DoBeat() unknown entity id (0x2ff00007) supplied in a pose update. debug: Loading module: /projectiles/sdfaireaubolter01/sdfaireaubolter01_script.lua debug: Loading module: /units/uel0202/uel0202_script.lua debug: Current gametime: 00:11:00 debug: Loading module: /units/ual0111/ual0111_script.lua debug: Current gametime: 00:11:30 debug: Loading module: /projectiles/tdfplasma02/tdfplasma02_script.lua debug: Loading module: /units/uel0111/uel0111_script.lua debug: Current gametime: 00:12:00 debug: Loading module: /projectiles/cdfrocketiridium02/cdfrocketiridium02_script.lua debug: Current gametime: 00:12:30 debug: Loading module: /projectiles/tdffragmentationgrenade01/tdffragmentationgrenade01_script.lua info: OnDecayed: Time=756.90002441406; self.UnitId=ueb1106 info: OnDecayed: Time=759.90002441406; self.UnitId=ueb1106 info: OnDecayed: Time=768.79998779297; self.UnitId=xsb1106 info: CWldSession::DoBeat() unknown entity id (0x2ff0002a) supplied in a pose update. debug: Current gametime: 00:13:00 debug: Loading module: /units/ual0202/ual0202_script.lua debug: Loading module: /units/urb0301/urb0301_script.lua debug: Loading module: /projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua debug: Current gametime: 00:13:30 debug: Current gametime: 00:14:00 debug: Loading module: /lua/ui/dialogs/keybindings.lua debug: -> Loading module: /lua/keymap/properkeynames.lua debug: -> Loading module: /lua/keymap/keynames.lua debug: -> Loading module: /lua/keymap/keycategories.lua info: SendForkedMessageForSpecialUseOnly: M28 Sent chat message from brain Thel-Awloshi (AI: M28). bOnlySendToTeam=false; sMessageType=Ally reclaiming3; sMessage=You’re reclaiming my unit %USER%2? You know I’m on the same team as you right? debug: Loading module: /units/ueb3201/ueb3201_script.lua info: CWldSession::DoBeat() unknown entity id (0x2ff00012) supplied in a pose update. debug: Current gametime: 00:14:30 debug: Loading module: /projectiles/tifmissilecruise03/tifmissilecruise03_script.lua debug: Loading module: /units/uab3202/uab3202_script.lua debug: Loading module: /units/urb2301/urb2301_script.lua debug: Loading module: /projectiles/aifmissileserpentine01/aifmissileserpentine01_script.lua debug: Loading module: /units/url0309/url0309_script.lua debug: Current gametime: 00:15:00 debug: Loading module: /units/xsb1302/xsb1302_script.lua debug: Loading module: /projectiles/cdflaserheavy02/cdflaserheavy02_script.lua debug: Loading module: /units/url0111/url0111_script.lua debug: Loading module: /units/urb1301/urb1301_script.lua debug: Loading module: /units/ura0003o/ura0003o_script.lua debug: Loading module: /units/xsb0301/xsb0301_script.lua debug: Current gametime: 00:15:30 debug: Loading module: /units/xsb3202/xsb3202_script.lua debug: Current gametime: 00:16:00 debug: Loading module: /units/urb4302/urb4302_script.lua warning: false M28Warning: Count=1: GameTime 964: oFactory has waited more than 200 ticks and still isnt showing as ready to build, oFactory=zsb95016; brain nickname=Thel-Awloshi (AI: M28); Work progress=0; Factory fraction complete=1; Factory status=; Is command queue empty=false; iWorkProgressStart=0 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...der forged alliance\mods\m28ai\lua\ai\m28factory.lua(2708): in function <...der forged alliance\mods\m28ai\lua\ai\m28factory.lua:2656> debug: Loading module: /units/uab3201/uab3201_script.lua debug: Current gametime: 00:16:30 debug: Loading module: /units/uab2301/uab2301_script.lua debug: Loading module: /units/xrl0403/xrl0403_script.lua debug: Loading module: /units/uab1302/uab1302_script.lua debug: Current gametime: 00:17:00 debug: Current gametime: 00:17:30 debug: Loading module: /units/xsb2101/xsb2101_script.lua info: OnDecayed: Time=1067.4000244141; self.UnitId=zab9501 warning: Error running lua script: ...forever\gamedata\lua.nx2\lua\effectutilitiesaeon.lua(163): Game object has been destroyed stack traceback: [C]: ? ...forever\gamedata\lua.nx2\lua\effectutilitiesaeon.lua(163): in function <...forever\gamedata\lua.nx2\lua\effectutilitiesaeon.lua:156> ...ata\lua.nx2\lua\sim\units\aeon\aconstructionunit.lua(34): in function <...ata\lua.nx2\lua\sim\units\aeon\aconstructionunit.lua:33> warning: Error running lua script: ...forever\gamedata\lua.nx2\lua\effectutilitiesaeon.lua(163): Game object has been destroyed stack traceback: [C]: ? ...forever\gamedata\lua.nx2\lua\effectutilitiesaeon.lua(163): in function <...forever\gamedata\lua.nx2\lua\effectutilitiesaeon.lua:156> ...ata\lua.nx2\lua\sim\units\aeon\aconstructionunit.lua(34): in function <...ata\lua.nx2\lua\sim\units\aeon\aconstructionunit.lua:33> debug: Current gametime: 00:18:00 debug: Loading module: /units/xsb5101/xsb5101_script.lua debug: Current gametime: 00:18:30 debug: Current gametime: 00:19:00 debug: Loading module: /units/uab0301/uab0301_script.lua debug: Loading module: /projectiles/adfquantumcannon02/adfquantumcannon02_script.lua debug: Current gametime: 00:19:30 debug: Loading module: /units/ueb1302/ueb1302_script.lua debug: Loading module: /lua/ui/game/confirmunitdestroy.lua debug: Loading module: /lua/ui/game/clientutils.lua debug: Loading module: /lua/ui/game/unittext.lua debug: Loading module: /units/urb3201/urb3201_script.lua debug: Current gametime: 00:20:00 debug: Loading module: /projectiles/cifmissiletactical01/cifmissiletactical01_script.lua debug: Current gametime: 00:20:30 info: OnDecayed: Time=1238.0999755859; self.UnitId=xsb1106 info: OnDecayed: Time=1248.7000732422; self.UnitId=uel0201 info: OnDecayed: Time=1255.5999755859; self.UnitId=uel0201 debug: Loading module: /effects/entities/debrismisc010/debrismisc010_script.lua debug: Current gametime: 00:21:00 debug: Loading module: /units/ual0309/ual0309_script.lua debug: Loading module: /units/ual0401/ual0401_script.lua debug: Current gametime: 00:21:30 debug: Loading module: /units/urb3202/urb3202_script.lua info: SendForkedMessageForSpecialUseOnly: M28 Sent chat message from brain Thel-Awloshi (AI: M28). bOnlySendToTeam=true; sMessageType=HelpAllyBuild3; sMessage=%USER%2 I'm sending some engineers to help you with that Experimental Megabot debug: Loading module: /units/zrb9601/zrb9601_script.lua debug: Loading module: /units/ueb0301/ueb0301_script.lua debug: Loading module: /units/xsl0307/xsl0307_script.lua info: OnDecayed: Time=1318.8000488281; self.UnitId=uel0201 debug: Current gametime: 00:22:00 info: OnDecayed: Time=1332.5999755859; self.UnitId=uel0201 debug: Loading module: /units/ual0303/ual0303_script.lua debug: Loading module: /units/url0303/url0303_script.lua debug: -> Loading module: /lua/sim/weapons/cybran/cdfmissileredirectweapon01.lua debug: Current gametime: 00:22:30 debug: Loading module: /projectiles/sdfohcannon03/sdfohcannon03_script.lua debug: Loading module: /units/xsl0309/xsl0309_script.lua debug: Loading module: /units/uab1301/uab1301_script.lua debug: Current gametime: 00:23:00 debug: Loading module: /units/xsb1301/xsb1301_script.lua info: OnDecayed: Time=1400.5999755859; self.UnitId=zeb9501 debug: Loading module: /units/xal0305/xal0305_script.lua info: CWldSession::DoBeat() unknown entity id (0x2ff00006) supplied in a pose update. debug: Loading module: /units/zab9601/zab9601_script.lua info: OnDecayed: Time=1409.8000488281; self.UnitId=uel0103 debug: Current gametime: 00:23:30 info: OnDecayed: Time=1416; self.UnitId=uel0201 debug: Loading module: /units/xsl0401/xsl0401_script.lua debug: Loading module: /units/xrl0305/xrl0305_script.lua debug: Current gametime: 00:24:00 debug: Loading module: /units/xsl0305/xsl0305_script.lua debug: Loading module: /units/urb3104/urb3104_script.lua debug: Current gametime: 00:24:30 debug: Current gametime: 00:25:00 debug: Loading module: /units/urb1303/urb1303_script.lua warning: Invalid args to yield(); expected tick count stack traceback: debug: Loading module: /units/urb4202/urb4202_script.lua debug: Loading module: /units/uab4302/uab4302_script.lua info: OnDecayed: Time=1527.3000488281; self.UnitId=xsb3201 debug: Loading module: /units/xsb1303/xsb1303_script.lua debug: Current gametime: 00:25:30 debug: Loading module: /units/uab1303/uab1303_script.lua debug: Loading module: /units/uab4202/uab4202_script.lua debug: Loading module: /units/urb2305/urb2305_script.lua debug: Loading module: /lua/ui/lobby/restrictedunitsdata.lua debug: Loading module: /units/urb4206/urb4206_script.lua debug: Current gametime: 00:26:00 debug: Loading module: /units/xrb3301/xrb3301_script.lua debug: Loading module: /units/zsb9601/zsb9601_script.lua debug: Current gametime: 00:26:30 info: OnDecayed: Time=1594.5999755859; self.UnitId=ueb0101 info: CWldSession::DoBeat() unknown entity id (0x2ff0002c) supplied in a pose update. debug: Current gametime: 00:27:00 info: OnDecayed: Time=1627.3000488281; self.UnitId=ueb0101 debug: Loading module: /units/uel0309/uel0309_script.lua debug: Current gametime: 00:27:30 debug: Loading module: /projectiles/sinker/sinker_script.lua debug: Loading module: /units/xsb4302/xsb4302_script.lua debug: Loading module: /units/xsb2305/xsb2305_script.lua debug: Current gametime: 00:28:00 debug: Loading module: /units/xsb4202/xsb4202_script.lua debug: Loading module: /units/url0304/url0304_script.lua debug: Loading module: /units/zeb9601/zeb9601_script.lua debug: Loading module: /units/xsb2303/xsb2303_script.lua debug: Current gametime: 00:28:30 debug: Loading module: /projectiles/adflaserhighintensity01/adflaserhighintensity01_script.lua debug: Loading module: /projectiles/cdfprotoncannon05/cdfprotoncannon05_script.lua debug: Loading module: /units/urb2303/urb2303_script.lua debug: Current gametime: 00:29:00 debug: Loading module: /units/ueb4302/ueb4302_script.lua debug: Loading module: /projectiles/sifzthuthaamartilleryshell02/sifzthuthaamartilleryshell02_script.lua debug: Loading module: /units/ueb2303/ueb2303_script.lua info: OnDecayed: Time=1756.0999755859; self.UnitId=ueb2303 debug: Loading module: /units/xeb2306/xeb2306_script.lua debug: Loading module: /units/xsl0303/xsl0303_script.lua debug: Current gametime: 00:29:30 debug: Loading module: /units/ueb4201/ueb4201_script.lua debug: Loading module: /units/uel0401/uel0401_script.lua debug: Loading module: /units/uab2303/uab2303_script.lua debug: Loading module: /units/uel0303/uel0303_script.lua info: OnDecayed: Time=1799.8000488281; self.UnitId=xsb0101 debug: Current gametime: 00:30:00 debug: Loading module: /units/ueb1301/ueb1301_script.lua debug: Loading module: /units/xsl0304/xsl0304_script.lua debug: Loading module: /units/ueb4202/ueb4202_script.lua debug: Loading module: /projectiles/cdfheavydisintegratorpulselaser01/cdfheavydisintegratorpulselaser01_script.lua debug: Loading module: /projectiles/tdfheavyplasmagatlingcannon01/tdfheavyplasmagatlingcannon01_script.lua debug: Current gametime: 00:30:30 debug: Loading module: /projectiles/tifartillery01/tifartillery01_script.lua debug: Loading module: /projectiles/cantorpedonanite01/cantorpedonanite01_script.lua debug: Loading module: /projectiles/cdfbolter02/cdfbolter02_script.lua debug: Loading module: /projectiles/cdflaserdisintegrator02/cdflaserdisintegrator02_script.lua debug: Loading module: /units/xel0305/xel0305_script.lua debug: Loading module: /units/ual0304/ual0304_script.lua debug: Current gametime: 00:31:00 info: SendForkedMessageForSpecialUseOnly: M28 Sent chat message from brain Shun-Awloyeth (AI: M28). bOnlySendToTeam=false; sMessageType=KilledUnit13; sMessage=[Thel-Uuthow]: You will perish at my hand. info: OnDecayed: Time=1868.8000488281; self.UnitId=xsb3101 debug: Loading module: /units/xsb4201/xsb4201_script.lua debug: Loading module: /projectiles/sdfaireauweapon01/sdfaireauweapon01_script.lua info: OnDecayed: Time=1882.8000488281; self.UnitId=ueb4201 info: OnDecayed: Time=1883.5; self.UnitId=ueb4202 debug: Current gametime: 00:31:30 debug: Loading module: /projectiles/sdfsinnuntheweapon01/sdfsinnuntheweapon01_script.lua debug: Loading module: /projectiles/sdfexperimentalphasonproj01/sdfexperimentalphasonproj01_script.lua info: OnDecayed: Time=1896.5999755859; self.UnitId=ueb2303 debug: Loading module: /projectiles/sdfsnipershot02/sdfsnipershot02_script.lua debug: Loading module: /projectiles/sifsuthanusartilleryshell01/sifsuthanusartilleryshell01_script.lua debug: Current gametime: 00:32:00 debug: Loading module: /units/xsb3104/xsb3104_script.lua debug: Loading module: /units/ueb1303/ueb1303_script.lua debug: Loading module: /units/ueb3104/ueb3104_script.lua warning: false M28Warning: Count=1: GameTime 1941: Tempalte location cant be built on but has no units in it warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(6200): in function `ConsiderUnitsToReclaim' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(6314): in function `GETemplateStartBuildingShield' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(6834): in function <...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua:6657> warning: false M28Warning: Count=2: GameTime 1941: Tempalte location cant be built on but has no units in it warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(6200): in function `ConsiderUnitsToReclaim' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(6314): in function `GETemplateStartBuildingShield' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(6834): in function <...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua:6657> warning: Error running OnRelease script in : ...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(119): Game object has been destroyed stack traceback: [C]: in function `Play' ...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(119): in function <...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua:112> warning: false M28Warning: Count=16: GameTime 1942: Tempalte location cant be built on but has no units in it warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(6200): in function `ConsiderUnitsToReclaim' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(6319): in function `GETemplateStartBuildingShield' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(6881): in function <...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua:6657> debug: Loading module: /projectiles/adfheavydisruptorcannon01/adfheavydisruptorcannon01_script.lua debug: Current gametime: 00:32:30 info: SendForkedMessageForSpecialUseOnly: M28 Sent chat message from brain Flounder (AI: M28). bOnlySendToTeam=false; sMessageType=KilledUnit10; sMessage=[Hex5]: You are weak and soft, frightened by what you don't understand. debug: Current gametime: 00:33:00 debug: Loading module: /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua info: CWldSession::DoBeat() unknown entity id (0x2ff00056) supplied in a pose update. debug: Loading module: /projectiles/aifmiasmashell02/aifmiasmashell02_script.lua debug: Loading module: /units/url0402/url0402_script.lua debug: Current gametime: 00:33:30 debug: Loading module: /projectiles/simantimissile01/simantimissile01_script.lua debug: Loading module: /effects/entities/tacticaldebris01/tacticaldebris01_script.lua debug: Loading module: /projectiles/cifmissiletacticalsplit01/cifmissiletacticalsplit01_script.lua debug: Loading module: /effects/entities/tacticaldebris03/tacticaldebris03_script.lua debug: Loading module: /projectiles/tdfgauss04/tdfgauss04_script.lua debug: Current gametime: 00:34:00 debug: Loading module: /units/delk002/delk002_script.lua debug: -> Loading module: /lua/kirvesweapons.lua debug: -> -> Loading module: /lua/kirveseffects.lua debug: -> -> Loading module: /lua/kirvesbeams.lua debug: Loading module: /projectiles/sanuallcavitationtorpedo01/sanuallcavitationtorpedo01_script.lua debug: Loading module: /units/uel0203/uel0203_script.lua debug: Loading module: /effects/entities/tacticaldebris02/tacticaldebris02_script.lua debug: Loading module: /units/xsl0203/xsl0203_script.lua debug: Current gametime: 00:34:30 debug: Loading module: /units/xsl0402/xsl0402_script.lua debug: Loading module: /projectiles/cifmolecularresonanceshell01/cifmolecularresonanceshell01_script.lua debug: Current gametime: 00:35:00 debug: Current gametime: 00:35:30 info: CWldSession::DoBeat() unknown entity id (0x2ff00007) supplied in a pose update. debug: Loading module: /projectiles/tdfionizedplasmagatlingcannon01/tdfionizedplasmagatlingcannon01_script.lua debug: Loading module: /effects/entities/adftractorfall01/adftractorfall01_script.lua debug: Loading module: /projectiles/tdfplasmaheavy04/tdfplasmaheavy04_script.lua debug: Loading module: /units/urb4201/urb4201_script.lua debug: Current gametime: 00:36:00 info: CWldSession::DoBeat() unknown entity id (0x2ff0007c) supplied in a pose update. debug: Current gametime: 00:36:30 warning: Attempted to resume a thread that was already killed stack traceback: [C]: in function `ResumeThread' ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(481): in function `CreateTreads' ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(438): in function <...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua:426> ...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua(84): in function `CreateMovementEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3305): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3290> ...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua(131): in function <...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua:130> debug: Loading module: /units/ueb2305/ueb2305_script.lua debug: Loading module: /units/xab1401/xab1401_script.lua warning: false M28ERROR Count=1: GameTime 2208: After filtering to a faction we have no available engineers - this shouldnt be possible warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(4939): in function `FilterEngineersOfTechAndEngiCountForFaction' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8052): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(9141): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(9448): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14816): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6708): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:6190> warning: false M28ERROR Count=2: GameTime 2209: After filtering to a faction we have no available engineers - this shouldnt be possible warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(4939): in function `FilterEngineersOfTechAndEngiCountForFaction' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8052): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(9141): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(9448): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14816): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6708): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:6190> warning: false M28ERROR Count=3: GameTime 2210: After filtering to a faction we have no available engineers - this shouldnt be possible warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(4939): in function `FilterEngineersOfTechAndEngiCountForFaction' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8052): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(9141): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(9448): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14816): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6708): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:6190> warning: false M28ERROR Count=6: GameTime 2213: After filtering to a faction we have no available engineers - this shouldnt be possible warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(4939): in function `FilterEngineersOfTechAndEngiCountForFaction' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8052): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(9141): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(9448): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14816): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6708): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:6190> info: CWldSession::DoBeat() unknown entity id (0x2ff00056) supplied in a pose update. warning: false M28ERROR Count=9: GameTime 2216: After filtering to a faction we have no available engineers - this shouldnt be possible warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(4939): in function `FilterEngineersOfTechAndEngiCountForFaction' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8052): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(9141): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(9448): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14816): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6708): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:6190> debug: Current gametime: 00:37:00 info: CWldSession::DoBeat() unknown entity id (0x2ff00056) supplied in a pose update. debug: Current gametime: 00:37:30 debug: Loading module: /projectiles/tdfriot02/tdfriot02_script.lua warning: false M28ERROR Count=18: GameTime 2270: After filtering to a faction we have no available engineers - this shouldnt be possible warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(4939): in function `FilterEngineersOfTechAndEngiCountForFaction' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8052): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(9141): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(9448): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14816): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6708): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:6190> debug: Loading module: /projectiles/aifsonanceshell01/aifsonanceshell01_script.lua info: SendForkedMessageForSpecialUseOnly: M28 Sent chat message from brain Ocarina (AI: M28). bOnlySendToTeam=false; sMessageType=Slowdown; sMessage=Even my apm cant keep up with this many units! debug: Current gametime: 00:38:00 warning: false M28ERROR Count=27: GameTime 2294: After filtering to a faction we have no available engineers - this shouldnt be possible warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(4939): in function `FilterEngineersOfTechAndEngiCountForFaction' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8052): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(9141): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(9448): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14816): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6708): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:6190> debug: Current gametime: 00:38:30 warning: false M28ERROR Count=54: GameTime 2321: After filtering to a faction we have no available engineers - this shouldnt be possible warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(4939): in function `FilterEngineersOfTechAndEngiCountForFaction' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8052): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(9141): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(9448): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14816): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6708): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:6190> info: OnDecayed: Time=2323; self.UnitId=uel0201 info: OnDecayed: Time=2324.1999511719; self.UnitId=uel0201 debug: Loading module: /projectiles/cifartilleryproton01/cifartilleryproton01_script.lua debug: Current gametime: 00:39:00 warning: false M28ERROR Count=81: GameTime 2348: After filtering to a faction we have no available engineers - this shouldnt be possible warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(4939): in function `FilterEngineersOfTechAndEngiCountForFaction' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8052): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(9141): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(9448): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14816): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6708): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:6190> debug: Current gametime: 00:39:30 debug: Loading module: /projectiles/sdftaucannon01/sdftaucannon01_script.lua debug: Loading module: /projectiles/sdfaireaubolter02/sdfaireaubolter02_script.lua debug: Loading module: /units/ueb2301/ueb2301_script.lua debug: Current gametime: 00:40:00 debug: Loading module: /effects/entities/destructionfireplume01/destructionfireplume01_script.lua info: SendForkedMessageForSpecialUseOnly: M28 Sent chat message from brain Budac (AI: M28). bOnlySendToTeam=false; sMessageType=KilledUnit1; sMessage=[Fletcher]: You ain't too good at this, are you? debug: Current gametime: 00:40:30 debug: Loading module: /projectiles/tdphalanx01/tdphalanx01_script.lua info: OnDecayed: Time=2458.9001464844; self.UnitId=zsb9601 debug: Current gametime: 00:41:00 debug: Current gametime: 00:41:30 debug: Loading module: /projectiles/tdfgauss02/tdfgauss02_script.lua debug: Current gametime: 00:42:00 debug: Current gametime: 00:42:30 debug: Current gametime: 00:43:00 info: OnDecayed: Time=2580.1999511719; self.UnitId=ueb2301 info: OnDecayed: Time=2582.9001464844; self.UnitId=ueb2301 warning: false M28Warning: Count=1: GameTime 2596: OnCreate triggered for a mex but no unbuilt locations near it, iPlateau=5195; iLandZone=6; iWaterZone=nil; Map setup complete=true; bWaterZoneInitialCreation=true warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(1548): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:1421> warning: false M28Warning: Count=1: GameTime 2596: OnCreate triggered for a mex but no unbuilt locations near it, iPlateau=5195; iLandZone=18; iWaterZone=nil; Map setup complete=true; bWaterZoneInitialCreation=true warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(1548): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:1421> warning: false M28Warning: Count=1: GameTime 2596: OnCreate triggered for a mex but no unbuilt locations near it, iPlateau=5195; iLandZone=8; iWaterZone=nil; Map setup complete=true; bWaterZoneInitialCreation=true warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(1548): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:1421> warning: false M28Warning: Count=2: GameTime 2596: OnCreate triggered for a mex but no unbuilt locations near it, iPlateau=5195; iLandZone=8; iWaterZone=nil; Map setup complete=true; bWaterZoneInitialCreation=true warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(1548): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:1421> warning: false M28Warning: Count=2: GameTime 2596: OnCreate triggered for a mex but no unbuilt locations near it, iPlateau=5195; iLandZone=18; iWaterZone=nil; Map setup complete=true; bWaterZoneInitialCreation=true warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(1548): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:1421> warning: false M28Warning: Count=2: GameTime 2596: OnCreate triggered for a mex but no unbuilt locations near it, iPlateau=5195; iLandZone=6; iWaterZone=nil; Map setup complete=true; bWaterZoneInitialCreation=true warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(1548): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:1421> warning: false M28Warning: Count=1: GameTime 2596: OnCreate triggered for a mex but no unbuilt locations near it, iPlateau=5195; iLandZone=19; iWaterZone=nil; Map setup complete=true; bWaterZoneInitialCreation=true warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(1548): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:1421> warning: false M28Warning: Count=1: GameTime 2596: OnCreate triggered for a mex but no unbuilt locations near it, iPlateau=5195; iLandZone=15; iWaterZone=nil; Map setup complete=true; bWaterZoneInitialCreation=true warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(1548): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:1421> warning: false M28Warning: Count=2: GameTime 2596: OnCreate triggered for a mex but no unbuilt locations near it, iPlateau=5195; iLandZone=19; iWaterZone=nil; Map setup complete=true; bWaterZoneInitialCreation=true warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(1548): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:1421> warning: false M28Warning: Count=1: GameTime 2596: OnCreate triggered for a mex but no unbuilt locations near it, iPlateau=5195; iLandZone=17; iWaterZone=nil; Map setup complete=true; bWaterZoneInitialCreation=true warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(1548): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:1421> warning: false M28Warning: Count=2: GameTime 2596: OnCreate triggered for a mex but no unbuilt locations near it, iPlateau=5195; iLandZone=17; iWaterZone=nil; Map setup complete=true; bWaterZoneInitialCreation=true warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(1548): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:1421> debug: Loading module: /units/uab4301/uab4301_script.lua debug: Current gametime: 00:43:30 debug: Current gametime: 00:44:00 info: Not canceling t3 support factory info: Not canceling t3 support factory debug: Loading module: /effects/entities/debrisboneattachlow01/debrisboneattachlow01_script.lua debug: Loading module: /projectiles/sifinainostrategicmissile01/sifinainostrategicmissile01_script.lua debug: Loading module: /lua/ui/game/nukelaunchping.lua info: SendForkedMessageForSpecialUseOnly: M28 Sent chat message from brain Ocarina (AI: M28). bOnlySendToTeam=false; sMessageType=Taunt7; sMessage=[Kael]: You're beginning to bore me. debug: Current gametime: 00:44:30 debug: Loading module: /projectiles/tifmissilenuke01/tifmissilenuke01_script.lua debug: Loading module: /effects/entities/inainoeffectcontroller01/inainoeffectcontroller01_script.lua debug: Loading module: /lua/sim/damagearea.lua debug: Loading module: /effects/entities/sifinainostrategicmissileeffect02/sifinainostrategicmissileeffect02_script.lua info: OnDecayed: Time=2697.4001464844; self.UnitId=uel0307 info: OnDecayed: Time=2697.4001464844; self.UnitId=uel0307 debug: Loading module: /effects/entities/sifinainostrategicmissileeffect01/sifinainostrategicmissileeffect01_script.lua info: SendForkedMessageForSpecialUseOnly: M28 Sent chat message from brain Budac (AI: M28). bOnlySendToTeam=false; sMessageType=Taunt1; sMessage=[Fletcher]: Do you have any idea of what you're doing? debug: Current gametime: 00:45:00 debug: Loading module: /effects/entities/sifinainostrategicmissileeffect04/sifinainostrategicmissileeffect04_script.lua debug: Loading module: /effects/entities/sifinainostrategicmissileeffect03/sifinainostrategicmissileeffect03_script.lua debug: Loading module: /projectiles/cifempfluxwarhead01/cifempfluxwarhead01_script.lua debug: Loading module: /units/uel0304/uel0304_script.lua debug: Loading module: /effects/entities/uefnukeeffectcontroller01/uefnukeeffectcontroller01_script.lua debug: Loading module: /effects/entities/uefnukeeffect01/uefnukeeffect01_script.lua debug: Loading module: /effects/entities/uefnukeeffect02/uefnukeeffect02_script.lua debug: Loading module: /effects/entities/uefnukeshockwave01/uefnukeshockwave01_script.lua debug: Loading module: /effects/entities/uefnukeshockwave02/uefnukeshockwave02_script.lua debug: Loading module: /effects/entities/uefnukeeffect03/uefnukeeffect03_script.lua debug: Loading module: /effects/entities/uefnukeflavorplume01/uefnukeflavorplume01_script.lua info: OnDecayed: Time=2718.6999511719; self.UnitId=xsb4202 info: OnDecayed: Time=2718.6999511719; self.UnitId=xsl0309 debug: Loading module: /effects/entities/uefnukeeffect05/uefnukeeffect05_script.lua debug: Current gametime: 00:45:30 debug: Loading module: /lua/ui/game/zoomslider.lua debug: Loading module: /projectiles/cifempfluxwarhead02/cifempfluxwarhead02_script.lua debug: Loading module: /effects/empfluxwarhead/empfluxwarheadeffect01_script.lua debug: Loading module: /effects/empfluxwarhead/empfluxwarheadeffect02_script.lua debug: Loading module: /effects/empfluxwarhead/empfluxwarheadeffect03_script.lua debug: Loading module: /projectiles/cifempfluxwarhead03/cifempfluxwarhead03_script.lua info: OnDecayed: Time=2745.5; self.UnitId=xel0305 info: OnDecayed: Time=2745.5; self.UnitId=xel0305 info: OnDecayed: Time=2745.5; self.UnitId=uel0103 debug: Current gametime: 00:46:00 debug: Loading module: /units/urb4204/urb4204_script.lua debug: Current gametime: 00:46:30 debug: Loading module: /units/urb4207/urb4207_script.lua debug: Loading module: /projectiles/tifantimattershells02/tifantimattershells02_script.lua debug: Current gametime: 00:47:00 debug: Loading module: /units/urb4205/urb4205_script.lua warning: false M28Warning: Count=1: GameTime 2841: oFactory has waited more than 200 ticks and still isnt showing as ready to build, oFactory=zeb96018; brain nickname=Budac (AI: M28); Work progress=0; Factory fraction complete=1; Factory status=; Is command queue empty=false; iWorkProgressStart=0 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...der forged alliance\mods\m28ai\lua\ai\m28factory.lua(2708): in function <...der forged alliance\mods\m28ai\lua\ai\m28factory.lua:2656> debug: Current gametime: 00:47:30 debug: Loading module: /units/urb0304/urb0304_script.lua debug: Current gametime: 00:48:00 debug: Current gametime: 00:48:30 debug: Loading module: /units/xel0306/xel0306_script.lua debug: Current gametime: 00:49:00 debug: Loading module: /units/url0301/url0301_script.lua debug: Loading module: /projectiles/adfoblivioncannon03/adfoblivioncannon03_script.lua debug: Current gametime: 00:49:30 debug: Loading module: /projectiles/tifmissilecruise05/tifmissilecruise05_script.lua debug: Current gametime: 00:50:00 debug: Current gametime: 00:50:30 info: OnDecayed: Time=3040.1000976563; self.UnitId=ual0304 info: OnDecayed: Time=3042.1000976563; self.UnitId=zeb9601 debug: Loading module: /units/uab2304/uab2304_script.lua debug: Current gametime: 00:51:00 debug: Current gametime: 00:51:30 debug: Current gametime: 00:52:00 info: CWldSession::DoBeat() unknown entity id (0x2ff00026) supplied in a pose update. debug: Current gametime: 00:52:30 debug: Current gametime: 00:53:00 debug: Current gametime: 00:53:30 debug: Current gametime: 00:54:00 info: SendForkedMessageForSpecialUseOnly: M28 Sent chat message from brain Ocarina (AI: M28). bOnlySendToTeam=false; sMessageType=UnitCap; sMessage=I hope the unit cap is hurting you as much as it's hurting me debug: Current gametime: 00:54:30 debug: Loading module: /units/ueb4301/ueb4301_script.lua debug: Current gametime: 00:55:00 info: OnDecayed: Time=3320.6000976563; self.UnitId=xsb4202 debug: Current gametime: 00:55:30 info: SendForkedMessageForSpecialUseOnly: M28 Sent chat message from brain Budac (AI: M28). bOnlySendToTeam=false; sMessageType=Taunt1; sMessage=[Fletcher]: You ain't too good at this, are you? debug: Current gametime: 00:56:00 info: OnDecayed: Time=3361.6999511719; self.UnitId=xsl0309 info: OnDecayed: Time=3363; self.UnitId=xsl0309 info: OnDecayed: Time=3364.3000488281; self.UnitId=xsl0309 info: SendForkedMessageForSpecialUseOnly: M28 Sent chat message from brain Budac (AI: M28). bOnlySendToTeam=false; sMessageType=ExpDam1; sMessage=[Fletcher]: You can't stop me with that experimental! I'll destroy it first! info: OnDecayed: Time=3369.9001464844; self.UnitId=xsl0401 info: OnDecayed: Time=3369.9001464844; self.UnitId=ual0303 info: OnDecayed: Time=3376.6000976563; self.UnitId=xsb4202 info: OnDecayed: Time=3379.1000976563; self.UnitId=xsb4202 debug: Current gametime: 00:56:30 info: SendForkedMessageForSpecialUseOnly: M28 Sent chat message from brain Ocarina (AI: M28). bOnlySendToTeam=false; sMessageType=Taunt7; sMessage=[Kael]: You're beginning to bore me. debug: Loading module: /units/xrb0104/xrb0104_script.lua debug: Current gametime: 00:57:00 debug: Loading module: /units/xrb0204/xrb0204_script.lua debug: Loading module: /units/xrb0304/xrb0304_script.lua debug: Current gametime: 00:57:30 warning: false M28Warning: Count=1: GameTime 3460: oFactory has waited more than 200 ticks and still isnt showing as ready to build, oFactory=zsb96017; brain nickname=Thel-Awloshi (AI: M28); Work progress=0; Factory fraction complete=1; Factory status=; Is command queue empty=false; iWorkProgressStart=0 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...der forged alliance\mods\m28ai\lua\ai\m28factory.lua(2708): in function <...der forged alliance\mods\m28ai\lua\ai\m28factory.lua:2656> debug: Current gametime: 00:58:00 debug: Loading module: /units/ueb2108/ueb2108_script.lua warning: false M28ERROR Count=1: GameTime 3499: Potential infinite loop, aborted recording nuke missile location warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(4154): in function `RecordNukeTarget' warning: ...nder forged alliance\mods\m28ai\lua\ai\m28orders.lua(1167): in function `?' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(2366): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:1598> debug: Current gametime: 00:58:30 debug: Current gametime: 00:59:00 debug: Loading module: /projectiles/caadissidentantinuke01/caadissidentantinuke01_script.lua info: OnDecayed: Time=3547; self.UnitId=uel0103 debug: Loading module: /units/ueb2304/ueb2304_script.lua debug: Current gametime: 00:59:30 debug: Current gametime: 01:00:00 debug: Loading module: /projectiles/tifmissilecruise01/tifmissilecruise01_script.lua debug: Current gametime: 01:00:30 debug: Current gametime: 01:01:00 debug: Current gametime: 01:01:30 debug: Loading module: /projectiles/aimsaintantinuke01/aimsaintantinuke01_script.lua warning: false M28ERROR Count=2: GameTime 3713: Potential infinite loop, aborted recording nuke missile location warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(4154): in function `RecordNukeTarget' warning: ...nder forged alliance\mods\m28ai\lua\ai\m28events.lua(1004): in function `OnWeaponFired' warning: ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(59): in function `OnWeaponFired' warning: ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1100): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:963> warning: false M28ERROR Count=3: GameTime 3713: Potential infinite loop, aborted recording nuke missile location warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(4154): in function `RecordNukeTarget' warning: ...nder forged alliance\mods\m28ai\lua\ai\m28events.lua(1004): in function `OnWeaponFired' warning: ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(59): in function `OnWeaponFired' warning: ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1100): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:963> debug: Current gametime: 01:02:00 debug: Current gametime: 01:02:30 debug: Current gametime: 01:03:00 info: OnDecayed: Time=3784.9001464844; self.UnitId=xsl0202 info: CWldSession::DoBeat() unknown entity id (0x2ff0002c) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff0002e) supplied in a pose update. debug: Current gametime: 01:03:30 warning: false M28Warning: Count=2: GameTime 3819: OnCreate triggered for a mex but no unbuilt locations near it, iPlateau=5195; iLandZone=15; iWaterZone=nil; Map setup complete=true; bWaterZoneInitialCreation=true warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(1548): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:1421> debug: Current gametime: 01:04:00 info: OnDecayed: Time=3863.1000976563; self.UnitId=urb4302 debug: Loading module: /projectiles/sifhuantinuke01/sifhuantinuke01_script.lua debug: Loading module: /effects/entities/sifhuantinuke02/sifhuantinuke02_script.lua debug: Loading module: /effects/entities/sifhuantinuke03/sifhuantinuke03_script.lua debug: Current gametime: 01:04:30 info: CWldSession::DoBeat() unknown entity id (0x2ff00069) supplied in a pose update. debug: Current gametime: 01:05:00 info: OnDecayed: Time=3902.6000976563; self.UnitId=urb4302 debug: Current gametime: 01:05:30 info: OnDecayed: Time=3954.9001464844; self.UnitId=ueb1106 debug: Current gametime: 01:06:00 info: OnDecayed: Time=3986.6999511719; self.UnitId=xsb3202 debug: Current gametime: 01:06:30 debug: Loading module: /projectiles/cdflaserdisintegrator03/cdflaserdisintegrator03_script.lua debug: Current gametime: 01:07:00 info: CWldSession::DoBeat() unknown entity id (0x2ff00028) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff0002b) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff0002e) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff0003e) supplied in a pose update. debug: Current gametime: 01:07:30 debug: Loading module: /units/xrb2308/xrb2308_script.lua info: OnDecayed: Time=4064.5; self.UnitId=xrb2308 debug: Current gametime: 01:08:00 info: OnDecayed: Time=4089.9001464844; self.UnitId=ueb1106 debug: Current gametime: 01:08:30 debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/cybran/icons/units/unknown_icon.dds debug: Current gametime: 01:09:00 debug: Loading module: /units/xrb2309/xrb2309_script.lua debug: Loading module: /units/urs0305/urs0305_script.lua warning: Error running lua script: ...ander forged alliance\mods\m28ai\lua\ai\m28logic.lua(743): attempt to perform arithmetic on field `?' (a nil value) stack traceback: ...ander forged alliance\mods\m28ai\lua\ai\m28logic.lua(743): in function `GetDamageFromBomb' ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(2041): in function `ConsiderPotentialNukeLocation' ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(2093): in function `ConsiderTableOfPotentialTargets' ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(2188): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:1598> debug: Loading module: /projectiles/cankriltorpedo01/cankriltorpedo01_script.lua debug: Current gametime: 01:09:30 debug: Loading module: /projectiles/cimantitorpedo03/cimantitorpedo03_script.lua debug: Loading module: /projectiles/cimantitorpedo02/cimantitorpedo02_script.lua debug: Current gametime: 01:10:00 debug: Current gametime: 01:10:30 debug: Loading module: /lua/ui/dialogs/score.lua debug: -> Loading module: /lua/ui/dialogs/hotstats.lua debug: -> -> Loading module: /lua/ui/dialogs/myeffecthelpers.lua debug: Loading module: /units/urb2101/urb2101_script.lua info: OnDecayed: Time=4243.8002929688; self.UnitId=urb2101 info: OnDecayed: Time=4251.3002929688; self.UnitId=urb2101 info: OnDecayed: Time=4254.8002929688; self.UnitId=urb2101 debug: Current gametime: 01:11:00 info: SendForkedMessageForSpecialUseOnly: M28 Sent chat message from brain Budac (AI: M28). bOnlySendToTeam=false; sMessageType=KilledUnit1; sMessage=[Fletcher]: We got him on the ropes! debug: Loading module: /units/xsb4301/xsb4301_script.lua info: SendForkedMessageForSpecialUseOnly: M28 Sent chat message from brain Thel-Awloshi (AI: M28). bOnlySendToTeam=false; sMessageType=KilledUnit14; sMessage=[Oum-Eoshi]: Humanity's time is at an end. You will be rendered extinct. debug: Current gametime: 01:11:30 debug: Current gametime: 01:12:00 debug: Current gametime: 01:12:30 warning: false M28Warning: Count=1: GameTime 4353: oFactory has waited more than 200 ticks and still isnt showing as ready to build, oFactory=zeb960119; brain nickname=Budac (AI: M28); Work progress=0; Factory fraction complete=1; Factory status=Busy; Is command queue empty=false; iWorkProgressStart=0 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...der forged alliance\mods\m28ai\lua\ai\m28factory.lua(2708): in function <...der forged alliance\mods\m28ai\lua\ai\m28factory.lua:2656> warning: false M28Warning: Count=1: GameTime 4358: oFactory has waited more than 200 ticks and still isnt showing as ready to build, oFactory=zeb960110; brain nickname=Budac (AI: M28); Work progress=0; Factory fraction complete=1; Factory status=; Is command queue empty=true; iWorkProgressStart=0 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...der forged alliance\mods\m28ai\lua\ai\m28factory.lua(2708): in function <...der forged alliance\mods\m28ai\lua\ai\m28factory.lua:2656> debug: Current gametime: 01:13:00 debug: Current gametime: 01:13:30 info: SendForkedMessageForSpecialUseOnly: M28 Sent chat message from brain Ocarina (AI: M28). bOnlySendToTeam=false; sMessageType=Taunt7; sMessage=[Kael]: Ha-ha-ha! debug: Current gametime: 01:14:00 info: OnDecayed: Time=4452.3999023438; self.UnitId=uel0307 info: OnDecayed: Time=4452.3999023438; self.UnitId=uel0307 info: CWldSession::DoBeat() unknown entity id (0x2ff0000f) supplied in a pose update. debug: Current gametime: 01:14:30 debug: Current gametime: 01:15:00 info: OnDecayed: Time=4525; self.UnitId=url0304 debug: Current gametime: 01:15:30 info: OnDecayed: Time=4532.3002929688; self.UnitId=url0304 info: OnDecayed: Time=4547; self.UnitId=url0304 debug: Current gametime: 01:16:00 info: OnDecayed: Time=4575.7001953125; self.UnitId=url0304 debug: Current gametime: 01:16:30 debug: Current gametime: 01:17:00 warning: false M28ERROR Count=6: GameTime 4625: Potential infinite loop, aborted recording nuke missile location warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(4154): in function `RecordNukeTarget' warning: ...nder forged alliance\mods\m28ai\lua\ai\m28events.lua(1004): in function `OnWeaponFired' warning: ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(59): in function `OnWeaponFired' warning: ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1100): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:963> debug: Current gametime: 01:17:30 debug: Current gametime: 01:18:00 info: OnDecayed: Time=4682.3999023438; self.UnitId=urb2101 info: OnDecayed: Time=4682.3999023438; self.UnitId=urb2101 info: OnDecayed: Time=4684.8002929688; self.UnitId=urb2101 info: OnDecayed: Time=4692.8002929688; self.UnitId=urb2101 info: OnDecayed: Time=4693.3999023438; self.UnitId=urb2101 warning: Error running lua script: ...ander forged alliance\mods\m28ai\lua\ai\m28logic.lua(743): attempt to perform arithmetic on field `?' (a nil value) stack traceback: ...ander forged alliance\mods\m28ai\lua\ai\m28logic.lua(743): in function `GetDamageFromBomb' ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(2041): in function `ConsiderPotentialNukeLocation' ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(2093): in function `ConsiderTableOfPotentialTargets' ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(2188): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:1598> debug: Current gametime: 01:18:30 debug: Current gametime: 01:19:00 debug: Current gametime: 01:19:30 info: OnDecayed: Time=4777.8999023438; self.UnitId=urb2303 info: CWldSession::DoBeat() unknown entity id (0x2ff00071) supplied in a pose update. info: OnDecayed: Time=4790.8002929688; self.UnitId=xsl0303 debug: Current gametime: 01:20:00 debug: Current gametime: 01:20:30 debug: Current gametime: 01:21:00 debug: Current gametime: 01:21:30 warning: false M28ERROR Count=9: GameTime 4918: Potential infinite loop, aborted recording nuke missile location warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(4154): in function `RecordNukeTarget' warning: ...nder forged alliance\mods\m28ai\lua\ai\m28events.lua(1004): in function `OnWeaponFired' warning: ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(59): in function `OnWeaponFired' warning: ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1100): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:963> warning: false M28ERROR Count=18: GameTime 4918: Potential infinite loop, aborted recording nuke missile location warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(4154): in function `RecordNukeTarget' warning: ...nder forged alliance\mods\m28ai\lua\ai\m28events.lua(1004): in function `OnWeaponFired' warning: ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(59): in function `OnWeaponFired' warning: ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1100): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:963> debug: Current gametime: 01:22:00 debug: Current gametime: 01:22:30 info: CWldSession::DoBeat() unknown entity id (0x2ff0003c) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff0003e) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00079) supplied in a pose update. info: OnDecayed: Time=4971.2001953125; self.UnitId=xsl0303 info: OnDecayed: Time=4971.2001953125; self.UnitId=url0304 warning: Attempted to resume a thread that was already killed stack traceback: [C]: in function `ResumeThread' ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(481): in function `CreateTreads' ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(438): in function <...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua:426> ...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua(84): in function `CreateMovementEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3305): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3290> ...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua(131): in function <...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua:130> warning: Attempted to resume a thread that was already killed stack traceback: [C]: in function `ResumeThread' ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(481): in function `CreateTreads' ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(438): in function <...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua:426> ...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua(84): in function `CreateMovementEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3305): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3290> ...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua(131): in function <...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua:130> warning: Attempted to resume a thread that was already killed stack traceback: [C]: in function `ResumeThread' ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(481): in function `CreateTreads' ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(438): in function <...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua:426> ...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua(84): in function `CreateMovementEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3305): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3290> ...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua(131): in function <...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua:130> warning: Attempted to resume a thread that was already killed stack traceback: [C]: in function `ResumeThread' ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(481): in function `CreateTreads' ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(438): in function <...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua:426> ...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua(84): in function `CreateMovementEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3305): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3290> ...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua(131): in function <...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua:130> debug: Current gametime: 01:23:00 debug: Current gametime: 01:23:30 info: OnDecayed: Time=5038.7001953125; self.UnitId=ual0304 debug: Current gametime: 01:24:00 debug: Current gametime: 01:24:30 warning: Attempted to resume a thread that was already killed stack traceback: [C]: in function `ResumeThread' ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(481): in function `CreateTreads' ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(438): in function <...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua:426> ...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua(84): in function `CreateMovementEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3305): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3290> ...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua(131): in function <...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua:130> debug: Current gametime: 01:25:00 debug: Current gametime: 01:25:30 debug: Loading module: /units/urb4203/urb4203_script.lua debug: Current gametime: 01:26:00 debug: Loading module: /projectiles/cantorpedomeson02/cantorpedomeson02_script.lua debug: Current gametime: 01:26:30 info: SendForkedMessageForSpecialUseOnly: M28 Sent chat message from brain Flounder (AI: M28). bOnlySendToTeam=false; sMessageType=LostUnit10; sMessage=[Hex5]: The Master will punish you for that. debug: Current gametime: 01:27:00 debug: Current gametime: 01:27:30 warning: Attempted to resume a thread that was already killed stack traceback: [C]: in function `ResumeThread' ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(481): in function `CreateTreads' ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(438): in function <...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua:426> ...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua(84): in function `CreateMovementEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3305): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3290> ...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua(131): in function <...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua:130> warning: Attempted to resume a thread that was already killed stack traceback: [C]: in function `ResumeThread' ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(481): in function `CreateTreads' ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(438): in function <...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua:426> ...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua(84): in function `CreateMovementEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3305): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3290> ...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua(131): in function <...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua:130> warning: Attempted to resume a thread that was already killed stack traceback: [C]: in function `ResumeThread' ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(481): in function `CreateTreads' ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(438): in function <...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua:426> ...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua(84): in function `CreateMovementEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3305): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3290> ...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua(131): in function <...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua:130> warning: Attempted to resume a thread that was already killed stack traceback: [C]: in function `ResumeThread' ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(481): in function `CreateTreads' ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(438): in function <...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua:426> ...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua(84): in function `CreateMovementEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3305): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3290> ...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua(131): in function <...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua:130> debug: Current gametime: 01:28:00 warning: Error running OnRelease script in : ...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(119): Game object has been destroyed stack traceback: [C]: in function `Play' ...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(119): in function <...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua:112> debug: Current gametime: 01:28:30 info: SendForkedMessageForSpecialUseOnly: M28 Sent chat message from brain Shun-Awloyeth (AI: M28). bOnlySendToTeam=false; sMessageType=LostUnit13; sMessage=[Thel-Uuthow]: You have accomplished nothing. You will never defeat us. debug: Current gametime: 01:29:00 debug: Current gametime: 01:29:30 debug: Loading module: /units/urb2304/urb2304_script.lua debug: Current gametime: 01:30:00 debug: Current gametime: 01:30:30 info: OnDecayed: Time=5448.8002929688; self.UnitId=urb4206 debug: Current gametime: 01:31:00 debug: Current gametime: 01:31:30 info: SendForkedMessageForSpecialUseOnly: M28 Sent chat message from brain Budac (AI: M28). bOnlySendToTeam=false; sMessageType=KilledUnit1; sMessage=[Fletcher]: Not much on tactics, are ya? debug: Current gametime: 01:32:00 info: OnDecayed: Time=5540.8002929688; self.UnitId=xsl0303 info: OnDecayed: Time=5543.7001953125; self.UnitId=xsl0303 info: OnDecayed: Time=5547.8002929688; self.UnitId=urb2301 debug: Current gametime: 01:32:30 info: CWldSession::DoBeat() unknown entity id (0x2ff00044) supplied in a pose update. debug: Current gametime: 01:33:00 warning: false M28ERROR Count=27: GameTime 5602: Potential infinite loop, aborted recording nuke missile location warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(4154): in function `RecordNukeTarget' warning: ...nder forged alliance\mods\m28ai\lua\ai\m28events.lua(1004): in function `OnWeaponFired' warning: ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(59): in function `OnWeaponFired' warning: ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1100): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:963> info: OnDecayed: Time=5607.3999023438; self.UnitId=uab4301 debug: Current gametime: 01:33:30 debug: Current gametime: 01:34:00 info: CWldSession::DoBeat() unknown entity id (0x2ff00018) supplied in a pose update. info: OnDecayed: Time=5663.3999023438; self.UnitId=xsl0305 debug: Current gametime: 01:34:30 info: OnDecayed: Time=5673.3999023438; self.UnitId=xsl0305 info: OnDecayed: Time=5676.3999023438; self.UnitId=xsl0305 info: OnDecayed: Time=5683.3999023438; self.UnitId=xsl0305 info: OnDecayed: Time=5695.5; self.UnitId=ual0304 info: CWldSession::DoBeat() unknown entity id (0x2ff000ec) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff000ed) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff000ee) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff000ef) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff000f0) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff000f1) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff000f2) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff000f3) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff000f5) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff000f6) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff000f7) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff000f8) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff000f9) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff000fa) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff000fb) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff000fc) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff000fd) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff000fe) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff000ff) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00100) supplied in a pose update. info: OnDecayed: Time=5699.5; self.UnitId=ual0304 debug: Current gametime: 01:35:00 debug: Current gametime: 01:35:30 warning: Attempted to resume a thread that was already killed stack traceback: [C]: in function `ResumeThread' ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(481): in function `CreateTreads' ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(438): in function <...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua:426> ...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua(84): in function `CreateMovementEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3305): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3290> ...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua(131): in function <...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua:130> info: OnDecayed: Time=5736.8999023438; self.UnitId=xsb4301 debug: Current gametime: 01:36:00 info: OnDecayed: Time=5763.5; self.UnitId=zrb9601 warning: Attempted to resume a thread that was already killed stack traceback: [C]: in function `ResumeThread' ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(481): in function `CreateTreads' ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(438): in function <...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua:426> ...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua(84): in function `CreateMovementEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3305): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3290> ...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua(131): in function <...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua:130> warning: Attempted to resume a thread that was already killed stack traceback: [C]: in function `ResumeThread' ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(481): in function `CreateTreads' ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(438): in function <...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua:426> ...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua(84): in function `CreateMovementEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3305): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3290> ...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua(131): in function <...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua:130> warning: Attempted to resume a thread that was already killed stack traceback: [C]: in function `ResumeThread' ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(481): in function `CreateTreads' ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(438): in function <...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua:426> ...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua(84): in function `CreateMovementEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3305): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3290> ...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua(131): in function <...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua:130> warning: Attempted to resume a thread that was already killed stack traceback: [C]: in function `ResumeThread' ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(481): in function `CreateTreads' ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(438): in function <...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua:426> ...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua(84): in function `CreateMovementEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3305): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3290> ...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua(131): in function <...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua:130> info: OnDecayed: Time=5776.6000976563; self.UnitId=xsb4202 info: OnDecayed: Time=5786.8999023438; self.UnitId=urb4302 debug: Current gametime: 01:36:30 info: SendForkedMessageForSpecialUseOnly: M28 Sent chat message from brain Budac (AI: M28). bOnlySendToTeam=false; sMessageType=ExpDam1; sMessage=[Fletcher]: I won't let you use that experimental! debug: Current gametime: 01:37:00 info: OnDecayed: Time=5830.8999023438; self.UnitId=urb4206 info: OnDecayed: Time=5838.5; self.UnitId=xsl0401 debug: Current gametime: 01:37:30 debug: Loading module: /lua/sim/commands/ringing/ring-with-power-tech1.lua info: OnDecayed: Time=5863.1000976563; self.UnitId=urb1101 info: OnDecayed: Time=5863.6000976563; self.UnitId=urb1101 info: OnDecayed: Time=5864.8002929688; self.UnitId=xsl0304 warning: Attempted to resume a thread that was already killed stack traceback: [C]: in function `ResumeThread' ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(481): in function `CreateTreads' ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(438): in function <...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua:426> ...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua(84): in function `CreateMovementEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3305): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3290> ...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua(131): in function <...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua:130> warning: Attempted to resume a thread that was already killed stack traceback: [C]: in function `ResumeThread' ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(481): in function `CreateTreads' ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(438): in function <...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua:426> ...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua(84): in function `CreateMovementEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3305): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3290> ...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua(131): in function <...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua:130> warning: Attempted to resume a thread that was already killed stack traceback: [C]: in function `ResumeThread' ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(481): in function `CreateTreads' ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(438): in function <...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua:426> ...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua(84): in function `CreateMovementEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3305): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3290> ...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua(131): in function <...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua:130> warning: Attempted to resume a thread that was already killed stack traceback: [C]: in function `ResumeThread' ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(481): in function `CreateTreads' ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(438): in function <...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua:426> ...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua(84): in function `CreateMovementEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3305): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3290> ...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua(131): in function <...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua:130> info: CWldSession::DoBeat() unknown entity id (0x2ff00046) supplied in a pose update. warning: Attempted to resume a thread that was already killed stack traceback: [C]: in function `ResumeThread' ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(481): in function `CreateTreads' ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(438): in function <...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua:426> ...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua(84): in function `CreateMovementEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3305): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3290> ...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua(131): in function <...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua:130> warning: Attempted to resume a thread that was already killed stack traceback: [C]: in function `ResumeThread' ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(481): in function `CreateTreads' ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(438): in function <...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua:426> ...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua(84): in function `CreateMovementEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3305): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3290> ...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua(131): in function <...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua:130> warning: Attempted to resume a thread that was already killed stack traceback: [C]: in function `ResumeThread' ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(481): in function `CreateTreads' ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(438): in function <...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua:426> ...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua(84): in function `CreateMovementEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3305): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3290> ...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua(131): in function <...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua:130> warning: Attempted to resume a thread that was already killed stack traceback: [C]: in function `ResumeThread' ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(481): in function `CreateTreads' ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(438): in function <...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua:426> ...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua(84): in function `CreateMovementEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3305): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3290> ...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua(131): in function <...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua:130> debug: Current gametime: 01:38:00 warning: Attempted to resume a thread that was already killed stack traceback: [C]: in function `ResumeThread' ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(481): in function `CreateTreads' ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(438): in function <...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua:426> ...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua(84): in function `CreateMovementEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3305): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3290> ...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua(131): in function <...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua:130> warning: Attempted to resume a thread that was already killed stack traceback: [C]: in function `ResumeThread' ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(481): in function `CreateTreads' ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(438): in function <...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua:426> ...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua(84): in function `CreateMovementEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3305): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3290> ...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua(131): in function <...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua:130> warning: Attempted to resume a thread that was already killed stack traceback: [C]: in function `ResumeThread' ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(481): in function `CreateTreads' ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(438): in function <...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua:426> ...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua(84): in function `CreateMovementEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3305): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3290> ...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua(131): in function <...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua:130> warning: Attempted to resume a thread that was already killed stack traceback: [C]: in function `ResumeThread' ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(481): in function `CreateTreads' ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(438): in function <...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua:426> ...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua(84): in function `CreateMovementEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3305): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3290> ...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua(131): in function <...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua:130> warning: Attempted to resume a thread that was already killed stack traceback: [C]: in function `ResumeThread' ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(481): in function `CreateTreads' ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(438): in function <...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua:426> ...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua(84): in function `CreateMovementEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3305): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3290> ...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua(131): in function <...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua:130> warning: Attempted to resume a thread that was already killed stack traceback: [C]: in function `ResumeThread' ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(481): in function `CreateTreads' ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(438): in function <...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua:426> ...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua(84): in function `CreateMovementEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3305): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3290> ...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua(131): in function <...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua:130> warning: Attempted to resume a thread that was already killed stack traceback: [C]: in function `ResumeThread' ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(481): in function `CreateTreads' ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(438): in function <...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua:426> ...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua(84): in function `CreateMovementEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3305): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3290> ...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua(131): in function <...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua:130> warning: Attempted to resume a thread that was already killed stack traceback: [C]: in function `ResumeThread' ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(481): in function `CreateTreads' ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(438): in function <...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua:426> ...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua(84): in function `CreateMovementEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3305): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3290> ...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua(131): in function <...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua:130> info: OnDecayed: Time=5903.2001953125; self.UnitId=ual0401 info: OnDecayed: Time=5903.5; self.UnitId=ual0304 info: SendForkedMessageForSpecialUseOnly: M28 Sent chat message from brain Thel-Awloshi (AI: M28). bOnlySendToTeam=true; sMessageType=HelpAllyBuild3; sMessage=%USER%2 I'm sending some engineers to help you with that Strategic Missile Launcher debug: Current gametime: 01:38:30 info: OnDecayed: Time=5921.6000976563; self.UnitId=xsl0305 info: OnDecayed: Time=5923; self.UnitId=ual0304 info: SendForkedMessageForSpecialUseOnly: M28 Sent chat message from brain Thel-Awloshi (AI: M28). bOnlySendToTeam=false; sMessageType=KilledUnit14; sMessage=[Shun-Ullevash]: (Laughter) warning: false M28ERROR Count=54: GameTime 5928: Potential infinite loop, aborted recording nuke missile location warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(4154): in function `RecordNukeTarget' warning: ...nder forged alliance\mods\m28ai\lua\ai\m28events.lua(1004): in function `OnWeaponFired' warning: ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(59): in function `OnWeaponFired' warning: ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1100): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:963> info: OnDecayed: Time=5938.8999023438; self.UnitId=xel0305 debug: Current gametime: 01:39:00 info: OnDecayed: Time=5943.2001953125; self.UnitId=urb4206 info: CWldSession::DoBeat() unknown entity id (0x2ff000fe) supplied in a pose update. info: OnDecayed: Time=5963.5; self.UnitId=xsb1106 info: OnDecayed: Time=5968.6000976563; self.UnitId=xsl0304 debug: Current gametime: 01:39:30 warning: Attempted to resume a thread that was already killed stack traceback: [C]: in function `ResumeThread' ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(481): in function `CreateTreads' ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(438): in function <...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua:426> ...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua(84): in function `CreateMovementEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3305): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3290> ...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua(131): in function <...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua:130> warning: Attempted to resume a thread that was already killed stack traceback: [C]: in function `ResumeThread' ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(481): in function `CreateTreads' ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(438): in function <...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua:426> ...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua(84): in function `CreateMovementEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3305): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3290> ...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua(131): in function <...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua:130> info: OnDecayed: Time=5977.7001953125; self.UnitId=zab9601 warning: Attempted to resume a thread that was already killed stack traceback: [C]: in function `ResumeThread' ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(481): in function `CreateTreads' ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(438): in function <...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua:426> ...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua(84): in function `CreateMovementEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3305): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3290> ...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua(131): in function `OnLayerChange' ...\gamedata\units.nx2\units\uel0307\uel0307_script.lua(113): in function <...\gamedata\units.nx2\units\uel0307\uel0307_script.lua:112> warning: Attempted to resume a thread that was already killed stack traceback: [C]: in function `ResumeThread' ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(481): in function `CreateTreads' ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(438): in function <...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua:426> ...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua(84): in function `CreateMovementEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3305): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3290> ...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua(131): in function <...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua:130> debug: Current gametime: 01:40:00 warning: false M28Warning: Count=1: GameTime 6003: OnCreate triggered for a mex but no unbuilt locations near it, iPlateau=5195; iLandZone=10; iWaterZone=nil; Map setup complete=true; bWaterZoneInitialCreation=true warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(1548): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:1421> info: OnDecayed: Time=6003.8002929688; self.UnitId=url0304 info: OnDecayed: Time=6003.8002929688; self.UnitId=xsl0304 info: OnDecayed: Time=6004.7001953125; self.UnitId=uab4301 info: OnDecayed: Time=6011.8999023438; self.UnitId=xsl0309 warning: false M28Warning: Count=2: GameTime 6015: OnCreate triggered for a mex but no unbuilt locations near it, iPlateau=5195; iLandZone=10; iWaterZone=nil; Map setup complete=true; bWaterZoneInitialCreation=true warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(1548): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:1421> info: OnDecayed: Time=6024.8002929688; self.UnitId=urb1101 debug: Current gametime: 01:40:30 info: OnDecayed: Time=6031; self.UnitId=xsl0309 info: OnDecayed: Time=6032.2001953125; self.UnitId=xsl0309 info: OnDecayed: Time=6036.6000976563; self.UnitId=xsl0309 info: OnDecayed: Time=6046.8999023438; self.UnitId=xsb1106 info: OnDecayed: Time=6049.5; self.UnitId=xsb1106 info: OnDecayed: Time=6051.6000976563; self.UnitId=xsl0304 debug: Current gametime: 01:41:00 info: OnDecayed: Time=6070; self.UnitId=url0304 debug: Loading module: /units/urb2108/urb2108_script.lua info: OnDecayed: Time=6077.1000976563; self.UnitId=url0304 info: OnDecayed: Time=6080.8999023438; self.UnitId=zab9601 info: OnDecayed: Time=6087.6000976563; self.UnitId=ual0401 debug: Current gametime: 01:41:30 info: OnDecayed: Time=6090.1000976563; self.UnitId=ual0401 info: OnDecayed: Time=6107.1000976563; self.UnitId=xsl0309 warning: Attempted to resume a thread that was already killed stack traceback: [C]: in function `ResumeThread' ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(481): in function `CreateTreads' ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(438): in function <...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua:426> ...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua(84): in function `CreateMovementEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3305): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3290> ...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua(131): in function <...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua:130> info: OnDecayed: Time=6118.3002929688; self.UnitId=uab4202 debug: Current gametime: 01:42:00 info: OnDecayed: Time=6121.1000976563; self.UnitId=zab9601 info: OnDecayed: Time=6126.8999023438; self.UnitId=xsl0305 info: OnDecayed: Time=6133; self.UnitId=url0304 info: OnDecayed: Time=6133.2001953125; self.UnitId=ual0304 info: SendForkedMessageForSpecialUseOnly: M28 Sent chat message from brain Ocarina (AI: M28). bOnlySendToTeam=false; sMessageType=LostUnit7; sMessage=[Kael]: The Order will not be defeated! info: OnDecayed: Time=6140.3999023438; self.UnitId=zab9601 info: OnDecayed: Time=6142.6000976563; self.UnitId=ual0304 info: OnDecayed: Time=6145.3002929688; self.UnitId=ual0304 debug: Current gametime: 01:42:30 info: OnDecayed: Time=6152.6000976563; self.UnitId=ual0304 info: OnDecayed: Time=6155.1000976563; self.UnitId=ual0304 info: OnDecayed: Time=6160.6000976563; self.UnitId=ual0304 debug: Loading module: /units/uab4201/uab4201_script.lua info: OnDecayed: Time=6168.8002929688; self.UnitId=uab4201 info: OnDecayed: Time=6171.8999023438; self.UnitId=uab4201 debug: Current gametime: 01:43:00 debug: Loading module: /projectiles/aimantimissile01/aimantimissile01_script.lua info: OnDecayed: Time=6198.3002929688; self.UnitId=uab4201 info: OnDecayed: Time=6202.8999023438; self.UnitId=xsl0309 info: OnDecayed: Time=6205.2001953125; self.UnitId=url0304 debug: Current gametime: 01:43:30 info: OnDecayed: Time=6214; self.UnitId=xsb1103 info: OnDecayed: Time=6222; self.UnitId=xsb4201 info: CWldSession::DoBeat() unknown entity id (0x2ff000f7) supplied in a pose update. info: OnDecayed: Time=6223.2001953125; self.UnitId=urb4206 info: OnDecayed: Time=6224.3002929688; self.UnitId=url0304 info: OnDecayed: Time=6225.7001953125; self.UnitId=xsl0305 warning: Attempted to resume a thread that was already killed stack traceback: [C]: in function `ResumeThread' ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(481): in function `CreateTreads' ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(438): in function <...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua:426> ...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua(84): in function `CreateMovementEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3305): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3290> ...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua(131): in function <...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua:130> debug: Loading module: /units/uab2108/uab2108_script.lua debug: Current gametime: 01:44:00 info: SendForkedMessageForSpecialUseOnly: M28 Sent chat message from brain Thel-Awloshi (AI: M28). bOnlySendToTeam=false; sMessageType=ExpDam14; sMessage=[Oum-Eoshi]: Your doom is without question, yet I cannot allow you to finish that experimental. info: OnDecayed: Time=6247.8999023438; self.UnitId=zrb9601 info: OnDecayed: Time=6255; self.UnitId=urb1103 info: OnDecayed: Time=6255.3002929688; self.UnitId=url0304 info: OnDecayed: Time=6265.8002929688; self.UnitId=xsb4301 debug: Current gametime: 01:44:30 info: OnDecayed: Time=6271.7001953125; self.UnitId=urb4206 debug: Loading module: /projectiles/cifmissiletactical03/cifmissiletactical03_script.lua info: OnDecayed: Time=6274.8999023438; self.UnitId=url0304 info: OnDecayed: Time=6276.8999023438; self.UnitId=urb4206 debug: Loading module: /projectiles/aifmissiletactical01/aifmissiletactical01_script.lua info: OnDecayed: Time=6283.1000976563; self.UnitId=urb4206 info: OnDecayed: Time=6284.8999023438; self.UnitId=url0304 info: OnDecayed: Time=6288.8002929688; self.UnitId=xsl0305 debug: Loading module: /effects/entities/debrisboneattachchassis01/debrisboneattachchassis01_script.lua info: OnDecayed: Time=6292.3999023438; self.UnitId=url0304 info: OnDecayed: Time=6293.8999023438; self.UnitId=url0304 info: OnDecayed: Time=6294; self.UnitId=xsl0401 info: OnDecayed: Time=6294.8999023438; self.UnitId=ual0401 debug: Current gametime: 01:45:00 info: OnDecayed: Time=6303.5; self.UnitId=url0304 info: OnDecayed: Time=6319.1000976563; self.UnitId=url0304 info: OnDecayed: Time=6324.3999023438; self.UnitId=xsl0303 info: OnDecayed: Time=6327.6000976563; self.UnitId=ual0401 info: OnDecayed: Time=6328.5; self.UnitId=ual0401 debug: Current gametime: 01:45:30 info: OnDecayed: Time=6331.3002929688; self.UnitId=ual0401 info: OnDecayed: Time=6332.5; self.UnitId=ual0401 info: OnDecayed: Time=6333.1000976563; self.UnitId=url0304 info: OnDecayed: Time=6334.1000976563; self.UnitId=ual0401 info: OnDecayed: Time=6334.2001953125; self.UnitId=ual0401 info: OnDecayed: Time=6334.8999023438; self.UnitId=ual0401 info: OnDecayed: Time=6336.2001953125; self.UnitId=ual0401 info: OnDecayed: Time=6340.1000976563; self.UnitId=ual0401 info: OnDecayed: Time=6341; self.UnitId=ual0401 info: OnDecayed: Time=6343.3002929688; self.UnitId=zrb9601 info: OnDecayed: Time=6344.1000976563; self.UnitId=ual0401 info: OnDecayed: Time=6347.3999023438; self.UnitId=xsl0305 info: OnDecayed: Time=6349.3999023438; self.UnitId=urb4202 info: CWldSession::DoBeat() unknown entity id (0x2ff00149) supplied in a pose update. debug: Loading module: /projectiles/aifquantumwarhead02/aifquantumwarhead02_script.lua info: OnDecayed: Time=6359; self.UnitId=ual0304 debug: Loading module: /effects/quantumwarhead/quantumwarheadeffect01_script.lua info: OnDecayed: Time=6359.2001953125; self.UnitId=xsl0305 info: OnDecayed: Time=6359.2001953125; self.UnitId=url0304 info: OnDecayed: Time=6359.2001953125; self.UnitId=xsb4302 info: OnDecayed: Time=6359.2001953125; self.UnitId=ual0304 info: OnDecayed: Time=6359.2001953125; self.UnitId=ual0304 info: OnDecayed: Time=6359.2001953125; self.UnitId=ual0304 info: OnDecayed: Time=6359.2001953125; self.UnitId=ual0304 info: OnDecayed: Time=6359.2001953125; self.UnitId=ual0304 info: OnDecayed: Time=6359.2001953125; self.UnitId=url0304 info: OnDecayed: Time=6359.3999023438; self.UnitId=xsl0305 debug: Current gametime: 01:46:00 info: OnDecayed: Time=6361.2001953125; self.UnitId=ual0304 info: OnDecayed: Time=6361.3002929688; self.UnitId=xsb1103 info: OnDecayed: Time=6362.1000976563; self.UnitId=urb4201 info: OnDecayed: Time=6362.7001953125; self.UnitId=xsl0304 info: OnDecayed: Time=6362.7001953125; self.UnitId=ual0304 info: OnDecayed: Time=6365.3002929688; self.UnitId=ual0304 info: OnDecayed: Time=6365.8999023438; self.UnitId=ual0304 info: OnDecayed: Time=6366.2001953125; self.UnitId=url0304 info: OnDecayed: Time=6366.6000976563; self.UnitId=ual0304 info: OnDecayed: Time=6367.3002929688; self.UnitId=ual0304 info: OnDecayed: Time=6367.8002929688; self.UnitId=ual0304 info: OnDecayed: Time=6369.8002929688; self.UnitId=ual0304 info: OnDecayed: Time=6370.2001953125; self.UnitId=ual0304 info: OnDecayed: Time=6370.3999023438; self.UnitId=xsb1301 info: OnDecayed: Time=6372.3999023438; self.UnitId=ual0304 info: OnDecayed: Time=6372.7001953125; self.UnitId=ual0304 info: OnDecayed: Time=6372.7001953125; self.UnitId=ual0304 info: OnDecayed: Time=6374; self.UnitId=ual0304 info: OnDecayed: Time=6375.8999023438; self.UnitId=ual0304 info: OnDecayed: Time=6378.2001953125; self.UnitId=ual0304 info: OnDecayed: Time=6379.8002929688; self.UnitId=ual0304 info: OnDecayed: Time=6382.3002929688; self.UnitId=ual0304 info: OnDecayed: Time=6382.8999023438; self.UnitId=xsb4201 info: OnDecayed: Time=6384.2001953125; self.UnitId=ual0304 info: OnDecayed: Time=6386.7001953125; self.UnitId=url0304 info: OnDecayed: Time=6389; self.UnitId=ual0304 debug: Current gametime: 01:46:30 info: OnDecayed: Time=6391.8999023438; self.UnitId=ual0304 info: OnDecayed: Time=6392.7001953125; self.UnitId=ual0304 info: OnDecayed: Time=6392.8999023438; self.UnitId=uab1103 info: OnDecayed: Time=6394.1000976563; self.UnitId=ual0304 info: OnDecayed: Time=6399.3999023438; self.UnitId=ual0304 info: OnDecayed: Time=6401.2001953125; self.UnitId=ual0304 info: CWldSession::DoBeat() unknown entity id (0x2ff00032) supplied in a pose update. info: OnDecayed: Time=6403; self.UnitId=ual0304 info: OnDecayed: Time=6404.3999023438; self.UnitId=ual0304 info: OnDecayed: Time=6409.8002929688; self.UnitId=ual0304 info: OnDecayed: Time=6411.6000976563; self.UnitId=urb1106 info: CWldSession::DoBeat() unknown entity id (0x2ff0004d) supplied in a pose update. debug: Current gametime: 01:47:00 info: OnDecayed: Time=6421.2001953125; self.UnitId=ual0304 info: OnDecayed: Time=6423.6000976563; self.UnitId=xsb2303 info: OnDecayed: Time=6424.6000976563; self.UnitId=ual0304 debug: Loading module: /projectiles/cdfcannonmolecularovercharge01/cdfcannonmolecularovercharge01_script.lua debug: Loading module: /projectiles/adfovercharge01/adfovercharge01_script.lua debug: Loading module: /projectiles/adfquantumdisruptor01/adfquantumdisruptor01_script.lua info: OnDecayed: Time=6430.1000976563; self.UnitId=xsl0303 info: OnDecayed: Time=6430.1000976563; self.UnitId=ual0304 info: OnDecayed: Time=6431.3999023438; self.UnitId=ual0304 info: OnDecayed: Time=6432.3002929688; self.UnitId=ual0304 info: OnDecayed: Time=6434.6000976563; self.UnitId=ual0304 info: OnDecayed: Time=6436.3002929688; self.UnitId=ual0304 info: OnDecayed: Time=6437; self.UnitId=ual0304 info: OnDecayed: Time=6437.3999023438; self.UnitId=ual0304 info: OnDecayed: Time=6442.5; self.UnitId=ual0304 info: OnDecayed: Time=6444.6000976563; self.UnitId=ual0304 info: OnDecayed: Time=6448.5; self.UnitId=ual0304 info: OnDecayed: Time=6448.7001953125; self.UnitId=xsl0303 info: OnDecayed: Time=6449.7001953125; self.UnitId=ual0304 debug: Current gametime: 01:47:30 info: OnDecayed: Time=6451.6000976563; self.UnitId=ual0304 info: CWldSession::DoBeat() unknown entity id (0x2ff000a2) supplied in a pose update. info: OnDecayed: Time=6452.5; self.UnitId=ual0304 info: OnDecayed: Time=6453.1000976563; self.UnitId=ual0304 info: OnDecayed: Time=6453.3002929688; self.UnitId=url0304 info: OnDecayed: Time=6453.8999023438; self.UnitId=ual0304 info: OnDecayed: Time=6460.6000976563; self.UnitId=ual0304 info: OnDecayed: Time=6462.3002929688; self.UnitId=ual0304 info: OnDecayed: Time=6462.3002929688; self.UnitId=ual0304 info: OnDecayed: Time=6463.8002929688; self.UnitId=ual0304 info: OnDecayed: Time=6464.2001953125; self.UnitId=url0304 info: OnDecayed: Time=6465.3999023438; self.UnitId=ual0304 info: OnDecayed: Time=6466.3999023438; self.UnitId=ual0304 info: OnDecayed: Time=6467.3999023438; self.UnitId=ual0304 info: OnDecayed: Time=6469; self.UnitId=ual0304 info: OnDecayed: Time=6473.6000976563; self.UnitId=xsb4201 debug: Loading module: /units/xsb2108/xsb2108_script.lua info: OnDecayed: Time=6475; self.UnitId=url0304 info: OnDecayed: Time=6475.5; self.UnitId=ual0304 info: OnDecayed: Time=6476.5; self.UnitId=ual0304 info: OnDecayed: Time=6477.7001953125; self.UnitId=xsb4201 debug: Current gametime: 01:48:00 info: OnDecayed: Time=6480.6000976563; self.UnitId=xsb4201 info: OnDecayed: Time=6483.2001953125; self.UnitId=urb4202 info: OnDecayed: Time=6483.5; self.UnitId=ual0304 warning: ACU kill detected. Rating for ranked games is now enforced. warning: ACU kill detected. Rating for ranked games is now enforced. info: Brain death detected for Flounder (AI: M28) info: Brain death detected for Ocarina (AI: M28) info: OnDecayed: Time=6486.7001953125; self.UnitId=xsl0305 info: OnDecayed: Time=6486.7001953125; self.UnitId=url0304 info: OnDecayed: Time=6486.7001953125; self.UnitId=ual0304 info: OnDecayed: Time=6486.7001953125; self.UnitId=uab2303 info: OnDecayed: Time=6486.7001953125; self.UnitId=uab4202 info: CWldSession::DoBeat() unknown entity id (0x2ff000f1) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff001bb) supplied in a pose update. info: SendForkedMessageForSpecialUseOnly: M28 Sent chat message from brain Flounder (AI: M28). bOnlySendToTeam=false; sMessageType=ACU Death; sMessage=[Hex5]: Wait! Master! info: OnDecayed: Time=6488.5; self.UnitId=zsb9601 debug: Matchstate - defeated: Ocarina (AI: M28) debug: Matchstate - defeated: Flounder (AI: M28) info: Brain death detected for Ocarina (AI: M28) info: Brain death detected for Flounder (AI: M28) debug: (64903) Sending game result: 6 defeat -10 debug: (64903) Sending game result: 5 defeat -10 debug: Loading module: /lua/ui/game/gameresult.lua info: OnDecayed: Time=6492.1000976563; self.UnitId=xrl0403 info: OnDecayed: Time=6492.8002929688; self.UnitId=xsl0305 info: OnDecayed: Time=6495.8999023438; self.UnitId=xrl0403 info: OnDecayed: Time=6495.8999023438; self.UnitId=xrl0403 info: OnDecayed: Time=6497.1000976563; self.UnitId=xsb4201 info: OnDecayed: Time=6500.6000976563; self.UnitId=xsl0309 info: OnDecayed: Time=6500.6000976563; self.UnitId=xsl0303 info: CWldSession::DoBeat() unknown entity id (0x2ff0009f) supplied in a pose update. info: OnDecayed: Time=6500.7001953125; self.UnitId=xsb1301 info: CWldSession::DoBeat() unknown entity id (0x2ff00122) supplied in a pose update. info: OnDecayed: Time=6501.3999023438; self.UnitId=uab1106 warning: false M28Warning: Count=1: GameTime 6501: Unable to find build location, iActionToAssign=2; P5195Z5; sBlueprint=xsb1102 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7809): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(9141): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(9315): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14816): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6708): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:6190> warning: false M28Warning: Count=1: GameTime 6501: Unable to find build location, iActionToAssign=2; P5195Z6; sBlueprint=xsb1102 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7809): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(9141): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(9315): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14816): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6708): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:6190> info: CWldSession::DoBeat() unknown entity id (0x2ff001f0) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff0020b) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00244) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00245) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00248) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00253) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00259) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00266) supplied in a pose update. info: OnDecayed: Time=6501.6000976563; self.UnitId=xsl0303 info: OnDecayed: Time=6501.6000976563; self.UnitId=xsb2303 info: CWldSession::DoBeat() unknown entity id (0x2ff002d6) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff002ec) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00317) supplied in a pose update. debug: Current gametime: 01:48:30 warning: Error running lua script: ...ander forged alliance\mods\m28ai\lua\ai\m28logic.lua(743): attempt to perform arithmetic on field `?' (a nil value) stack traceback: ...ander forged alliance\mods\m28ai\lua\ai\m28logic.lua(743): in function `GetDamageFromBomb' ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(2041): in function `ConsiderPotentialNukeLocation' ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(2093): in function `ConsiderTableOfPotentialTargets' ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(2188): in function `ConsiderLaunchingMissile' ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3513): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:3487> info: OnDecayed: Time=6512.3999023438; self.UnitId=xsl0305 info: OnDecayed: Time=6517.2001953125; self.UnitId=xsb4201 debug: Loading module: /units/xsb2304/xsb2304_script.lua info: OnDecayed: Time=6519.6000976563; self.UnitId=xsl0304 info: SendForkedMessageForSpecialUseOnly: M28 Sent chat message from brain Shun-Awloyeth (AI: M28). bOnlySendToTeam=false; sMessageType=Taunt13; sMessage=[Thel-Uuthow]: You Cybrans die as easily as any other human. info: OnDecayed: Time=6521.3999023438; self.UnitId=xsl0304 info: OnDecayed: Time=6522.5; self.UnitId=xsl0304 info: OnDecayed: Time=6525.3999023438; self.UnitId=xsl0305 info: OnDecayed: Time=6527.8999023438; self.UnitId=xsl0304 debug: Loading module: /projectiles/siflaansetacticalmissile04/siflaansetacticalmissile04_script.lua info: OnDecayed: Time=6533.5; self.UnitId=xsl0303 info: OnDecayed: Time=6533.5; self.UnitId=xsl0304 info: OnDecayed: Time=6535.3999023438; self.UnitId=xsl0304 info: OnDecayed: Time=6536.2001953125; self.UnitId=xsl0305 debug: Current gametime: 01:49:00 info: OnDecayed: Time=6544.8002929688; self.UnitId=xsb4201 info: SendForkedMessageForSpecialUseOnly: M28 Sent chat message from brain Shun-Awloyeth (AI: M28). bOnlySendToTeam=false; sMessageType=LostUnit13; sMessage=[Thel-Uuthow]: Perhaps you are a greater threat than I thought? info: OnDecayed: Time=6547.3002929688; self.UnitId=xsb4302 warning: ACU kill detected. Rating for ranked games is now enforced. info: Brain death detected for Shun-Awloyeth (AI: M28) info: OnDecayed: Time=6548.8002929688; self.UnitId=xsl0303 info: OnDecayed: Time=6548.8002929688; self.UnitId=xsl0305 info: OnDecayed: Time=6548.8002929688; self.UnitId=xsl0303 info: OnDecayed: Time=6548.8002929688; self.UnitId=xsl0303 info: SendForkedMessageForSpecialUseOnly: M28 Sent chat message from brain Shun-Awloyeth (AI: M28). bOnlySendToTeam=false; sMessageType=ACU Death; sMessage=[Thel-Uuthow]: I serve to the end! debug: Matchstate - defeated: Shun-Awloyeth (AI: M28) debug: Matchstate - won: Thel-Awloshi (AI: M28) debug: Matchstate - won: Budac (AI: M28) debug: Matchstate - won: %USER%2 info: Brain death detected for Shun-Awloyeth (AI: M28) debug: (65516) Sending game result: 4 defeat -10 debug: (65516) Sending game result: 1 victory 10 debug: (65516) Sending game result: 2 victory 10 debug: (65516) Sending game result: 3 victory 10 info: NoteFocusArmyChanged -1 3 info: syncing max ping markers: 15 info: SendForkedMessageForSpecialUseOnly: M28 Sent chat message from brain Shun-Awloyeth (AI: M28). bOnlySendToTeam=false; sMessageType=End of Game; sMessage=I let you win this time debug: Loading module: /lua/system/dkson.lua info: Score data received! info: NoteFocusArmyChanged 1 -1 info: syncing max ping markers: 15 info: NoteFocusArmyChanged 2 1 info: syncing max ping markers: 15 info: NoteFocusArmyChanged -1 2 info: syncing max ping markers: 15 info: NoteFocusArmyChanged 6 -1 info: syncing max ping markers: 15 info: NoteFocusArmyChanged 4 6 info: syncing max ping markers: 15 info: NoteFocusArmyChanged 5 4 info: syncing max ping markers: 15 info: NoteFocusArmyChanged 3 5 info: syncing max ping markers: 15 info: NoteFocusArmyChanged 2 3 info: syncing max ping markers: 15 debug: OpenMovie /movies/menu_background.sfd: 533934 debug: Preparing movie /movies/menu_background.sfd: 533934 debug: Preparing movie /movies/menu_background.sfd: 533934 debug: Preparing movie /movies/menu_background.sfd: 533934 debug: Preparing movie /movies/menu_background.sfd: 533934 debug: Preparing movie /movies/menu_background.sfd: 533934 debug: Preparing movie /movies/menu_background.sfd: 533934 info: /init debug: Playing movie c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\movies\menu_background.sfd: 533934 warning: Error running OnLostTarget script in CScriptObject at 5bcdea50: ...amdata\faforever\gamedata\lua.nx2\lua\sim\weapon.lua(244): Game object has been destroyed stack traceback: [C]: in function `SetEnabled' ...amdata\faforever\gamedata\lua.nx2\lua\sim\weapon.lua(244): in function `AimManipulatorSetEnabled' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(710): in function `OnEnterState' ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(806): in function `ChangeState' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(664): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:653> warning: Error running OnLostTarget script in CScriptObject at 4f1cdb90: ...amdata\faforever\gamedata\lua.nx2\lua\sim\weapon.lua(244): Game object has been destroyed stack traceback: [C]: in function `SetEnabled' ...amdata\faforever\gamedata\lua.nx2\lua\sim\weapon.lua(244): in function `AimManipulatorSetEnabled' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(710): in function `OnEnterState' ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(806): in function `ChangeState' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(664): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:653> warning: Error running OnLostTarget script in CScriptObject at 80d07850: ...amdata\faforever\gamedata\lua.nx2\lua\sim\weapon.lua(244): Game object has been destroyed stack traceback: [C]: in function `SetEnabled' ...amdata\faforever\gamedata\lua.nx2\lua\sim\weapon.lua(244): in function `AimManipulatorSetEnabled' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(710): in function `OnEnterState' ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(806): in function `ChangeState' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(664): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:653> warning: Error running OnLostTarget script in CScriptObject at 792b8110: ...amdata\faforever\gamedata\lua.nx2\lua\sim\weapon.lua(244): Game object has been destroyed stack traceback: [C]: in function `SetEnabled' ...amdata\faforever\gamedata\lua.nx2\lua\sim\weapon.lua(244): in function `AimManipulatorSetEnabled' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(710): in function `OnEnterState' ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(806): in function `ChangeState' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(664): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:653> warning: Error running OnLostTarget script in CScriptObject at 572058d0: ...amdata\faforever\gamedata\lua.nx2\lua\sim\weapon.lua(244): Game object has been destroyed stack traceback: [C]: in function `SetEnabled' ...amdata\faforever\gamedata\lua.nx2\lua\sim\weapon.lua(244): in function `AimManipulatorSetEnabled' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(710): in function `OnEnterState' ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(806): in function `ChangeState' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(664): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:653> warning: Error running OnLostTarget script in CScriptObject at 555911d0: ...amdata\faforever\gamedata\lua.nx2\lua\sim\weapon.lua(244): Game object has been destroyed stack traceback: [C]: in function `SetEnabled' ...amdata\faforever\gamedata\lua.nx2\lua\sim\weapon.lua(244): in function `AimManipulatorSetEnabled' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(710): in function `OnEnterState' ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(806): in function `ChangeState' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(664): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:653> warning: Error running OnLostTarget script in CScriptObject at 8b2c8dd0: ...amdata\faforever\gamedata\lua.nx2\lua\sim\weapon.lua(244): Game object has been destroyed stack traceback: [C]: in function `SetEnabled' ...amdata\faforever\gamedata\lua.nx2\lua\sim\weapon.lua(244): in function `AimManipulatorSetEnabled' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(710): in function `OnEnterState' ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(806): in function `ChangeState' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(664): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:653> warning: Error running OnLostTarget script in CScriptObject at 948e0f50: ...amdata\faforever\gamedata\lua.nx2\lua\sim\weapon.lua(244): Game object has been destroyed stack traceback: [C]: in function `SetEnabled' ...amdata\faforever\gamedata\lua.nx2\lua\sim\weapon.lua(244): in function `AimManipulatorSetEnabled' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(710): in function `OnEnterState' ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(806): in function `ChangeState' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(664): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:653> warning: Error running OnLostTarget script in CScriptObject at 21592890: ...amdata\faforever\gamedata\lua.nx2\lua\sim\weapon.lua(244): Game object has been destroyed stack traceback: [C]: in function `SetEnabled' ...amdata\faforever\gamedata\lua.nx2\lua\sim\weapon.lua(244): in function `AimManipulatorSetEnabled' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(710): in function `OnEnterState' ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(806): in function `ChangeState' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(664): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:653> warning: Error running OnLostTarget script in CScriptObject at 80060b90: ...amdata\faforever\gamedata\lua.nx2\lua\sim\weapon.lua(244): Game object has been destroyed stack traceback: [C]: in function `SetEnabled' ...amdata\faforever\gamedata\lua.nx2\lua\sim\weapon.lua(244): in function `AimManipulatorSetEnabled' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(710): in function `OnEnterState' ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(806): in function `ChangeState' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(664): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:653> warning: Error running OnLostTarget script in CScriptObject at 51706c10: ...amdata\faforever\gamedata\lua.nx2\lua\sim\weapon.lua(244): Game object has been destroyed stack traceback: [C]: in function `SetEnabled' ...amdata\faforever\gamedata\lua.nx2\lua\sim\weapon.lua(244): in function `AimManipulatorSetEnabled' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(710): in function `OnEnterState' ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(806): in function `ChangeState' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(664): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:653> warning: Error running OnLostTarget script in CScriptObject at 8ea23710: ...amdata\faforever\gamedata\lua.nx2\lua\sim\weapon.lua(244): Game object has been destroyed stack traceback: [C]: in function `SetEnabled' ...amdata\faforever\gamedata\lua.nx2\lua\sim\weapon.lua(244): in function `AimManipulatorSetEnabled' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(710): in function `OnEnterState' ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(806): in function `ChangeState' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(664): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:653> warning: Error running OnLostTarget script in CScriptObject at 7d862d50: ...amdata\faforever\gamedata\lua.nx2\lua\sim\weapon.lua(244): Game object has been destroyed stack traceback: [C]: in function `SetEnabled' ...amdata\faforever\gamedata\lua.nx2\lua\sim\weapon.lua(244): in function `AimManipulatorSetEnabled' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(710): in function `OnEnterState' ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(806): in function `ChangeState' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(664): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:653> info: GPGNET: setting nat handler to 0x00000000 info: CNetTCPBuf::Read(): recv() failed: WSAEINTR info: Run time: 3h15m28s